SSW Help
#1
Posted 20 January 2012 - 04:57 PM
#2
Posted 20 January 2012 - 07:08 PM
First you need to make your Base Config (the mech with IS, Engine, Armor Type, and fixed heatsinks speed and any fixed weapons. Lock the Chassis (far right side of SSW. Now you cna add Variants etc. Hope this helps.
Oh, and BTW Wolveine did survive and where behind the Jihad somewhat. Read the Blake Documents.
#3
Posted 20 January 2012 - 07:56 PM
EDIT: In my TL, the Wolverines pull some political judo that results in them Absorbing Widowmaker. Katherine is paralyzed in an accident that Victor witnesses, which results in Victor growing up to be even more of a Glorious ******* than his father. There's still a Clan Invasion, but it's quite a bit different from the OTL one. There's another marriage alliance, this time between Victor and Omi, that ends up touching off a different version of the FedCom civil war, although Duke Sandoval is curbstomped after a year long string of successes. And towards the end of what I have bouncing around in my head the Warden Clans (of which Wolverine is one) end up pulling a mass exodus from the Cluster and merge with the Sphere/Periphery powers.
Edited by Fyrwulf, 20 January 2012 - 08:49 PM.
#4
Posted 20 January 2012 - 08:06 PM
#5
Posted 20 January 2012 - 08:47 PM
#6
Posted 20 January 2012 - 08:53 PM
EDIT: By which I mean, if I try to load the mech I get an error message about the LRMs being co-located with unmovable objects.
Edited by Fyrwulf, 20 January 2012 - 08:58 PM.
#7
Posted 20 January 2012 - 11:12 PM
#8
Posted 21 January 2012 - 06:49 AM
#9
Posted 30 August 2012 - 10:07 PM
I can not load any premade mech from the master file
the ssw-files are not shown when I try to select a mech
i have win 7
#10
Posted 31 August 2012 - 04:49 AM
Mutgrimm, on 30 August 2012 - 10:07 PM, said:
I can not load any premade mech from the master file
the ssw-files are not shown when I try to select a mech
i have win 7
Have you been using the Load or the Open option? Load brings up a standard Explorer window in which you can navigate to a file and open it directly. Open loads a database of all the BattleMechs in specified directory (and it's recursive children) and allows you to filter and sort them based on quite a few different options, but this is blank until you tell it where to look. The button on the toolbar is for Open, but the File menu offers both options.
To set up the Open database, click Open, then click the "Change Directory" button (the second one from the left, it looks like a pair of yellow folders). Then, find the base folder you've got all your .ssw files in (probably called "Master Record Sheets", but your mileage may vary) and select Choose Folder. Wait as SSW thinks about this for a bit, then voila! it should be done.
#11
Posted 31 August 2012 - 06:43 AM
Quote
I did that.
SSW cant find any data in the "Master Record Sheets" or any of the included folders like "RS 3039u"
When I try it with "load mech", I can see the data, but recieve "unknown protocol: c" when loading a selected mech data.
I have the same problem with new mechs made and saved by myself.
I have the new java (7) installed, is that perhaps the problem?
Edited by Mutgrimm, 31 August 2012 - 06:58 AM.
#12
Posted 31 August 2012 - 02:19 PM
It sounds like it could be a syntax error caused by Java 7. You could try rolling back to a version of Java 6 and seeing if that helps. Otherwise, I'd say you've got a genuine bug and you'd be best off reporting it to the SSW dev community.
#13
Posted 11 September 2012 - 04:20 AM
#14
Posted 10 April 2014 - 03:28 PM
#15
Posted 10 April 2014 - 11:03 PM
Edited by SethAbercromby, 10 April 2014 - 11:03 PM.
#16
Posted 10 April 2014 - 11:11 PM
you don't have 3145 tech but that shouldn't be a problem - right?
Fyrwulf, on 20 January 2012 - 04:57 PM, said:
Clan Wolverine? the 331st Royal? The Minesota Tribe
#17
Posted 11 April 2014 - 06:38 PM
Recluse RCL-1X
Era [Rule level]: Clan invasion/Jihad [Experimental]
Prod year: 3080
Tech base: IS Quad
Cost: 6,627,000 C-bills
BV: 732
Tonnage: 20 tons
Top Speed: 151kph (9 walking, 14 running)
Engine: 180 XL w Compact Gyro
Chassis: Composite
Armor: Light Ferro-Fibrous
Heat Sinks: 10 double
Armament:
4 ER small lasers in quadmech turret
TAG
Angel ECM
Void Signature System
Design Quirks:
Prototype
Modular Weapons
Stable
Pretty much a testbed for a fast, stealthy scout. Granted, it'll die if hit by a clan spec ER PPC, (due to the prototype quirk and the composite structure) but it should be pretty hard to hit, considering the void system can run continuously. I have a few ideas on how to improve it.
Edited by Vanguard319, 11 April 2014 - 06:47 PM.
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