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Mechwarrior Online play test today.


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#181 Dlardrageth

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Posted 14 January 2012 - 09:07 AM

View PostChuckie, on 14 January 2012 - 08:54 AM, said:

[...]I know I am not an employee.. and I don't like to beg.. But I'll pay for you to hire me[...]


^^This... gives a nice idea of today's economic realities, methinks. You would pay someone to allow him to work for him? Maybe it's me, but that sounds wrong in many ways.

Sure, I could envision myself to work for PGI in one capacity or another eventually, like many probably on these boards could, but seriously, what impression of the "workforce" you have to offer will you leave, if you actually offer to pay yourself for your work? :P

And yeah, back to the topic at hand, we don't actually know what exactly they tested. Everybody just assumes it was a "field test" with Mechs slugging it out with more or less full functionality. Could as well be a test of a RNG, so what they basically played was a BT TT match with computer assistance. :)

#182 John Clavell

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Posted 14 January 2012 - 09:48 AM

View PostPaul Inouye, on 13 January 2012 - 03:32 PM, said:

Spoiler



+1 Internets for you :)



#183 Omigir

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Posted 14 January 2012 - 10:30 AM

Well, we all got the hell trolled out of us by the Devs... and it was a fierce punishment...


and yet we all come back for more? WHAT IS WRONG WITH US!?

#184 Adridos

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Posted 14 January 2012 - 10:50 AM

View PostOmigir, on 14 January 2012 - 10:30 AM, said:

Well, we all got the hell trolled out of us by the Devs... and it was a fierce punishment...


and yet we all come back for more? WHAT IS WRONG WITH US!?


We're turning the table for payback. Until the day we get the pictures, or video they pretended to post, we will add: "P.S. Trolololo..." to all our posts to troll them. Funny callsigns, etc. are a good thing to practice, too.

*muhahaha...* :)

P.S. Trolololo...

Edited by Adridos, 14 January 2012 - 10:51 AM.


#185 Rabbit Blacksun

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Posted 14 January 2012 - 11:23 AM

ahem ....

Trololololol

#186 Sarajevo

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Posted 14 January 2012 - 11:24 AM

Here is a vid I took of the gameplay yesterday, enjoy!

http://youtu.be/oHg5SJYRHA0

Edited by Sarajevo, 14 January 2012 - 11:25 AM.


#187 Aegis Kleais

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Posted 14 January 2012 - 11:33 AM

View PostChuckie, on 14 January 2012 - 08:54 AM, said:

So from what I can tell by the posts it seems the play test went well..

Any idea when Closed Alpha/Beta will begin to debug the MP code..?

I know I am not an employee.. and I don't like to beg.. But I'll pay for you to hire me

Did I mention I have experience, am on a 35 MPS/35 MPS fiber optic FiOS connection here in VIrginia

In all seriousness though, how well did it go..?

Was Paul being "qued" a code problem or a too many people in the game problem ? Or was it simply he was banned for being a Major Fail when it came to playing.. CUrious minds what to know.

Impressive Network (I get 20Mbps/3Mbps here) but I think it would be more beneficial for PGI to distribute the game onto a wide variety of PC hardware (if doing a closed Beta) This would allow them to get wider, varied feedback, but the people playing the Beta would need to realize that the purpose of the beta would primarily be to test out the code; so they need to be mindful of bugs, glitches, cheats, etc. to be reported back and cleaned before the final product goes live.

@Sarajevo-
I memorized the YouTube ID of RickRolls. Gotta say, it's sad to see that your first post in this forum, and you've given yourself a reputation of being a (radio edit) in a single post.

#188 Kaemon

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Posted 14 January 2012 - 11:33 AM

Sarajevo "Rick-Rolled" (umm...sorry dont know your last name).

So everytime we play this video, does Paul stand up and put his hand on over his heart and sing along?



Edited by Kaemon, 14 January 2012 - 11:34 AM.


#189 Kaemon

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Posted 14 January 2012 - 11:37 AM

View PostAegis Kleais™, on 14 January 2012 - 11:33 AM, said:

Impressive Network (I get 20Mbps/3Mbps here) but I think it would be more beneficial for PGI to distribute the game onto a wide variety of PC hardware (if doing a closed Beta)

He's a youngin, so we'll need to cut him some slack for being eager.

Now both of you, get off my lawn!

#190 Sarajevo

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Posted 14 January 2012 - 01:12 PM

@Kaemon and Aegis: You guys keep yakkin and your both gonna get ran over by the Toyota O' Death! It's powerful 22r ICE enables it to crush even the heaviest of mechs!

#191 Helmer

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Posted 14 January 2012 - 01:27 PM

View PostAegis Kleais™, on 14 January 2012 - 11:33 AM, said:

Impressive Network (I get 20Mbps/3Mbps here) but I think it would be more beneficial for PGI to distribute the game onto a wide variety of PC hardware (if doing a closed Beta) This would allow them to get wider, varied feedback, but the people playing the Beta would need to realize that the purpose of the beta would primarily be to test out the code; so they need to be mindful of bugs, glitches, cheats, etc. to be reported back and cleaned before the final product goes live.

@Sarajevo-
I memorized the YouTube ID of RickRolls. Gotta say, it's sad to see that your first post in this forum, and you've given yourself a reputation of being a (radio edit) in a single post.



Agreed. If/When a larger beta test goes live it should focus on balance and the game running on varied hardware. Connection speed means nothing. Any i diot (Like me) can purchase a decent connection.

http://www.speedtest.../1707518016.png

But no worries here, PGI knows what they are doing.

Edited by Helmer, 14 January 2012 - 01:28 PM.


#192 Domoneky

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Posted 14 January 2012 - 01:56 PM

Hope it goes well...

#193 Ceefood

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Posted 14 January 2012 - 04:02 PM

View PostHelmer, on 14 January 2012 - 01:27 PM, said:



Agreed. If/When a larger beta test goes live it should focus on balance and the game running on varied hardware. Connection speed means nothing. Any i diot (Like me) can purchase a decent connection.

http://www.speedtest.../1707518016.png

But no worries here, PGI knows what they are doing.


while I agree with you mostly not everyone can get a decent connection - we in Australia have decent speeds if you are willing to pay for it but that is only as good as in Australia - if you want to play on servers in the US or Europe then than slows down a bit with a higher ping rate. I am hoping they will get at least one of more beta testers from here in Australia to make sure the ping is ok for playing

#194 Kaemon

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Posted 14 January 2012 - 08:19 PM

Pfffttt! Connection speeds, back in my day we had to carry the data packets ourselves to the ISP....uphill...in the snow...both ways!

*shakes head* kids these days....

#195 Helmer

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Posted 14 January 2012 - 08:55 PM

View PostKaemon, on 14 January 2012 - 08:19 PM, said:

Pfffttt! Connection speeds, back in my day we had to carry the data packets ourselves to the ISP....uphill...in the snow...both ways!

*shakes head* kids these days....


That's one of the reasons I started working for Compuserve in the mid 90s, so I could avoid paying $3 an hour connection fees. Having a free tech support account saved me tons. Too bad MPBT wasnt on CServe but was on GEnie.

#196 Charlic Wolf

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Posted 14 January 2012 - 09:06 PM

View PostSarajevo, on 14 January 2012 - 11:24 AM, said:

Here is a vid I took of the gameplay yesterday, enjoy!

http://youtu.be/oHg5SJYRHA0

View PostAdridos, on 14 January 2012 - 10:50 AM, said:


We're turning the table for payback. Until the day we get the pictures, or video they pretended to post, we will add: "P.S. Trolololo..." to all our posts to troll them. Funny callsigns, etc. are a good thing to practice, too.

*muhahaha...* :D

P.S. Trolololo...

View PostJohn Clavell, on 14 January 2012 - 09:48 AM, said:


+1 Internets for you :D



AWWW NAWWWW INTERNET CULTURE! I GOT SOME OF IT IN MY BATTLETECH!

#197 SquareSphere

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Posted 14 January 2012 - 09:19 PM

Well I really how they're not trolling us about show us the vid on weds!

#198 ELHImp

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Posted 15 January 2012 - 12:10 PM

From twitter

Russ Bullock said:

MidloJagz said:

So would you guys call the play test a sucess..? Any idea when you plan on a larger stress test ?

great success. Size of the stress tests will gradually increase. GDC will bring lots of insight to fans

Edited by ELH_Imp, 15 January 2012 - 12:10 PM.


#199 ENDMYSUFFERING

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Posted 15 January 2012 - 12:17 PM

View PostPaul Inouye, on 13 January 2012 - 12:42 AM, said:

What was that? Sorry... little distracted... trying to decide which Mech to use in the playtest.


*Groan* Why Paul? Why do you have to torture us? I've had to play MW4 for about 7 years now, and I'm ready for some sort of beta for MWO.

#200 Chuckie

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Posted 15 January 2012 - 05:38 PM

View PostAegis Kleais™, on 14 January 2012 - 11:33 AM, said:

Impressive Network (I get 20Mbps/3Mbps here) but I think it would be more beneficial for PGI to distribute the game onto a wide variety of PC hardware (if doing a closed Beta) This would allow them to get wider, varied feedback, but the people playing the Beta would need to realize that the purpose of the beta would primarily be to test out the code; so they need to be mindful of bugs, glitches, cheats, etc. to be reported back and cleaned before the final product goes live.


Just got it actually FiOS only started offering 35/35 a few months ago.. was on a 25/15 plan before that..

That said this is what I got as a test from Verizon local : 29.31 D / 24.95 UP and testing to Vancouver : 30.51 D / 7.94 UP

Anyway, as for people needing to realize the purpose of testing.. that is so true. Often in a Closed Alpha or Beta you get the guys bitc*ing because this or that doesnt work. That or they qued too long or they had problems logging in or staying properly coenncted, etc.... etc.. etc..

In Alpha and even Beta testing (especially closed) it should be understood to be what they are.. developmental testing. They are far from the final protect and you are there to not just have fun (although its great if you can have fun obviously) but also to break the code.. you WANT to cause the program to fail, you want to find hic-cups ESPECAILLY ones your can replicate.. thats how you find the problems before the game goes live to those that expect it to be perfect and bug free.

Over the years I have been in a number of closed Beta tests, and a few Alphas. It usually helped that I would have about the top of the line (for the day) hardware, the best available (at the time for the average user - I.E. ISDN but not a T1 or DSL when it came out but not a T3 line..) network partly because I am and was a geek, but also because I am a mechanical engineer and my CAD software needs to be top of the line to run the software and create the models I do..

That said I know I have NEVER been more excited to see a new game come out. Closest to being this excited for a new game was possibly ST:O and while OK was kind of a let down. Before that HL2, and before that probably MW4. I am probably far from unique in that aspect, especailly when it comes to hard core MW fans. From what I can tell we aren't your typical 10-28 year old gamers. We are the "First generation" gamers, the ones that cut our teeth on IP gaming on Quake and the like. We were PC gaming before the consoles even could consider to be competitive to the latest PC. Kind of comes with the territory since its been so long since a good MW game has been out there.

Edited by Chuckie, 15 January 2012 - 05:59 PM.






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