Edited by CoffiNail, 08 June 2014 - 05:38 AM.
Where Is My "mad Cat" & Other Associated Clan Tech Faq
#221
Posted 08 June 2014 - 05:38 AM
#223
Posted 17 June 2014 - 11:12 PM
-Amendment (6/18/14) Currently Clan Battlemechs are only available to those who purchase the aforementioned link, for more information click on the link. As far as community warfare "gameplay" goes, I do not have information on this other than what has already been posted in regards to CW.
-Amendment (6/18/14) This is a link (They're Here) to a very nice hype/lore thread devoted to the Clans, created by Koniving (a very helpful member of the community)
The current Clan Battlemechs that are available for early purchase are as follows, in order of tonnage high -low. Note I have listed them Clanname/Innsphere name, they are not two different mechs
- Direwolf/Daishi - 100 Tons
- Warhawk/Masakari - 85 Tons
- Timberwolf/MadCat - 75 Tons
- Summoner/Thor - 70 Tons
- Stormcrow/Ryoken - 55 Tons
- Nova/Blackhawk - 50 Tons
- Adder/Puma - 35 Tons
- Kit Fox/ Uller - 30 Tons
#224
Posted 17 June 2014 - 11:51 PM
#226
#227
#228
Posted 18 June 2014 - 09:09 PM
* can i buy clan weapons/mechs with c-bills?
* can i mount clan tech on IS mechs and vice versa?
* if clan mechs are so great should people just stop using IS mechs and tech? i.e. how is it balanced
* any link to a list of stats for clan tech/mechs?
Edited by RFMarine, 18 June 2014 - 09:12 PM.
#229
Posted 18 June 2014 - 09:57 PM
#230
Posted 18 June 2014 - 10:05 PM
MesserJoe, on 18 June 2014 - 09:57 PM, said:
http://mwomercs.com/...lease-schedule/
it's a question of "when" and right now they are not in-game for cbills
Edited by Pando, 18 June 2014 - 10:06 PM.
#231
Posted 18 June 2014 - 11:08 PM
so it's not worth to log into the before november...
#232
Posted 18 June 2014 - 11:37 PM
- Added link Smurfy's Online Mechlab (Weaponsystems) -clan tech will say clan tech.
- Modified Q&A Weren't all battlemechs made at the same time, why cant we just have them all now?
- Modified Q&A Why can't I have all the cool Clan weaponry yet?
- Modified Q&A You mentioned "omni-mech" earlier what is that?
- Modified Q&A When will I get to see/pilot one? & So what does that mean?
- Added Q&A I bought one of the Clan packages or à la carte mechs, but I do not see it, where is it?
- In general tried to "tidy" up the post.
RFMarine, on 18 June 2014 - 09:09 PM, said:
in regards to this point, The clan mechs aren't "super overpowered", you can kill them just like they can kill you. A good pilot can overcome a clan mechs technology advantage. All of their firepower doesn't mean crap if the person in the pilot seat is a bad pilot. Another point or two would be, as outlined in some of the links at the bottom of the first post are, that clan mechs cannot change engines, remove jumpjets, or for that matter remove heatsinks that are locked into the mechs structure.
Edited by Iron Harlequin, 18 June 2014 - 11:52 PM.
#233
Posted 19 June 2014 - 08:45 AM
It's not a Timberwolf ... it's a MudKip.
http://bulbapedia.bu...Pok%C3%A9mon%29
#234
Posted 19 June 2014 - 08:54 AM
IS mechs have more freedom of upgrades, but locked hard points. Clan mechs have locked options aside from Artemis, but almost free reign with regards to hard points.
IS weapons when they are weaker fire faster. Hell, when IS weapons are equal they fire faster. Clan energy weapons are hotter, and both lasers and uac fire in a damage over time mechanic. Hopefully soon the IS will use burst AC, but for balance I would still give them a slight FLD edge somehow.
So IS carry faster firing guns that run cooler. Clans carry more guns that hit harder, but take longer to fire and generate much more heat.
#235
Posted 24 June 2014 - 04:56 PM
Pariah Devalis, on 19 June 2014 - 08:54 AM, said:
Assuming you can aim.
Edited by KelesK, 24 June 2014 - 04:57 PM.
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