Blackfire1, on 30 January 2012 - 08:46 AM, said:
Not true. You forget we don't know alot about how the system will work and how long the system will take. it takes time in cannon to replace a stystem. Most weapons are hardwaired into the chasis. Makeing it like surgery to get everything in and out in one peice. This will be limiting what a rich player can do. The more the cost and the extreme the loadout the longer itll have to wait. Hopefully. Also new plaers will not be running in assaults. hopefully. Chaning a weapons load out on the larger mechs is also harder then lighter ones.
Not true. Stating that "relying on finances for balance is hard to get right" (a general observation) does not forget at all that we don't know how the designers are handling timescales. How long a mech takes to modify and how much it costs are separate issues.
That said, on the subject of timescale balancing:
- Whilst the dev team are trying where possible to remain faithful to Battletech, my understanding is that most people agree that modification times in a realtime setting would put too many people off of the game.
- Even if such a system was put into MWO, it could easily he bypassed as a balancing factor, and would unfairly favour occasional players IMO. As an example, I can only play once a week at times. I would be able to mostly ignore time as a balancing factor, as after each game I would be able to do drastic modifications to be completed before next logon.
- If the times are so drastic that even a weekend player can't ignore them, see the first point - it would seriously affect playability for most players.
This is why I support the idea of an alternative system for balancing modifications by making jury rigged items less efficient than purpose built designs. Computers have their own set of benefits over pen and paper. Lets use them.