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NGNG Podcast #11 live!


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#1 phelanjkell

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Posted 20 January 2012 - 04:43 AM

#11 is live! Details directly from the Dev's on this past weeks play-test!

http://www.nogutsnogalaxy.net

#2 Mason Grimm

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Posted 20 January 2012 - 05:04 AM

Moved to the proper forums

#3 flessar

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Posted 20 January 2012 - 05:20 AM

For 2142 you could put down jammers that blocked/scrambled their in game coms. But you could hear their avatar shout when reloading/switching weapons/throwing grenades and take que's from them.

But I dont recall direct communications leaking.

#4 Helmer

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Posted 20 January 2012 - 05:31 AM

Yeah!





Spoiler

Edited by Helmer, 20 January 2012 - 05:42 AM.


#5 Dihm

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Posted 20 January 2012 - 05:42 AM

I'm getting it on the DL now, verra excite.

Edit: ARG! Respawn!!!! My eyes got really huge when I heard that. Hopefully you're right and it's just the test/deathmatch mode. I'm okay with that, as long as it isn't active for Conquest/Planetary Control. ;)

Edited by Dihm, 20 January 2012 - 07:16 AM.


#6 Amarus Cameron

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Posted 20 January 2012 - 07:30 AM

Alternate Timeline........equals CLANS WIN, CSJ takes Luthein and Tukayyid never happens!!!


Edit: Also PJK I dare you to test me on my clan honor. I will role play the hell outta my character!

Edit Edit: PJK thanks for the hell yea on the CSJ, Jaguars go for the throat!

Edit Edit Edit: Sorry, I do remember you guys talking about dev chosen players now that you mention it. But glad you like the tech crew idea. It is a very battletech thing to do.



Sad Edit: Why you break the rules on Huntress...

Edited by Amarus Cameron, 20 January 2012 - 07:56 AM.


#7 phelanjkell

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Posted 20 January 2012 - 07:36 AM

;)

#8 Amarus Cameron

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Posted 20 January 2012 - 07:37 AM

View Postphelanjkell, on 20 January 2012 - 07:36 AM, said:

;)


Oh also as a Jaguar would go for the throat and wade into battle, a Nova Cat is a natural clan sniper. They used to hold trials with Clan Goliath Scorpion to see who had the best snipers.

#9 Redburn

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Posted 20 January 2012 - 08:50 AM

Can we get a thread started for "Questions for Episode 11/12"?

Thanks

#10 phelanjkell

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Posted 20 January 2012 - 09:34 AM

View PostRedburn, on 20 January 2012 - 08:50 AM, said:

Can we get a thread started for "Questions for Episode 11/12"?

Thanks


Until the new site goes up, the easiest way is to post in the thread below, or directly on our facebook. Once the new site goes live you can do everything there, quick and easy!
http://mwomercs.com/...e/page__st__600

#11 SquareSphere

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Posted 20 January 2012 - 09:56 AM

Nice cast guys, first off between 5k-10k listeners? AMAZING JOB! I attribute it to the good flow, structured discussions, solid production values and sexy sounding guests (*cough me cough* j/k Harts and Alf have the sexy ranger voice locked down)

View PostAmarus Cameron, on 20 January 2012 - 07:37 AM, said:


Oh also as a Jaguar would go for the throat and wade into battle, a Nova Cat is a natural clan sniper. They used to hold trials with Clan Goliath Scorpion to see who had the best snipers.


Well you know SJ might go for the throat, NC might be snipers and HHs are combined arms well Vegan Rangers… uh… explode with the force of a thousand suns! . . . or something like that.

One thing about Hawken, it’s also going F2P and will probably be setup like MWO, as in an insta drop like game.

Loved the breakdown of the play test

#12 Cattra Kell

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Posted 20 January 2012 - 10:47 AM

View PostDihm, on 20 January 2012 - 05:42 AM, said:

I'm getting it on the DL now, verra excite.

Edit: ARG! Respawn!!!! My eyes got really huge when I heard that. Hopefully you're right and it's just the test/deathmatch mode. I'm okay with that, as long as it isn't active for Conquest/Planetary Control. ;)


In the notes they sent us it specifically said respawn was on because it was a dev/test build, just to clear that up for you. ;)

#13 Sug

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Posted 20 January 2012 - 11:27 PM

Is there like a ...I dont' know what you'd call it ...a transcript or a table of contents for the podcasts? 2 hours is a lot to listen to. Maybe break it up into segments based on what you're talking about?

#14 phelanjkell

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Posted 21 January 2012 - 03:20 AM

Sug, we understand that it was lengthy, but the amount of time it takes Alex to do all the editing I just tell him to do it under one file. We try to keep them around an hour, but due to some content we cover it goes past that.

#15 Sug

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Posted 21 January 2012 - 08:52 AM

Oh I understand, and really I'd rather have too much to listen to than too little. I'd just like a little breakdown of what was talked about at what time index so I don't feel like i might have missed something critical when I skip around. : /

#16 Cattra Kell

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Posted 21 January 2012 - 01:01 PM

We could possibly consider this once the new website goes live (Because from what I have seen and heard it looks like it might be easier to play with and change without requiring some long wait times)

#17 Kaemon

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Posted 21 January 2012 - 09:31 PM

5-10K listeners is a very solid indication of the quality you guys are putting out there (if you ever doubted it).
Nice work! (Now to figure out a way to get $1/user from advertising per podcast).

One suggestion, is there a way to put episode markers in the podcast per subject change?
That might help a bit with the length, or if people want to ever go back and look for something specific to reference,cause you guys are up to what? 14hrs of episodes already?

Just a thought, not even sure it's doable.

Do you guys submit questions to the devs for each podcast, even if they don't answer them? (might be worth a shot).

Question for podcast 12: Does the 'minimum viable product' requirement change based on the size of the playerbase? i.e. would 4 mechs/4 maps be ok for 15-25k players go live, but not for 100-200k? What do you feel is adequate for this number, based on the forum size right now?

Edited by Kaemon, 21 January 2012 - 09:31 PM.






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