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Does mechwarrior online have any connection to the crysis mod?


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#21 Merf

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Posted 06 August 2012 - 02:23 AM

View PostBluten, on 06 August 2012 - 02:15 AM, said:

<lots of rude words and something about crysis wars having only the one purpouse>


Still does not make the mod cost money. You may have to pay to be able to play it, just like others may have to pay to be able to play a free2play title.


View PostBluten, on 06 August 2012 - 02:15 AM, said:

<More rude words, baseless assumptions and mechwarrior != BT canon>


Never said it was canon. Said it was in many mechwarrior games, and that is what living legends is taking inspiration from.

/Merf - Has in < 20 posts found where the true ***-holes live. Leaving for nicer company.

#22 MausGMR

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Posted 06 August 2012 - 02:29 AM

View PostBluten, on 06 August 2012 - 02:15 AM, said:

Some neckbeard garbage


And you call the MWLL community jackasses? Enjoy this guys, seriously, enjoy.

#23 xxx WreckinBallRaj xxx

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Posted 06 August 2012 - 02:31 AM

View PostMausGMR, on 06 August 2012 - 02:29 AM, said:


And you call the MWLL community jackasses? Enjoy this guys, seriously, enjoy.


I didn't say that all, actually. I think you are getting posters confused. I've never even played Living Legends thus don't know anything about its community. I simply pointed out that I don't see a reason go buy Crysis as opposed to buying a Veterans here. Apparently that is classified as "neckbeard garbage" though.(Whatever that is suppose to mean)

Edited by Bluten, 06 August 2012 - 02:35 AM.


#24 NovaColonel

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Posted 06 August 2012 - 02:44 AM

View PostBluten, on 06 August 2012 - 01:52 AM, said:


1) You're comparing a finished product to an unfinished one.
2) Some of the things you mention aren't even in canon with the lore MWO is based on. There's no such thing as "flushing coolant".


1) Not quite - officially, they're both in Beta. And graphics-wise, MWO is way more polished thanks to a newer engine and a larger budget.

2) The matchmaking is in no way canon either, nor is the lack of a salvage mechanic. Flushing coolant might be "fictional", but it adds a nice gameplay element.

Also, you can't deny that MWO borrows very heavily from the aforementioned free2play tank game (which isn't a completely bad thing), with many elements that are not canon either.
Hands down, at the current state, the two are on par, MWO has the looks, MW:LL has the brains.

edit: spelling

Edited by NovaColonel, 06 August 2012 - 02:45 AM.


#25 Xarg Talasko

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Posted 06 August 2012 - 02:45 AM

View PostIron Harlequin, on 06 August 2012 - 01:31 AM, said:

Most of the community of MW:LL seem to be afraid/intimidated of MW:O and scoff at the idea that its being made and that it might (and will) do better than MW:LL did.
Idk about their devs, but most of the people I've had the misfortune of playing with are jackasses when you ask them about MW:O


Most of the community of MW:O seem to be afraid of/intimidated by MW:LL and scoff at the idea that it's a mod (how dare it not be official!) and that it might (and will) do better than MW:O will.

Idk about their devs, but most of the people I've had the misfortune of talking to on the forums are jackasses when you ask them about MW:LL.

Opinions sure are subjective, aren't they? That said, I'm glad you bought a Founder's package, it means you won't be cluttering up my matches trying to get people to talk about a game that

1. Isn't out yet
2. You aren't allowed to discuss if you're in the beta.

Honestly, considering the reaction you gave the guy asking about the Madcat, you're doing a fine job of being what you call other people.

#26 MausGMR

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Posted 06 August 2012 - 02:50 AM

Xarg, for cereals.

Posted Image

#27 xxx WreckinBallRaj xxx

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Posted 06 August 2012 - 02:56 AM

View PostNovaColonel, on 06 August 2012 - 02:44 AM, said:

Also, you can't deny that MWO borrows very heavily from the aforementioned free2play tank game (which isn't a completely bad thing), with many elements that are not canon either.
Hands down, at the current state, the two are on par, MWO has the looks, MW:LL has the brains.


I don't deny anything from World of Tanks because I've never played it. I don't compare them at all. The most I know about that title is what I've seen in its video on mmogrinder and read on this forum. The big F2P I personally played before this was League of Legends, and that looks like a business model they are looking to mirror.(Which is GOOD!) I don't know hardly anything about WoT but if they copy the business model of League of Legends, which I do know inside and out, then they will probably be very fortunate from doing so. Simply put, it is a model where you can either grind all meaningful game content(Heroes and Runes in place of Mechs and Weapons) or buy Heroes(Mechs) with cash to skip a grind. It also sells boosts and exclusive game skins, neither of which give combat advantages.(No P2W) This makes it very enjoyable for freebie users while still giving enough incentive and rewards to unleash the Paypal account.(Which I did on that game) If WoT is like all that or not I can't remember.

Edited by Bluten, 06 August 2012 - 02:58 AM.


#28 Xarg Talasko

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Posted 06 August 2012 - 02:57 AM

Dibs on the Hexen guy.

#29 Antarius Steiner

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Posted 06 August 2012 - 02:57 AM

Hm i want a little bit more LL here in MW:O - i love the big areas in LL - u can run 5 min and search an enemy, also i like the field Repair feature, this gives more tactical, and the Capture and Hold an Area for Points.

#30 NoZart

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Posted 06 August 2012 - 03:01 AM

View PostIron Harlequin, on 06 August 2012 - 01:31 AM, said:

Most of the community of MW:LL seem to be afraid/intimidated of MW:O and scoff at the idea that its being made and that it might (and will) do better than MW:LL did.

Idk about their devs, but most of the people I've had the misfortune of playing with are jackasses when you ask them about MW:O


Where the hell does this come from?

I gladly paid € 5,00 to be able to play MWLL. What the **** do i care if i pay the bucks for Crysis or MWLL (Except that i would rather give the monies to the MWLL devs). I paid for the ability to play it.

Edited by NoZart, 06 August 2012 - 03:15 AM.


#31 Dymitry

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Posted 06 August 2012 - 03:03 AM

field repair gives more tactical. Don't think so.

Absolutely great MOD anyway.

#32 Breaker Bastion

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Posted 06 August 2012 - 03:04 AM

hmm interesting it wasnt level 1 or 2 tech but it was canon check coolant pod http://www.sarna.net/wiki/Coolant_Pod

#33 Razorin Faust

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Posted 06 August 2012 - 03:11 AM

Comparing MWLL and MWO is comparing Battlefield 3 and Call of Duty.

Both threat the same subject, with a different angle.
And some people like one angle more than the other.

#34 Striker1980

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Posted 06 August 2012 - 03:13 AM

View PostBreaker Bastion, on 06 August 2012 - 03:04 AM, said:

hmm interesting it wasnt level 1 or 2 tech but it was canon check coolant pod http://www.sarna.net/wiki/Coolant_Pod

The devs have I believe hinted at their possible usage but as a swap out for ammo not a default fitted feature, which is good, I personally have no massive beef with coolant flushing but I know the TT guys have, I see the coolant pods as a good compromise between flushing heatsinks and leaving them to cool naturally.

#35 NoZart

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Posted 06 August 2012 - 03:24 AM

View PostBluten, on 06 August 2012 - 01:45 AM, said:

will probably croak a fatal death


is there another kind of death? ;-)

Edited by NoZart, 06 August 2012 - 03:24 AM.


#36 Dymitry

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Posted 06 August 2012 - 03:25 AM

I like LL, but I think they went a bit overboard. Had they stuck to the famous KISS principle, they would have a product much more appealing to BT old timers, in terms of features, gameplay and quality. MWO is taking the opposite approach, and it is very refreshing.. Good design (mechs, maps) -> good integration (mech combat) -> good design (comunity warfare) -> good implementation.

#37 Razorin Faust

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Posted 06 August 2012 - 03:26 AM

Beside, about the bloody coolant pod thingy.

It's a more than necessary gameplay balance. Because as far as I am concerned, Battlemech cannot handle as much damage as they do in Mechwarrior game. Thus each mech need to put hurt on ennemy before they go down. Massively upping the heat.

Would not be for that neccessary boosting in 'mech defence, engagement and match would be really short.

(Please note, that this whole conclusion his done with only a partial amount of knowledge on BT)

#38 NovaColonel

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Posted 06 August 2012 - 07:17 AM

View PostDymitry, on 06 August 2012 - 03:25 AM, said:

I like LL, but I think they went a bit overboard. Had they stuck to the famous KISS principle, they would have a product much more appealing to BT old timers, in terms of features, gameplay and quality. MWO is taking the opposite approach, and it is very refreshing.. Good design (mechs, maps) -> good integration (mech combat) -> good design (comunity warfare) -> good implementation.


I tend to disagree - MWO is great and I'm glad that it exists and excited about what it will be, but MW:LL is just as complex as a decent simulation should be.

#39 Xathanael

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Posted 06 August 2012 - 07:29 AM

I have one thing to say... RESPAWNS... this is why MW:LL is crap. MWO is persistent so my hours of playing actually mean something. In MW:LL I play 45 minute matches dying and dying just to rush to get a Fafnir and then Match over start off in an Uller in next game and do it all over again. MW:LL was a stop gap until the next actual Mechwarrior game. Here it is.

#40 MiG77

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Posted 06 August 2012 - 07:31 AM

View PostNovaColonel, on 06 August 2012 - 07:17 AM, said:


I tend to disagree - MWO is great and I'm glad that it exists and excited about what it will be, but MW:LL is just as complex as a decent simulation should be.


Interesting that most that you like in MWLL, I absolutely hate. IE coolant flush, battlearmors as an pilot inside of vehicles, 30s field repairs. All of those make game feel more arcade. I do tought like big maps (which MWO eventually have aswell).

Edited by MiG77, 06 August 2012 - 07:33 AM.






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