Your Last Chance is Here & Now (RP) Sign Up
#281
Posted 28 January 2013 - 04:27 PM
#282
Posted 28 January 2013 - 05:00 PM
#283
Posted 28 January 2013 - 09:01 PM
#284
Posted 29 January 2013 - 08:24 AM
Anti-Mech mines
large amounts of plastic explosives
shoulder fired SRM, and LRM launchers
7 gallons of tar
4 gallons of Whiskey
8 gallons of pig lard
2 .75 caliber Sniper Rifles
*thinks devilishly about all the hell he could raise with all that equipment* (Rogue, the mines aren't going to be used in the way you think. I guarantee it)
#285
Posted 29 January 2013 - 08:31 AM
#286
Posted 29 January 2013 - 10:25 PM
guardian wolf, on 29 January 2013 - 08:24 AM, said:
Anti-Mech mines
large amounts of plastic explosives
shoulder fired SRM, and LRM launchers
7 gallons of tar
4 gallons of Whiskey
8 gallons of pig lard
2 .75 caliber Sniper Rifles
*thinks devilishly about all the hell he could raise with all that equipment* (Rogue, the mines aren't going to be used in the way you think. I guarantee it)
Hmm
Satchel Charge bags - check
Barrel of Tar - check
Pig lard - no go
Whiskey - no go
Slug throwing sniper rifles - no go
Anti-'Mech mines - 4 crates worth of 5 point light 'Mech mines (can be set for 15 to 35 tons of pressure) 48 total
Plastic Explosives - no go (other than what your team has, which would amount to about 8 bricks)
http://www.sarna.net...t_Launcher_(LAW) - 12
http://www.sarna.net...Launcher_(Heavy)#Two-Tube - 2
http://www.sarna.net..._(Semi-Portable) - 2 (your squad can use 1)
http://www.sarna.net..._Rifle_(Marx_XX) - 1 you can use (fitted with 5X / 20X thermal and starlight scope)
"Have fun storming the castle" - Princess Bride
Of course in your case you're defending the a HPG relay station.
#287
Posted 30 January 2013 - 08:59 AM
Will get up post ASAP
#288
Posted 30 January 2013 - 09:05 AM
You wanted Whiskey to make firebombs? BLASPHEMER!
#289
Posted 31 January 2013 - 06:49 AM
#290
Posted 31 January 2013 - 07:00 AM
Edited by guardian wolf, 31 January 2013 - 07:01 AM.
#291
Posted 31 January 2013 - 11:12 AM
#292
Posted 31 January 2013 - 02:35 PM
guardian wolf, on 31 January 2013 - 11:12 AM, said:
Nah, most of it is good, only thing I'd ask is that you remove the 2nd posting inside your post. I.E. somehow it wrote it twice inside your one post. The only other minor thing is that if you are preparing for 'Mechs there are only two passes, the one from the city and the other that does indeed pass through two hills towards the west, the closest being about a half a mile away. The relay itself is built on a ridge outside of town and the approach is a long slightly sloped path from the city. The bridge would be a good spot as you pass over it leaving the city before the road out of town turns suddenly north and head up to the relay along the ridges outer edge. Hope that helps. Looks like I'll have the next step later tonight.
#293
Posted 31 January 2013 - 08:56 PM
#294
Posted 31 January 2013 - 09:10 PM
#295
Posted 01 February 2013 - 05:44 AM
#296
Posted 02 February 2013 - 11:04 PM
#297
Posted 04 February 2013 - 08:10 AM
#298
Posted 07 February 2013 - 03:39 PM
Date of Birth/Age: 11 November 3025. Savannah, Free Worlds League
Bio: He was born in the free worlds league on the planet Savannah. He worked at Technicron Manufacturing where he was framed for the theft of one of the mechs the company manufactures on that planet, the QKD-5M "Quick-Draw". it was stolen by pirates from the factories minor repair yayd and when the companies resources became too much for them to avoid discovery they dumped Johnathon Drew in the cockpit on the planets surface thinking he wouldn't be able to pilot the damaged mech. what they hadn't realized was that he was obsessed with mechs and always wanted to be a Mech Warrior so he had read all of the information and specifications that he could get his hands on and had a very basic knowledge of how to pilot one. He was able to pilot it and he escaped and used most of his remaining money to pay a band of mercenaries to take him somewhere. they agreed and took him to the planet of Last Chance where they dropped him off without money. he had to strip out most of the remaining weapons on the Quickdraw just to pay for a house and get a job. The Quickdraw is at about 62 percent armor and has only one of its 4 medium lasers remaining, the srm-4 with one salvo, and the LRM-10 with 4 salvos and minor damage that causes it to generate extra heat when fired. The mech only moves at about 71.6 KM/H as compared to its usual speed of 86.4 KM/H. He has it in a small makeshift mech bay that an older ex pirate built behind his home and was kind enough to sell to him along with the house relatively cheaply without asking any questions. the house is relatively secluded from the city and he gets little knews on the happenings especially having just recently arrived. His biggest wish is to clear his name by finding the pirates who framed him. He also aspires to be a real Mechwarrior which is perhaps the reason why he didn't just sell the Mech for the few C-Bills it was worth. He is deathly afraid of the thought of never seeing his family again, and is relatively afraid of having friends for fear of being hurt or hurting them. One of his great character flaws is that he would probably end up taking just about any job that involved him learning how to pilot a battlemech.
Physical Description: He is 6 foot 1, and about 145 pounds with blue-eyes, blonde hair, and relatively light skin tone. he is thin but you can tell he is relatively athletic. He knows how to handle a firearm to a decent degree, and as a younger kid he was a relatively accomplished martial artist. he can also free run to a limited degree. Intelligent, but awkward with people and has a fear of being alone in the dark as a result of nightmares that constantly haunted his dreams as a young child. He also has a huge soft spot for girls due to his sister dying due to a bad sickness while he was young.
#299
Posted 08 February 2013 - 06:28 AM
Quote
Where have I heard this before? *begins pondering and thinking extremely hard. Suddenly expression takes an amazed, then fearful look* RUN, the Germans are here.
Seriously though, not bad story. Maybe we could have him inside Ryan's Retreat, helping them out before Oni and I have to evac the comm station.
#300
Posted 08 February 2013 - 01:19 PM
Go to 6m33s if it doesn't take you there automatically.
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