Where Is My "mad Cat" & Other Associated Clan Tech Faq
#81
Posted 04 September 2012 - 03:24 AM
#82
Posted 14 September 2012 - 07:36 PM
#83
Posted 18 September 2012 - 03:40 PM
#84
Posted 23 September 2012 - 03:38 PM
#85
Posted 28 September 2012 - 04:41 PM
Meanwhile we have to settle with the Inner Sphere ones.
#86
Posted 28 September 2012 - 05:08 PM
#87
Posted 29 September 2012 - 07:52 AM
Every mech game so far got it wrong and OmniMechs were basically SuperMechs, with all the advantages and none of the drawbacks.
Edited by Alex Wolfe, 29 September 2012 - 07:57 AM.
#88
Posted 29 September 2012 - 02:40 PM
Freyzen, on 28 September 2012 - 05:08 PM, said:
That one is even further down the timeline than the Timberwolf
The clans made the Timberwolf in 2945, but seeing as we aren't clanners and wont see them until 3050, no Timberwolf for us.
The Mad Cat MKII wasn't made until 3066
So assuming they stick with the 1:1 time ratio, you wont see the MKII for another 16 years, since its currently only 3049. Again though thats assuming there wont be any time cuts to get more content into the game.
#89
Posted 11 October 2012 - 02:20 AM
Lokust Davion, on 06 August 2012 - 07:22 PM, said:
That game... Mech Warrior 2 was iconic to me with it's Summoner, Rifleman, Timberwolf, Kitfox etc...
Since hearing about the reboot of the Mechwarrior series, after it's liberation from M$, I reinstalled Mechwarrior 2 and Ghost Bear Legacy. Even though it looks worse than the intro video does by today standards, it was still exceptionally fun to play.
The exciting moments when you meet another clan, the honourable code of conduct and the extensive lore behind it all really was both enjoyable and fascinating to re-live.
So, I'm very pleased for the original post which clears up instantly a few questions I had. I'm looking forward to seeing this game evolve over the years and be a part of it, even if life becomes too busy for me to play it i'll tune in
I hope that there's a means to future proof the game with bolt on features so that it can continue for the number of years it will take to do.
#90
Posted 21 October 2012 - 01:47 PM
Sapphfang, on 11 October 2012 - 02:20 AM, said:
Since hearing about the reboot of the Mechwarrior series, after it's liberation from M$, I reinstalled Mechwarrior 2 and Ghost Bear Legacy. Even though it looks worse than the intro video does by today standards, it was still exceptionally fun to play.
HOW DID YOU GET IT TO WORK?
#91
Posted 21 October 2012 - 01:54 PM
#92
Posted 22 October 2012 - 10:11 AM
#93
Posted 22 October 2012 - 10:58 PM
#94
Posted 31 October 2012 - 06:17 PM
#96
Posted 01 November 2012 - 11:15 AM
#97
Posted 04 November 2012 - 09:11 AM
#98
Posted 04 November 2012 - 03:09 PM
star commander selima, on 04 November 2012 - 09:11 AM, said:
Well actually, it's only 3 years away:
http://www.masteruni...2/turkina-prime
#99
Posted 09 November 2012 - 09:06 AM
Source here; http://kotaku.com/59...stionsright-now
Relevant text;
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[color=#C0C0C0]Hide discussion[/color]
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Njal Stormcaller yesterday SHARE[color=#AAAAAA][/color][/right]
Founder member, love the game so far. How high on the priority list is adding new mechs? And is the madcat an eventuality? Want to pilot that so bad.
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RussBullock @Njal Stormcaller yesterday SHARE[color=#AAAAAA][/color][/right]
Mech's are a constant priority, we will be adding them at regular intervals. We also hope to increase the pace at which we introduce battlemechs very soon now that were in Open Beta. The Madcat... it is coming ![/color]
#100
Posted 09 November 2012 - 06:01 PM
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