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Does mechwarrior online have any connection to the crysis mod?


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#41 Xathanael

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Posted 06 August 2012 - 07:38 AM

View PostNovaColonel, on 06 August 2012 - 02:44 AM, said:


Hands down, at the current state, the two are on par, MWO has the looks, MW:LL has the brains.





WOW are you serious?!? MW:LL has RESPAWNS how is this brains? At least in MWO you have to be smart in order to get cbills and XP in order to upgrade your mech and buy new ones. MW:LL is a 45 minute arms race that resets every time you finish a match. RESPAWNS RESPAWNS RESPAWNS. MWLL is like Call of Duty: Battlemech edition, where mechs are killstreaks

#42 NoZart

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Posted 06 August 2012 - 08:43 AM

MWO is very beautiful, handles nicely, and feels appropriate. But gameplay wise it's pretty shallow atm, and all the "persistency" in the world cannot change that. It's just a fricken game and therefore no achievement in it really matters.

And i am not talking about BT or TT rules, because i don't give a flying crap about them. I want a fun game. MWO is on its way to become one, and LL too. Win win for me, because i get to play two different, cool games because i am not a rambling fanboy :-D

Edited by NoZart, 06 August 2012 - 11:56 PM.
NDA violation


#43 DFDelta

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Posted 06 August 2012 - 09:00 AM

View PostXathanael, on 06 August 2012 - 07:38 AM, said:

WOW are you serious?!? MW:LL has RESPAWNS how is this brains? At least in MWO you have to be smart in order to get cbills and XP in order to upgrade your mech and buy new ones. MW:LL is a 45 minute arms race that resets every time you finish a match. RESPAWNS RESPAWNS RESPAWNS. MWLL is like Call of Duty: Battlemech edition, where mechs are killstreaks



Funny that you say it like that, because I think it is exactly the other way around.
In MWO you can play like the biggest pants-on-the-head because game persistence allows you to amass silly amounts of money and XP just by playing a lot (or throwing lots of money at your screen), while in MWLL you actually have to play good (or at least smart) to get the fun toys.

Also RESPAWN RESPAWN RESPAWN is exactly the slowest way to earn your mechs.

#44 TizZ

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Posted 06 August 2012 - 09:18 AM

You Know I really don't see the problem here as both are free to play and why not play both or just play one ? but FFS this thread is basically BS sabre rattling and immature ... At this rate i think some of you should go play moshi monsters .

More respect for two games trying to get mechwarrior back to the fans .

#45 RG Notch

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Posted 06 August 2012 - 09:18 AM

I'll be interested to see how long MWLL lasts once MWO launches, actually once MWO goes into open beta I can see it beginning the death spiral where only the hardcore remain. I've seen nice mods last a bit but it's generally only a matter of time even without a competing similar game.
Never saw MWLL in action until now, glad I did so I won't feel bad about missing it. IMHO that looks like a mod some body made in their spare time on an old game engine.

#46 LazDude2012

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Posted 06 August 2012 - 09:29 AM

RG Notch: I hope both survive, as MW:LL provides a completely different game. Sure, there's good ol' 'Mech combat in there, but there's also hovercraft, tanks, aerospace, VTOLs, and to win, your team will have to use all of these assets effectively. It's not necessarily a race to the Fafnirs either: Fafnirs are slow. I prefer to pilot a Hollander II, or a Whammy at the heaviest. Also, "That looks like a mod somebody made in their spare time"? How elitist can you possibly be? A game doesn't have to be official to be a great game. It doesn't have to be made by a large team of highly paid people, and in fact, can be better when it's done for the love of Mech combat, not for the promise of monetary reward.

#47 KingLeerUK

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Posted 06 August 2012 - 09:30 AM

MWLL does have support for both limited and no-respawn modes built into all of the available gamemode types, they are dependent upon individual server administrators configuring their servers as such. Since most pub play tends to have a preference for respawns, most of the server admins in the community set their servers up that way.

Limited respawns are quite popular with organised drops for clan play.

I find the assessment of MWLL being a "mod some body made in their spare time on an old game engine" to be somewhat insulting given the fact that the project won Mod of the Year in 2009 and then been in Honourable Mention every year thereafter. It suggests that the person making this assessment has little to no grasp of what goes into making a quality modification as a purely volunteer team or how far the project has diverged from the underlying Crysis game.

#48 Xathanael

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Posted 06 August 2012 - 10:19 AM

Enjoy MW:LL since it has such "great" gameplay. Meanwhile I'll be on MWO. And yes you do have to have Crysis Wars to play MW:LL and unless you are a pirate it is not Free-2-Play. Now excuse me I have a Beta to play :)

#49 Vodkavaiator

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Posted 06 August 2012 - 10:26 AM

Both MWO and MW:LL are interesting in their own ways, both are rather different and considering neither game is in a final stage I find all this banter to be quite droll.

I wish the forum moderators would mute all of the fan boys in this thread. You embarrass the members of both this game and the mod with your inane insults and immature behavior.

Relax, have a beer and remember that the internet is not all serious business.

Edited by Vodkavaiator, 06 August 2012 - 10:27 AM.


#50 Bansheedragon75

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Posted 06 August 2012 - 10:34 AM

Hey its Merf, I remember him from MWLL.
Always loved his /Merf sentences, and I have missed them.

One major difference between MWO and MWLL is that MWO is mechs only, while MWLL is combined arms.
Another thing is that since MWLL is a non profit mod, they can and actually do have the "unseen" mechs ingame.

Personally I honestly prefer MWO over MWLL, but that dont mean that Either one is better than the other.
Both games have their pros and cons, and considering the amount of work the devs have put into MWLL are purely voluntary and non profitable, they have made a great game with limited resources.

I for one hope that both games will survive for a long time, we need the diversity.

Edited by Dragonlord, 06 August 2012 - 11:59 AM.


#51 Nesij

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Posted 06 August 2012 - 11:14 AM

View PostXathanael, on 06 August 2012 - 10:19 AM, said:

Enjoy MW:LL since it has such "great" gameplay. Meanwhile I'll be on MWO. And yes you do have to have Crysis Wars to play MW:LL and unless you are a pirate it is not Free-2-Play. Now excuse me I have a Beta to play :)


The game is pay2play.
The mod itself is still free. It is ultimately: FREE.

#52 Xathanael

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Posted 06 August 2012 - 11:27 AM

View PostNesij, on 06 August 2012 - 11:14 AM, said:


The game is pay2play.
The mod itself is still free. It is ultimately: FREE.


Ultimately it requires the game to play, if you don't have the game you can't play. Therefore it costs the price of said game.

#53 Xtrekker

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Posted 06 August 2012 - 11:29 AM

View PostMausGMR, on 06 August 2012 - 02:50 AM, said:

Xarg, for cereals.

Posted Image


lol

Maus, sometimes you crack me up.

#54 RG Notch

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Posted 06 August 2012 - 11:32 AM

View PostLazDude2012, on 06 August 2012 - 09:29 AM, said:

RG Notch: I hope both survive, as MW:LL provides a completely different game. Sure, there's good ol' 'Mech combat in there, but there's also hovercraft, tanks, aerospace, VTOLs, and to win, your team will have to use all of these assets effectively. It's not necessarily a race to the Fafnirs either: Fafnirs are slow. I prefer to pilot a Hollander II, or a Whammy at the heaviest. Also, "That looks like a mod somebody made in their spare time"? How elitist can you possibly be? A game doesn't have to be official to be a great game. It doesn't have to be made by a large team of highly paid people, and in fact, can be better when it's done for the love of Mech combat, not for the promise of monetary reward.

Elitist, wow sorry to have standards. Does a game need to look great to be fun, no. Does it need to look like it wasn't built on a game 5 years old? I guess that's too much to ask. Lets see how long love and no monetary award keep it going. I guess no one should make anything new, lets just keep MW4 alive. Anyways best of luck keeping something running on 5 year old engine that is showing it's age. Not everyone needs cutting edge, or even somewhat modern graphics to have fun. I believe that mod is worth every penny you pay for it.
When will the "beta" for MWLL end, oh probably when MWO's ends, but I don't think it will end in the way some people want. :)

#55 zudukai

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Posted 06 August 2012 - 11:39 AM

View PostChristianDenmark, on 05 August 2012 - 04:58 PM, said:

I have been wondering if there is a connection to the Mechwarrior mod for crysis?.

no.

Edited by zudukai, 06 August 2012 - 11:39 AM.


#56 SquareSphere

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Posted 06 August 2012 - 12:14 PM

/* sigh */

For the OP, there aren't many "official" connections between MWO and MWLL but there are a few.
  • The most recognizable one is the Flying Debris has contributed his expertise in both.
  • A few MWO devs have played MWLL (at least for research if not to fun, I can verify this as one dev did play in a fun "open merc night" match with the 12thVR )
  • If you watch video of MWO beta and MWLL, beam lasers behave roughly the same (ie damage over beam duration instead of burst damage found in other MW games)
  • Maybe (now going to pure speculation) MWO dev talked to the Crytek Devs that came out of the MWLL mod.
Everything (well most of it) is just BLARG INTERNET DEBATE in this thread.

MWLL is an oldish MOD (meaning they have ZERO budget, completely volunteer) that has been in open beta since 2009. They've steady added content and asymmetrical balancing for THEIR vision of Mechwarrior (ie Mixed era tech focused on combined arms)

MWO is a brand new COMMERCIAL product (has a budget, and dedicated paid staff) that has been in closed beta since June, no current date for Open (which for them is basically release, ala Tribes Ascend) Their current incarnation is a 1 life drop simulator, with quasi persistence through online stats tracking.

Neither will reincarnate Mechwarrior back to it's glory BEFORE the Battletech/Mechwarrior brands were split apart and fractured. That's impossible without a REBOOT that leads the story away from the possible Jihad+Dark Age progression.

#57 Deathz Jester

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Posted 06 August 2012 - 12:29 PM

View PostNovaColonel, on 06 August 2012 - 01:48 AM, said:

MWO might do better than MW:LL (thanks to the marketing effort), but the question is, IS it better? I come from the MW:LL corner, and was curious about MWO. The differences between the two are striking - MWO is eerily similar to World of Tanks in some regards (XP, regular currency, real-money currency, matchmaking, no respawn, short matches, customization), graphically striking, and geared towards a much broader audience.
In MW:LL, you have both Clan and IS tech available, with pronounced differences between them, you have lots of tactical possibilities thanks to large maps, ground vehicles, aerospace, vtols, battle armour, the option to eject from you mech, chain firing, active and passive radar mode, the ability to duck (faster radar lock), the ability to flush (depletable) coolant, the ability to power your mech up and down, to sell it, a much better implementation of ballistic weapons (continous fire with overheat mechanic), strategic gameplay due to longer matches, etc. etc. etc.
I'd love if the two got combined somehow - MWO is really good graphics-wise and at making you feel like you're actually in a mech, MW:LL has features that would be awesome in MWO. All LL lacks is a large enough player base...


MW:LL is aimed at different player base than MW:O, MW:LL is more like Battlefield 3 and MW:O is more like Red Orchestra. (the two closest shooter comparisons I could think of) I think at some point it would be awesome to see vehicles/aerospace in my mechbay along with a couple mechs.


View PostMerf, on 06 August 2012 - 01:57 AM, said:

Does not change the fact the mod is free. Or would you say a free iPhone or Android app is not free either, since you have to buy the phone first? Or well.. MWO is not free2play.. I had to buy a computer to run it! ^^
As for procuring crysis wars, I would recommend keeping an eye out on sales. Can often get wars for as low as $5 and if the comparison is with beta of MWO I am willing to bet $5 will buy you more game then the $plenty of beta buy in, but that is just me. To each their own.

And no.. not finished yet ^^

Yet it has been in quite a few mechwarrior titles...


1. MW:LL was a great game, however its been hindered due to an old engine. BUT it has and keeps making rather large bounds in its development, i.e. the soon-ish to be implemented mechlab. The gameplay was and is vastly better than any of the official mechwarrior titles made before it, however I dont think this will be so in regards to MW:O. Although MW:O is aimed at a different player base, and will appeal differently to different people. Games dont have to look beautiful to be popular i.e. minecraft, they do however have to have a large enough player base and amount of activity.

2. Neither game is finished, however one is being made by a bunch of dudes in their spare time. Its not their job or their career to do so, they have other jobs and things to do that keep them busy other than develop a mod. PGI is a company of 65 (according to wikipedia) people devoted to making this game. I'll put just a tad more faith into a company of 65 people who's job is making this game than some people who decided to do it out of the kindness/or boredom of their hearts.

3. I think what he was getting at is that it's not cannon, but that aside there are coolan "pods" that can be put on mechs. Maybe we'll see those at some point, who knows.


View PostXarg Talasko, on 06 August 2012 - 02:45 AM, said:

Most of the community of MW:O seem to be afraid of/intimidated by MW:LL and scoff at the idea that it's a mod (how dare it not be official!) and that it might (and will) do better than MW:O will.

Idk about their devs, but most of the people I've had the misfortune of talking to on the forums are jackasses when you ask them about MW:LL.

Opinions sure are subjective, aren't they? That said, I'm glad you bought a Founder's package, it means you won't be cluttering up my matches trying to get people to talk about a game that

1. Isn't out yet
2. You aren't allowed to discuss if you're in the beta.

Honestly, considering the reaction you gave the guy asking about the Madcat, you're doing a fine job of being what you call other people.


Spoiler


You're so clever, I should get you an award. I shall bow down before you're clever text editing skills, is that a jackasses way of calling me one?

and that "reaction" was because I'm sick of people demanding to know where the madcat is and not making any attempt what so ever to find the information on their own, so they post some inflammatory thread title with an even more inflammatory post within demanding to know where their precious mad cat is.

I'm glad I bought a founders pack too, thanks.


View PostMausGMR, on 06 August 2012 - 02:29 AM, said:

And you call the MWLL community jackasses? Enjoy this guys, seriously, enjoy.



That was me sir, get your posters straight.

I think I remember putting you down in another thread about MW:LL with all of your "MW:LL is great and MWO will suck because every other mechwarrior game has sucked logic."

#58 Lima Zulu

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Posted 06 August 2012 - 01:49 PM

my 5 cents.

1) MW:LL and MWO have some differences even in gameplay, which will last forever.
What has MWO but MWLL will never have:
F2P, pilot progress, mech progress, buying and owning mechs forever, global conflict.
What MWLL has but MWO will never have:
Mixed arms (ASF, VTOLs, tanks, hovercrafts, battlearmors), chance to move from light to assault in every match, you only need Crysis Wars to play.

2) MW:LL and MWO are on different sevelopment stages:
MWLL has more maps atm (2-3 dozens I believe)
MWLL has more mechs, some of them will not show up in MWO soon 'cause of time period
MWO looks better
MWO already has mechlab (there is nothing but rumors about MechLab in MWLL)
MWLL has more weapons and equipment

3) There are some differences in mech simulation between MWO and MWLL atm
MWO mechs have much more terrain crossing capacity
MWLL weapons usually have higher range
MWO uses LoS system for targeting while MWLL uses radar system
MWO has separated reticles for arms and torso while MWLL has one (MW4 style)
MWO mechs look like have built-in C3 while only limited number of assets have it
MWLL mechs have coolant pods while MWO mech haven't

Thus MWO and MWLL are very different and each one has some pro and contras. I really hope that bot MWLL and MWO will evolve and expand, I hope that MWLL will makes some players interested in MWO and MWO success will bring some new players to MWLL, 'cause I believe these games aren't competitors like BF and CoD but complementary like... Let's say WoW and Warcraft 3 Multiplayer.

#59 Honiara

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Posted 06 August 2012 - 03:47 PM

Thank fully no, cause MWLL sucks real bad!

#60 Mechteric

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Posted 06 August 2012 - 07:01 PM

MWO and MWLL both own my soul equally ;)





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