Ask The Devs 12 - Answers!
#1
Posted 08 August 2012 - 08:59 AM
A: There will be extra customization like those, yes. I cannot say exactly what - but it will be more than MechBays and 'Mechs [GARTH]
Q: Since you have to refill balistic weapon ammo, will there be an option to have it automatically refilled after every battle, instead of having to re-buy and put the ammo back onto the mech? [PoorMansSniper]
A: Yes, we will have that option. As someone who frequently launches sans weapons, I can say I am all for this [GARTH]
Q: Don't know if this is the right place to ask this, but everyone asks about the mechs and weapons, but my question is about how if the teams can talk to each other or, if say 2 friends join together how can they talk. [spear]
A: We currently have All Chat (to everyone), Team Chat (to your whole team) and Lance Chat (not currently working, but would talk to your Lance.) [GARTH]
Q: When using the keyboard buttons for throttle, will it be possible to set the incremental change for each button press? I've found in other games that precision with that type of thing is more distracting than it is useful so I'd only need 25% faster or slower with each press. [sweettime]
A: If you 'tap' W or S you can go about 10% faster or slow. Holding the button puts you at max in less than two seconds though. [GARTH]
Q: Will the Atlas be able to punt the Urbanmech? If so, how far will it fly? [iron610]
A: Steiner or Davion? [GARTH]
Q: If I ask a question and you guys don't answer it, will you answer it if someone else asks? [Butane9000]
A: Yes. [GARTH]
Thanks for tuning in everyone!
-The MechWarrior Online Team
#2
Posted 08 August 2012 - 09:03 AM
#3
Posted 08 August 2012 - 09:04 AM
#4
Posted 08 August 2012 - 09:05 AM
#5
Posted 08 August 2012 - 09:06 AM
#7
Posted 08 August 2012 - 09:09 AM
#8
Posted 08 August 2012 - 09:11 AM
Riin Suul, on 08 August 2012 - 09:04 AM, said:
Feels to me like every round there's less useful questions, and more garbage.
Of course, every round we already know more, so there's less good questions to ask.
#9
Posted 08 August 2012 - 09:14 AM
Adridos, on 08 August 2012 - 09:06 AM, said:
Yes I will give Garth the benefit of the doubt. As our knowledge of MWO grows we are asking for details that [they] might not be ready to diseminate.
#10
Posted 08 August 2012 - 09:20 AM
A: Yes. [GARTH]
Trollol!
#11
Posted 08 August 2012 - 09:26 AM
Tizzer, on 08 August 2012 - 09:21 AM, said:
there are plenty of questions about planned features etc, which people in the beta know no more than anyone else about.
of course there are things that they cant talk about, but out of ALL the questions in the thread they couldnt find a handful of good ones?
#13
Posted 08 August 2012 - 09:29 AM
#14
Posted 08 August 2012 - 09:38 AM
Jacob Davion, on 08 August 2012 - 09:29 AM, said:
Short answer: No.
Longer answer: The C-bill reward you receive after a match is your 'salvage', boiled down into a base monetary value.
There is no need to harvest specific items (you can simply purchase every item you wish to equip your mechs with) and giving away parts at cheaper than their normal stock price would devalue the economy (and the in-game C-bill economy is part of the pace of the grind, and the grind has to be carefully paced to entice people into spending MC)
#15
Posted 08 August 2012 - 10:13 AM
#17
Posted 08 August 2012 - 10:30 AM
Sivade, on 08 August 2012 - 10:13 AM, said:
The idea has been brought up elsewhere on the forums - I am sure they are aware of the possibility by now They are still hard at work on the core game, though - lets let them get that launched, and then see about branching out into a mobile app. I think a lot of what it could / would do will depend on how the meta game / community warfare ends up coming together anyways.
#18
Posted 08 August 2012 - 11:10 AM
WardenWolf, on 08 August 2012 - 10:30 AM, said:
Glad the idea has been discussed then!
#19
Posted 08 August 2012 - 11:48 AM
Redshift2k5, on 08 August 2012 - 09:38 AM, said:
Short answer: No.
Longer answer: The C-bill reward you receive after a match is your 'salvage', boiled down into a base monetary value.
There is no need to harvest specific items (you can simply purchase every item you wish to equip your mechs with) and giving away parts at cheaper than their normal stock price would devalue the economy (and the in-game C-bill economy is part of the pace of the grind, and the grind has to be carefully paced to entice people into spending MC)
Another weakness of a salvage based system is that it then provides a mechanism for massive loss/gain from each match. If you lose/gain an entire mech in a match then many people will either run & hide when their team isn't clearly winning or commit and rage-quit when they lose their all their mechs.
By extension, this windfall would provide an exploit to super-buff one account by making a bunch of throw-away accounts and intentionally sacrificing their starting mech to the 'real' account. Result: broken economy.
This is connected to why a match...whoops, just about broke nda on a balance/motivation mechanism.
#20
Posted 08 August 2012 - 01:25 PM
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