How far beyond known variants should customs be allowed?
#121
Posted 26 January 2012 - 09:13 PM
#122
Posted 27 January 2012 - 06:41 AM
Strum Wealh, on 26 January 2012 - 04:14 PM, said:
Well, based on only what I posted previously... I'm kinda liking that ANH-1E. That seems pretty good as-is.
Really, though, I would have to go with a Marauder - preferably either a MAD-1MDb or a MAD-1Rb if highly-custom variants are allowed, or either a MAD-5D or a Bounty Hunter 3015 variant if only canon, non/minimally-modifiable 'Mechs are allowed.
And yourself?
Given what we have been shown, and using a bare bones allowed customization model, I would use a modified mech. Since we apparently will be able to do some tweaking.
The Dragon - MDX1 which leaves the AC/5 while removing the LRM-10 which is replaced by 2 SRM-4 (with 1T additional ammo) and 3 extra HS's. Same engine and armor config. Heat is 17/15 so managable.
#123
Posted 27 January 2012 - 05:01 PM
#124
Posted 27 January 2012 - 05:36 PM
Like anything over 3 laser systems in one torso causes additional heat!
Increase chance of jamming if more then 3 or 4 maching guns in one torso!
Chance of self immolation if you go over 3 flamers in one torso!
#125
Posted 29 January 2012 - 12:42 PM
=Outlaw=, on 26 January 2012 - 08:55 AM, said:
Sorry.. gonna sound mean here, but your entire post reeks of naivete. Boating dominates the competitive online matches...
I admit I have no experience with online gameplay, and I'm willing to take your word on this one that boating is both more effective and predominant in it than I have imagined.
The problem I see with some of the various suggestions players have made to restrict or prevent the boating problems with 'Mech customization is that they sound like something you have in other kinds of online games, such as RPGs, like 'roll d20 to see whether or not you blow up during an alpha strike' or first person shooters, like 'equip this to get a bonus of this much percent to such and such statuses' - MW:O will end up looking like one of those if such things were implemented.
It would face even more problems with min-maxing and munchkins, just those of a different brand.
Which is, I don't know, alright, then?
Edit for spacing.
Edited by Lorcan Lladd, 29 January 2012 - 12:43 PM.
#126
Posted 29 January 2012 - 12:50 PM
Aegis Kleais™, on 22 January 2012 - 06:45 PM, said:
I don't care if it's a PPC/ERL/etc., but if you know "OK, THIS Mech can carry ENERGY weapons at THIS location" then you can familiarize yourself with knowing how to cripple your enemy based on the type of weapon you want to take out. Long story short, the majority of a Timberwolf's projectile capabilities are in his "ears". Clip them and you help diminish that threat.
I'm not for the Mech just being an X ton weapons platform where you can put any type of weapon in any location; Mechs were specialized for different roles.
Most TT rules regaurding how you can spec a mech address these concerns don't they? The use of critical slots and non critical slots in each section, LA/RA LT/CT/RT LL/RL, determine the limits to each mechs possible loadouts and the inherent weaknesses of each one.
#127
Posted 29 January 2012 - 01:27 PM
Harrow, on 29 January 2012 - 12:50 PM, said:
Most TT rules regaurding how you can spec a mech address these concerns don't they? The use of critical slots and non critical slots in each section, LA/RA LT/CT/RT LL/RL, determine the limits to each mechs possible loadouts and the inherent weaknesses of each one.
They do, but what we need to understand is that this isn't BattleTech Online. The devs have stated that adjustments to the BT universe will be made so we can't necessarily expect a 1:1 conversion of the TT rules over to what we'll see in MWO.
#128
Posted 29 January 2012 - 03:59 PM
Quote
I like cannon. Varients are cheaper. Custom stuff is EXPENSIVE as hell.
#129
Posted 29 January 2012 - 11:09 PM
#130
Posted 29 January 2012 - 11:44 PM
Maximilian Thorn, on 22 January 2012 - 04:53 PM, said:
And even though I'm more of a proponent of just using variants, this view will probably carry the day.
ED: But I feel that until the advent of OmniMechs in the inner sphere that modifications should cost money. Maybe a system of exponential growth in cost. Sure, it's fairly inexpensive to make one or two modifications, but as the player makes more changes the cost grows rapidly, eventually becoming prohibitive?
Edited by Hayden, 29 January 2012 - 11:48 PM.
#131
Posted 29 January 2012 - 11:51 PM
#132
Posted 30 January 2012 - 03:57 AM
From a storyline perspective, don't merc corps have to scavenge the battlefield for compaonents to keep their mechs running?.... unless there is a serious amount of customization allowed I can just imagine all those mercs running around only picking battles with mechs that are going to drop the parts they are shopping for!
As for those that like to boat.... have the heat sinks take up critical slots in the same way as weapons and IW components... so there is a limit to the amount of heat sinks a mech can fit.... and make these damageable in combat so the mechs efficiency degrades as they are destroyed
Alot of these 'canon' variants only come about because some techy got bored and decided that they wanted to try something else.... anyway, think it is a moot point...am sure I read somewhere that Mechlab was back in all its fully cutomisable mech glory!
#133
Posted 30 January 2012 - 04:31 AM
#134
Posted 30 January 2012 - 04:33 AM
Graphite, on 23 January 2012 - 06:05 PM, said:
I would think in MWLL is since you don't keep the Mechs.. you would have to be fast in the Mech Lab, because you would be limited in Cbills and time to do anything, you would also have to remember the mech layout to use it each time.
#135
Posted 30 January 2012 - 05:46 AM
Pinkamena Pie, on 29 January 2012 - 11:09 PM, said:
ah but TT has rules for that.
they got prices for everything.
new meks, used meks, parts, etc.
there are even formulas for determing cost of building a mek from the ground up.
and for repairs, mods, etc
there is stuff on salaries, contracts, etc.
when i was GM'ing TT Battletech my guys all had to do a TO&E sheet (slightly different ones for mercs and house units)
BT sourcebooks have exmaples and blanks of these for player use.
IMHO it would make perfect sense to use this provided info to run the economy and players finances.
Edited by Unclecid, 30 January 2012 - 05:47 AM.
#136
Posted 30 January 2012 - 08:46 AM
Pinkamena Pie, on 29 January 2012 - 11:09 PM, said:
Not true. You forget we don't know alot about how the system will work and how long the system will take. it takes time in cannon to replace a stystem. Most weapons are hardwaired into the chasis. Makeing it like surgery to get everything in and out in one peice. This will be limiting what a rich player can do. The more the cost and the extreme the loadout the longer itll have to wait. Hopefully. Also new plaers will not be running in assaults. hopefully. Chaning a weapons load out on the larger mechs is also harder then lighter ones.
#137
Posted 30 January 2012 - 09:17 AM
Lorcan Lladd, on 29 January 2012 - 12:42 PM, said:
I admit I have no experience with online gameplay, and I'm willing to take your word on this one that boating is both more effective and predominant in it than I have imagined.
The problem I see with some of the various suggestions players have made to restrict or prevent the boating problems with 'Mech customization is that they sound like something you have in other kinds of online games, such as RPGs, like 'roll d20 to see whether or not you blow up during an alpha strike' or first person shooters, like 'equip this to get a bonus of this much percent to such and such statuses' - MW:O will end up looking like one of those if such things were implemented.
It would face even more problems with min-maxing and munchkins, just those of a different brand.
Which is, I don't know, alright, then?
Edit for spacing.
You first need to clearly understand why boating is bad. Its not min-maxing. Players are going to min-max regardless. Its not even alpha strikes (though its a debatable side problem). The main problem with boating is that it trivializes the majority of the games content. The Mechwarrior PC games always had problems with lots of redundant and useless content when compared to other PC games. Mechwarrior has a boat'load of weapons and content to draw upon from its rich history... but that were never designed with the PC games in mind. When developers try to translate it to the PC game, they fail..often hard. I think you need to get over the idea that there is a beautiful and elegant solution for boating just waiting for it to be found. It aint there
#138
Posted 30 January 2012 - 10:00 AM
RJF_Falconer, on 30 January 2012 - 04:31 AM, said:
"Canon only" and "stock only" aren't necessarily the same thing...
Canon custom Marauders
Canon custom Nightstars
Canon custom Centurions (Yen-Lo-Wang)
Canon custom Atlases
Canon custom Timber Wolves (Aidan Pryde's non-standard configuration)
Canon custom Dire Wolves (Prometheus and Widowmaker)
It's okay to argue in favor of both, but please try not to conflate those stances...
Edited by Strum Wealh, 30 January 2012 - 10:02 AM.
#139
Posted 30 January 2012 - 10:38 AM
#140
Posted 30 January 2012 - 11:51 AM
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