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Problem: Clan Player Names
Started by Adrian Pryde, Jan 12 2012 10:25 AM
109 replies to this topic
#101
Posted 17 May 2012 - 09:44 AM
Clan Wolf does not retreat, we crush our enemies!
#103
Posted 27 October 2012 - 01:08 PM
Merf, on 13 January 2012 - 04:10 AM, said:
I know. Odd how they all seem to just cut short.
Example: "Oi! Come git sum you filthy tra...*static* Arrrrgh! *more static*"
I guess it is not all that unexpected given the average spheroid's tendency towards contractions.
/Merf - Abandon all hope.
I got this to say BRING IT. cause you are going to need everything you got to stand a chance.
#104
Posted 27 October 2012 - 08:26 PM
Holding open tournaments and giving official names to the winners seems to be the best and fairest way to do it, it both limits the number of names to a reasonable amount and keeps the names among the strongest players (which makes sense) without locking new people out of them because they were not first to grab them
#105
Posted 27 October 2012 - 08:32 PM
Brenden Nord of the Freeborn.
#106
Posted 27 October 2012 - 11:57 PM
Phelan Adam Davion, on 17 February 2012 - 05:13 AM, said:
As the Developers allready told us in one of the last intervies, there will be Tournaments on Solaris VII as a possibility to earn personal Honor (and maybe more) for the Mechwarriors of the Inner Sphere...
so it seems to me as a matter of course that the Clans will also have their own intern Playground to earn Honor (and maybe more).
If I were a Clanner, the possibility to fight for a bloodname would be the most important aspect of gaming...
---
besides; in the Inner Sphere we organize our rankings internal in the commanding structure of our Units.
Every Mechwarrior is a Leftenant... every Lance Leader is a Captain and higher rankings just cause more responsibility.
In the european MW4 League "BuE 3062" I was Commanding Officer of 32 men, that`s 7 Lances, so nearly 1 Batallion... We had a Colonel and a Leftenant Colonel as Webmaster/Leader etc. and a few Majors, some Captains and many Leftenants... it worked very well.
What I want to say; a bloodname is not just a cool bonus... it`s also requested for a leading position.
No Clanner will follow a Leader who owns no bloodname... right?
so it seems to me as a matter of course that the Clans will also have their own intern Playground to earn Honor (and maybe more).
If I were a Clanner, the possibility to fight for a bloodname would be the most important aspect of gaming...
---
besides; in the Inner Sphere we organize our rankings internal in the commanding structure of our Units.
Every Mechwarrior is a Leftenant... every Lance Leader is a Captain and higher rankings just cause more responsibility.
In the european MW4 League "BuE 3062" I was Commanding Officer of 32 men, that`s 7 Lances, so nearly 1 Batallion... We had a Colonel and a Leftenant Colonel as Webmaster/Leader etc. and a few Majors, some Captains and many Leftenants... it worked very well.
What I want to say; a bloodname is not just a cool bonus... it`s also requested for a leading position.
No Clanner will follow a Leader who owns no bloodname... right?
Not true. A mechwarrior in a Star, might have won his/her Bloodname but the Star Commander might not have. You still have to follow the chain of command. The highest you can go without a Bloodname is Star Colonel IIRC.
P.S. Sorry for the late reply, but I had not followed up on this thread for a long time. Apologies.
Edited by Jaroth Winson, 27 October 2012 - 11:58 PM.
#108
Posted 29 October 2012 - 02:14 AM
Phelan Kerensky, on 12 January 2012 - 06:16 PM, said:
Actually, Clanners always have a "last name". Before they get a Bloodname(if ever)their "last name" is effectively the name of their Clan. for instance I would be Phelan Wolf. However, I believe that PGI can effectively make a system that will work for us.
no, phelan wolf got his surname because he was inducted into the warrior caste from being a bondsman, ranna was not ranna wolf, she was ranna of clan wolf.
#109
Posted 29 October 2012 - 07:46 AM
Jaroth, you forgot the Blood Spirits in your listing. Why you always do that, mate. Makes Mongo sad...
;-)
;-)
#110
Posted 29 October 2012 - 08:43 AM
I fixed it in Stormwolf's thread but not this one. Sorry Gremlich. I will fix it when I get home from work.
EDIT: OK the Blood Spirits & Burrocks were added Grem. Sorry again.
EDIT: OK the Blood Spirits & Burrocks were added Grem. Sorry again.
Edited by Jaroth Winson, 29 October 2012 - 05:40 PM.
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