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Mechwarrior Online play test today.


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#61 Ghost

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Posted 13 January 2012 - 07:46 AM

I've seen some play tests in my time. They're not as fun as you guys make 'em out to be. You bring in some people that have nothing to do with the making of the game and you sit them down and record everything about how they play, right on down to how they play (video camera in the testing room). If you're Valve-level you start to watch the testers' facial expressions and heatmap their activities on the UI and on the map they're playing on. Then come the post-testing interviews. Oh boy!

Unless it's one of those playtests where you just kick back and play the game studio-wide. Those are great.

#62 Chuckie

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Posted 13 January 2012 - 07:48 AM

View PostPaul Inouye, on 13 January 2012 - 12:42 AM, said:

What was that? Sorry... little distracted... trying to decide which Mech to use in the playtest.


What are the choices.... :D

#63 Win44

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Posted 13 January 2012 - 07:51 AM

View PostMason Grimm, on 13 January 2012 - 07:36 AM, said:


You could pitch it to them like this "You can have me here all day clicking refresh, consuming bandwidth, or you can release a picture of the play testing. Consider it a cost saving promotion".

Or something.


Haha, originally I was going to propose that we all band together and threaten to refresh crash the site, until a screenshot was posted. But then I thought it might be counterproductive :D

Edited by Win44, 13 January 2012 - 07:51 AM.


#64 pinsndneedles

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Posted 13 January 2012 - 07:56 AM

WANNNNNNNNNNNNNNNNNNNNNT!!!

Maybe this means beta is close?

#65 m0nk33

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Posted 13 January 2012 - 07:56 AM

Congratulations guys, you have officially "stirred the pot :D ." I hope playtesting goes well with few "hiccups" and I anticipate your next major information release.

YAY, THEY'RE THAT MUCH CLOSER TO THE GAME RELEASE :o !!! /happydance

#66 McScwizzy

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Posted 13 January 2012 - 08:09 AM

Hopefully, we are still on track for this years release:)

#67 Kaemon

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Posted 13 January 2012 - 08:27 AM

"This is Mad Weasel moving out. Cover me or you're all fired.Over."
WHOOOOOSSSSHHH! *large explosion*
"Hula Girl, What's your sitrep?"
"Ummmm...I think I'm dead....no...pretty sure I'm dead"
"*sighs*...Banhammer, you still kickin?"
"Roger that...wait...what button cycles thermal vision again?"
"*sighs*"

I'll let you guys figure out who the call signs are. :D

/can't wait.

#68 CoffiNail

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Posted 13 January 2012 - 08:41 AM

You guys have a good mech battle, tell us who won and what mechs were choosen, all we ask... unless those mechs tend to be undisclosed, then you can decide if you will let us in on it or not.

#69 Fence

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Posted 13 January 2012 - 09:03 AM

Color me green that I don't work at Phirana...

#70 Bryan Ekman

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Posted 13 January 2012 - 10:58 AM

View PostGhost, on 13 January 2012 - 07:46 AM, said:

Unless it's one of those playtests where you just kick back and play the game studio-wide. Those are great.


This.

#71 CoffiNail

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Posted 13 January 2012 - 11:00 AM

View PostBryan Ekman, on 13 January 2012 - 10:58 AM, said:


This.

You win?
*edit* Wait... you were in game.. so even if you lose you win

Edited by CoffiNail, 13 January 2012 - 11:01 AM.


#72 Barantor

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Posted 13 January 2012 - 11:46 AM

Anxiously awaits the results of the play.....

#73 Adridos

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Posted 13 January 2012 - 11:55 AM

View PostBryan Ekman, on 13 January 2012 - 10:58 AM, said:


This.


Bryan? Can I ask for two things that reveal nothing, but just add to our theories on the game? Can you tell us if you won? This is just personal matter, but the second question is more interesting. How many released mechs were playing? Exact numbers if possible (i.e. 4 Jenners, 7 Hunchbacks, etc.), please. This will give us the number of the mechs participating in the battle we don't know about yet and would give us some insight on the situation while still adding more questions than answers. :D

Thank you. :o

Edited by Adridos, 13 January 2012 - 11:55 AM.


#74 Cyber Carns

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Posted 13 January 2012 - 11:57 AM

You got to admit tho, this has everyone on the edge of their seats waiting to see if they post anything on their play testing.
And to say the least, they got everyone's attention, heh

#75 CoffiNail

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Posted 13 January 2012 - 11:59 AM

DAMN LACK OF LIKES


View PostCyber Carns, on 13 January 2012 - 11:57 AM, said:

You got to admit tho, this has everyone on the edge of their seats waiting to see if they post anything on their play testing.
And to say the least, they got everyone's attention, heh

CoffiNail likes this

#76 Bullet Magnet

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Posted 13 January 2012 - 11:59 AM

Forget pictures, I want some in-game video.

#77 Ghost

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Posted 13 January 2012 - 12:00 PM

I've got 20:1 odds that Garth dominated the field!

Posted Image

#78 Adridos

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Posted 13 January 2012 - 12:02 PM

He's a boss. Any employee with a bit of intelligence will leave him win. :D

*Waiting for Garth to post he lost to Paul* :o

#79 Helmer

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Posted 13 January 2012 - 12:05 PM

If you were suddenly transported to the PGI offices and were allowed to play in one 20 minute match , which of the announced mechs would you take and why?

Personally , I think I'd take the Hunchback . Even if it was an open field map and I had no chance of surviving . Just simply being able to fire that AC 20 and hear/feel it , would be enough to bring me to nerdgasim. It was either this or the Catapult to see how LRMs were implimented currently .

#80 Zanga

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Posted 13 January 2012 - 12:10 PM

View PostPaul Inouye, on 13 January 2012 - 12:42 AM, said:

What was that? Sorry... little distracted... trying to decide which Mech to use in the playtest.


gg Paul. So how's the game look? *wink* *wink*





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