Mechwarrior Online play test today.
#61
Posted 13 January 2012 - 07:46 AM
Unless it's one of those playtests where you just kick back and play the game studio-wide. Those are great.
#63
Posted 13 January 2012 - 07:51 AM
Mason Grimm, on 13 January 2012 - 07:36 AM, said:
You could pitch it to them like this "You can have me here all day clicking refresh, consuming bandwidth, or you can release a picture of the play testing. Consider it a cost saving promotion".
Or something.
Haha, originally I was going to propose that we all band together and threaten to refresh crash the site, until a screenshot was posted. But then I thought it might be counterproductive
Edited by Win44, 13 January 2012 - 07:51 AM.
#64
Posted 13 January 2012 - 07:56 AM
Maybe this means beta is close?
#65
Posted 13 January 2012 - 07:56 AM
YAY, THEY'RE THAT MUCH CLOSER TO THE GAME RELEASE !!! /happydance
#66
Posted 13 January 2012 - 08:09 AM
#67
Posted 13 January 2012 - 08:27 AM
WHOOOOOSSSSHHH! *large explosion*
"Hula Girl, What's your sitrep?"
"Ummmm...I think I'm dead....no...pretty sure I'm dead"
"*sighs*...Banhammer, you still kickin?"
"Roger that...wait...what button cycles thermal vision again?"
"*sighs*"
I'll let you guys figure out who the call signs are.
/can't wait.
#68
Posted 13 January 2012 - 08:41 AM
#69
Posted 13 January 2012 - 09:03 AM
#72
Posted 13 January 2012 - 11:46 AM
#73
Posted 13 January 2012 - 11:55 AM
Bryan Ekman, on 13 January 2012 - 10:58 AM, said:
This.
Bryan? Can I ask for two things that reveal nothing, but just add to our theories on the game? Can you tell us if you won? This is just personal matter, but the second question is more interesting. How many released mechs were playing? Exact numbers if possible (i.e. 4 Jenners, 7 Hunchbacks, etc.), please. This will give us the number of the mechs participating in the battle we don't know about yet and would give us some insight on the situation while still adding more questions than answers.
Thank you.
Edited by Adridos, 13 January 2012 - 11:55 AM.
#74
Posted 13 January 2012 - 11:57 AM
And to say the least, they got everyone's attention, heh
#75
Posted 13 January 2012 - 11:59 AM
Cyber Carns, on 13 January 2012 - 11:57 AM, said:
And to say the least, they got everyone's attention, heh
CoffiNail likes this
#76
Posted 13 January 2012 - 11:59 AM
#77
Posted 13 January 2012 - 12:00 PM
#78
Posted 13 January 2012 - 12:02 PM
*Waiting for Garth to post he lost to Paul*
#79
Posted 13 January 2012 - 12:05 PM
Personally , I think I'd take the Hunchback . Even if it was an open field map and I had no chance of surviving . Just simply being able to fire that AC 20 and hear/feel it , would be enough to bring me to nerdgasim. It was either this or the Catapult to see how LRMs were implimented currently .
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