Possible method for joining the clans
#1
Posted 19 January 2012 - 10:11 AM
My proposal is that when the clans arrive - make them nigh on unstoppable - but initially AI controlled. As a member of the inner sphere - when you ride out to meet the clans, the vast majority of us will be slaughtered wholesale. When that happens - give the pilots the option to "become a bondsman". This gives players who want to join the clans a way to do so within the framework of the universe, but also allows people who want to remain in the IS a choice. They can simply "escape capture".
Pilots who become bondsmen are now a part of the clan but have to work on becoming warriors - the more fighting they do - the closer they become to warrior status - the clan version of loyalty points. I know this proposal has some holes in it - but I think as a group we can refine it. At least this way everyone just doesn't jump ship when the clans arrive and end up fighting a ghost town where no one wants to be IS.
Any thoughts?
#2
Posted 19 January 2012 - 10:17 AM
#3
Posted 19 January 2012 - 10:19 AM
#4
Posted 19 January 2012 - 10:24 AM
Nerts, on 19 January 2012 - 10:19 AM, said:
Hence the loyalty points type deal - you'd have to modify it a little I think - but it provides a feasible way to explain working your way up through the clan structure.
#5
Posted 19 January 2012 - 10:34 AM
#6
Posted 19 January 2012 - 10:38 AM
lahyenne, on 19 January 2012 - 10:34 AM, said:
Wow that's a lot closer than I thought! I got my dates wrong and assumed they attacked in 3050 - so we had over a year. It'll be interesting to see how long we have to get a feel for the game before the clans show up and a lot of things go down hill.
#7
Posted 19 January 2012 - 10:45 AM
#8
Posted 19 January 2012 - 10:57 AM
Nik Van Rhijn, on 19 January 2012 - 10:45 AM, said:
That is what makes this issue of the clans so tricky. At the onset of their invasion, there is literally no reason to remain an IS pilot if it is free to join the clans - they are superior in every way imaginable. If the devs do allow us to play as the clans - they are going to have to implement some sort of rationing feature - or perhaps a rotation - otherwise the game will devolve into clans battling one another - and the IS portion of the game will die. Maybe they make it so that you have to achieve the highest loyalty points level in the IS before the clans think you are worthy to be a bondsman? I know that bondsman were the lowest of the low - and some either noncanon tweaks or brand new character creation would have to occur - it's the only analogue I can think of that would make sense. Perhaps you can trade your pilot for a clanner in a sibko - but if you choose to go back you have to start over.
Alternatively - if we go with my original proposal - make pilots complete challenges before they are accepted as a warrior.
Bear with me here.
Say you are a Kurita pilot - and the clan invasion happens and you and your jenner are demolished. At the end of the battle you choose the bondsman rather than the escape option. After that - you must complete three trials - maybe say 1vs1 match of clan light mechs. Then 1vs 3 light mechs - then 1vs3 medium mechs etc. (something like that). Once you complete those - you are considered a warrior and no longer a bondsman and can begin earning loyalty points with the clans. The old free MMO FPS America's Army made you complete 3 specialized training missions before you could play special forces maps in the game. If you couldn't beat them - you just couldn't play. This could possibly limit the number of people flowing into the clans - and also make it a little more realistic as the only human players playing as the clans would be really good mechwarriors. Thoughts?
#9
Posted 19 January 2012 - 11:01 AM
Although I like the 'Bondsman' idea, I think that there should be a compulsory 'serving time' in IS.... and then when you reach a certain LP level in IS then you can create a Clan Character which you have to build from scratch in regard to skills and equipment stashes
(Saying this I would also suggest that they lock all Clan Names and affiliations now and just put up a post asking who will jump ship as soon as Clans arrive)
#10
Posted 19 January 2012 - 11:05 AM
KJ Crow, on 19 January 2012 - 11:01 AM, said:
Although I like the 'Bondsman' idea, I think that there should be a compulsory 'serving time' in IS.... and then when you reach a certain LP level in IS then you can create a Clan Character which you have to build from scratch in regard to skills and equipment stashes
(Saying this I would also suggest that they lock all Clan Names and affiliations now and just put up a post asking who will jump ship as soon as Clans arrive)
Not a bad idea KJ Crow. Why not combine the two ideas. Once you reach a certain level of LP - go fight the clans. If the only way to join them is to lose to them - at least you'll always have someone fighting them. Also, why not give a gigantic boost to XP for bringing down a clan mech - and a large boost to XP for damaging them- but little to no XP for just being there. That way - people who haven't reached the mandatory LP level will be wanting to fight the clans to reach that level - and it should help mitigate the amounts of people dropping into clan matches just to die.
#11
Posted 19 January 2012 - 11:19 AM
#12
Posted 19 January 2012 - 11:22 AM
Listless Nomad, on 19 January 2012 - 11:05 AM, said:
Would get the clan's attention if one was able to do this consistantly.
A.I. controlled - would be thinking we'll be on the sidelines for the initial contact and first few weeks/months after. This would allow the devs to give them a toehold as well as judge the reactions, loyalty to one's house/MercCorp, etc.
As said, we all start jumping to the clan side and only new players will be left in the IS. Tukkayid would then take place much, much earlier then canon.
#13
Posted 19 January 2012 - 11:32 AM
As for IS access to Clan tech.... make it available through salvage only. If your Clan Mech is captured as salvage, you have to salvage another one.
#14
Posted 19 January 2012 - 11:41 AM
#15
Posted 19 January 2012 - 12:15 PM
Nik Van Rhijn, on 19 January 2012 - 11:19 AM, said:
According to canon - periphery encounters with the clans (Phelan Kell's contact and capture by Clan Wolf in "Lethal Heritage") occured on August 13th 3049. Since the date in the universe is January 19th 3049 - we've got less than eight months before the clans come rampaging through the IS. I have no doubt that this is a hot topic of debate amongst the devs. But that doesn't mean we shouldn't propose things or suggest them (thats why this was in the suggestion section originally mods). The community can have good ideas too.
KJ Crow, on 19 January 2012 - 11:32 AM, said:
This works with what I was saying and adds a nice fallback feature should they fail. Nice addition.
Edited by Listless Nomad, 19 January 2012 - 12:18 PM.
#16
Posted 19 January 2012 - 12:27 PM
P.S Please feel free to join me and many fine pilots for practice on http://www.gameranger.com/.
#17
Posted 19 January 2012 - 01:23 PM
#18
Posted 19 January 2012 - 01:36 PM
Nerts, on 19 January 2012 - 01:23 PM, said:
It will be quite interesting to see how they handle the clans when they arrive. I suspect that when it starts out there will be just the original invading 6 and depending on how that goes they might make a DLC or an expansion that includes the clan homeworlds for some good old fashion clan infighting!
#19
Posted 19 January 2012 - 01:52 PM
Listless Nomad, on 19 January 2012 - 01:36 PM, said:
It will be quite interesting to see how they handle the clans when they arrive. I suspect that when it starts out there will be just the original invading 6 and depending on how that goes they might make a DLC or an expansion that includes the clan homeworlds for some good old fashion clan infighting!
Diamond Shark are more tolerant of freeborn, pretty democratic and loose with zellbrigen, they'd make sense as a playable clan.
#20
Posted 19 January 2012 - 01:55 PM
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