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Likely way of balancing the Clans


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#1 GrimJim

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Posted 13 January 2012 - 10:47 AM

Upon seeing the heavy regard for information warfare, teamwork, and subterfuge the Devs are taking towards MWO, and knowing that the Clans typically eschewed this style of fighting because of zell in the early invasion days, I'm beginning to think the following will happen:

- Clan tech will be exactly as advertised. More dmg, further range, lighter materials. Better.

- Despite being Omnis, their 'Mechs will not have the level of customization available to the IS, meaning no C3
(obviously), but also no remote drones, ability to lay sensors, call in artillery/LRM strikes (The Vipers wiped
out the Falcons on this mere point alone they find it so dishonorable)...

In short, while the invading Clans will have better guns, they won't have the ability to utilize teamwork as a weapon (which does fall in line with their mono e mono style of dueling & obsession for personal glory). On paper that doesn't sound like too big a balancing act, in reality, its a massive equalizer.

#2 CoffiNail

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Posted 13 January 2012 - 10:51 AM

As i have sadly reached my like quota for the day... i like this, someone who gets it!

#3 Adridos

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Posted 13 January 2012 - 11:38 AM

Also the fact that you WILL have to fight according to Zellbrigen and that you will be in numerical disadvantage is confirmed. :D

#4 CoffiNail

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Posted 13 January 2012 - 11:43 AM

View PostAdridos, on 13 January 2012 - 11:38 AM, said:

Also the fact that you WILL have to fight according to Zellbrigen and that you will be in numerical disadvantage is confirmed. :D

I keep hearing about this podcast, i have yet to listen to it, can someone give me a link where they reveal this part please? I was away for most of December and such for various reasons.

#5 Adridos

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Posted 13 January 2012 - 11:48 AM

http://mwomercs.com/...ee-moves-ahead/

I never listened to the whole podcast, but the comments underneath should cover the best parts. :D

#6 CoffiNail

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Posted 13 January 2012 - 11:53 AM

Thanks bro

#7 Stahlseele

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Posted 13 January 2012 - 12:16 PM

Wonder how they plan on enforcing zellbriggen . .

#8 Stormwolf

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Posted 13 January 2012 - 12:24 PM

I like this idea very much.

View Poststahlseele, on 13 January 2012 - 12:16 PM, said:

Wonder how they plan on enforcing zellbriggen . .


I recon you probably won't generate any "honor points" when you team up to kill enemy mechs.
My best guess would be that all damage a enemy mech received should have been done by you.

Too bad they won't be including dezgra points in this.

#9 Stahlseele

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Posted 13 January 2012 - 12:36 PM

So, basically, it won't be anything really important then? O.o
Because for a clanner, why would you need honor points?

#10 GrimJim

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Posted 13 January 2012 - 12:40 PM

View Poststahlseele, on 13 January 2012 - 12:36 PM, said:

So, basically, it won't be anything really important then? O.o
Because for a clanner, why would you need honor points?


Probably to Trial for Bloodnames and Ranks.

#11 Adridos

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Posted 13 January 2012 - 12:41 PM

View Poststahlseele, on 13 January 2012 - 12:36 PM, said:

So, basically, it won't be anything really important then? O.o
Because for a clanner, why would you need honor points?


Omni's aren't piloted by just bred n00bs, you know. :D

#12 Stahlseele

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Posted 13 January 2012 - 01:05 PM

Ah well, we will see in 2 years.

#13 Felbombling

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Posted 13 January 2012 - 01:11 PM

Will be hard for a Clanner to pick out a single Mech for Zellbrigen when faced with twelve Inner Sphere Mechs all clustered together in the fetal position.

#14 Stormwolf

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Posted 13 January 2012 - 01:40 PM

View PostStaggerCheck, on 13 January 2012 - 01:11 PM, said:

Will be hard for a Clanner to pick out a single Mech for Zellbrigen when faced with twelve Inner Sphere Mechs all clustered together in the fetal position.


That's where aiming comes in...

#15 lashropa

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Posted 29 April 2012 - 09:10 PM

No nerfing weapons. No customization restrictions. No playstyle restrictions.

I'd like to see balance come from Battlevalue or --in the absence of a BV system-- tonnage. Nothing more, nothing less. Clans get better goodies, IS gets superior numbers. No hanky-panky.

Can I get a hells yeah?

Edited by lashropa, 29 April 2012 - 09:38 PM.


#16 Alaric Wolf Kerensky

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Posted 29 April 2012 - 09:45 PM

View Postlashropa, on 29 April 2012 - 09:10 PM, said:

No nerfing weapons. No customization restrictions. No playstyle restrictions.

I'd like to see balance come from Battlevalue or --in the absence of a BV system-- tonnage. Nothing more, nothing less. Clans get better goodies, IS gets superior numbers. No hanky-panky.

Can I get a hells yeah?

How about the Clans get a Binary against the IS getting 3 lances. Ten 'Mechs versus Twelve.

Edited by Alaric Wolf Kerensky, 29 April 2012 - 09:45 PM.


#17 lashropa

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Posted 30 April 2012 - 12:06 AM

View PostAlaric Wolf Kerensky, on 29 April 2012 - 09:45 PM, said:

How about the Clans get a Binary against the IS getting 3 lances. Ten 'Mechs versus Twelve.


That's the idea. To be honest, I was thinking more along the lines of 2 to 1. It would give great appeal to either side.

#18 Kreisel

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Posted 30 April 2012 - 01:46 AM

To be honest there is a lot more to Zellbrigen than 1v1 challenges, that could be tracked and could really handicap Clan warriors in gameplay.
  • No c3, tag, narc or area effect weapons.
  • Moving out of weapon range is Prohibited
  • Intentionally moving out of line of sight is prohibited.
  • Failure to fire a weapon when possible is prohibited.
Depending on how strictly the game interprets theses many of those things they might be much more important aspects that just the focusing on a particular target and not kill stealing/assisting.

You can't not fire a weapon... that sounds like potentially major heat issues. Can't move out out of line of sight, any confined quarters or city fighting would be terrible, terrible to deal with like that. And not being able to move out of weapon range, is that your or their weapons? If it's theirs you just lost the advantage of ER range after the first shot or two. Even if it's yours, is it only your longest range weapon, your shortest?

#19 Pale Rider 010

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Posted 30 April 2012 - 02:09 AM

The problem with removing those information warfare and teamwork based things is that it kills role warfare, something the devs have worked hard to promote. It will encourage all clanners to just take assault mechs, turning the game into just an arms race, something the devs are trying to avoid.

I'm inclined to think the balance will come from numbers. Something like 12 IS mechs to 10 clanners, or possibly even more dramatic than that. This would encourage teamwork from all parties if one on one the clanners have a definite advantage, but the clanners know they won't fight single mechs and so they will in the very least travel in groups.

#20 Haakon Valravn

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Posted 30 April 2012 - 08:28 AM

The choice to max out on assaults could be made more difficult by the following:

Placing objectives at such a distance that the only way an assault can get there is by ignoring everything, leaving them exposed to enemy fire

And,

Assigning bonus honor for using a lighter 'Mech. Assigning bonus honor for engaging and/or defeating a heavier 'Mech than you own, either by absolute tonnage, weight class, tonnage by tens, or some combination, with a negative honor modifier for engaging a lighter 'Mech.

For instance, Clanner A chooses a FireMoth while Clanner B chooses a Dire Wolf. Clanner A gets bonus honor, right out of the gate for 'bidding below cut-down'. When A engages a Locust and defeats it, they gain some honor for defeating an enemy 'Mech, but because the weights are so close, they do not get a bonus. When A engages an enemy Centurion, they gain bonus honor for engaging the heavier machine and even more honor if they are able to defeat it. Similarly, when Clanner B engages and defeats an enemy Atlas, they gain the same amount of honor as A did for defeating the Locust. But when B engages a Catapult, B loses honor. B does not lose any more honor if they defeat the Catapult, as the defeat was a forgone conclusion of the gross misuse of resources, but B loses even more honor if defeated by the Catapult.

Thus, Clan players are encouraged to balance engagements by selecting lighter machines and engaging heavier enemy machines.





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