How is this an MMO?
#1
Posted 08 August 2012 - 02:41 PM
This is not a troll post, it is an honest question from a long-time fan of the original video-games, PnP games and novels.
#2
Posted 08 August 2012 - 02:44 PM
2. Its not an MMORPG if that's what you mean.
#3
Posted 08 August 2012 - 02:45 PM
MechWarrior® in all of its incarnations has always had a loyal following of players in one of the strongest on-line communities in gaming history. Piranha-Games hopes to bring this community together in a friendly conflict of universal control. This may sound a little odd, but it is the fun competitiveness that will keep the game alive and kicking for years to come. Utilizing the BattleTech® Inner Sphere, we plan to have skirmishes amongst the Great Houses in BattleTech® lore. Allowing the player to have an active part in this conflict is one of our key directives in designing this game. Players will be able to create, manage and customize their Merc Corp's player base and appearance, while banding together to really delve into the Inner Sphere conflict where House alignment reigns supreme. Merc Corp leaders will bid and fight for occupation rights to some of the most valuable planets across the Inner Sphere and challenge other Merc Corps for control of planets reaping large rewards.
Instead of thinking of a theme park mmo that has been beat to death, I would imagine it's more like tug of war on a map between the factions, players fighting over tiles on the map and each time being a different map. now add 1000's of players and you should have yourself a good Massive Multi-player Online experience
Edited by Syclonus, 08 August 2012 - 04:44 PM.
#4
Posted 08 August 2012 - 02:46 PM
#5
Posted 08 August 2012 - 02:50 PM
The actual discrete 'chunks' of gameplay are match-based, just like the plethora of DOTA/LoL/other MOBA games are
#6
Posted 08 August 2012 - 02:50 PM
McGamer, on 08 August 2012 - 02:46 PM, said:
Persistence is going to be implemented eventually, as one of the pillars of the game - "Community Warfare". It still seems to be a way off - they said they'd get it in "after launch".
#7
Posted 08 August 2012 - 02:50 PM
McGamer, on 08 August 2012 - 02:46 PM, said:
A common misconception.
And no, a persistent world is NOT a requirement for an MMO.
#8
Posted 08 August 2012 - 02:50 PM
Im not saying no PvE content, PvE is good training to prep newbies for the PvP war, plus PvE can provide some of the resources needed to wage war.
But PvE needs to be secondary and supportive of an in-depth PvP war that must be ready to go day one of release.
#9
Posted 08 August 2012 - 02:52 PM
Redshift2k5, on 08 August 2012 - 02:50 PM, said:
The actual discrete 'chunks' of gameplay are match-based, just like the plethora of DOTA/LoL/other MOBA games are
But with regard to the OP's point, MOBA games are surely not MMOs, right? They're non-persistent.
Dragonlord, on 08 August 2012 - 02:50 PM, said:
A common misconception.
And no, a persistent world is NOT a requirement for an MMO.
So what is? Is Halo an MMO then?
#10
Posted 08 August 2012 - 02:53 PM
Syclonus, on 08 August 2012 - 02:45 PM, said:
MechWarrior® in all of its incarnations has always had a loyal following of players in one of the strongest on-line communities in gaming history. Piranha-Games hopes to bring this community together in a friendly conflict of universal control. This may sound a little odd, but it is the fun competitiveness that will keep the game alive and kicking for years to come. Utilizing the BattleTech® Inner Sphere, we plan to have skirmishes amongst the Great Houses in BattleTech® lore. Allowing the player to have an active part in this conflict is one of our key directives in designing this game. Players will be able to create, manage and customize their Merc Corp's player base and appearance, while banding together to really delve into the Inner Sphere conflict where House alignment reigns supreme. Merc Corp leaders will bid and fight for occupation rights to some of the most valuable planets across the Inner Sphere and challenge other Merc Corps for control of planets reaping large rewards.
While that sounds great from a fan's viewpoint, it doesn't completely answer if the gameworld is persistent. Semantics is everything, otherwise words have no meaning at all. So far, it seems MWO needs to recalssify their game as just another online multiplayer shoot-em up like Halo or BF3.
#11
Posted 08 August 2012 - 02:53 PM
Syclonus, on 08 August 2012 - 02:45 PM, said:
MechWarrior® in all of its incarnations has always had a loyal following of players in one of the strongest on-line communities in gaming history. Piranha-Games hopes to bring this community together in a friendly conflict of universal control. This may sound a little odd, but it is the fun competitiveness that will keep the game alive and kicking for years to come. Utilizing the BattleTech® Inner Sphere, we plan to have skirmishes amongst the Great Houses in BattleTech® lore. Allowing the player to have an active part in this conflict is one of our key directives in designing this game. Players will be able to create, manage and customize their Merc Corp's player base and appearance, while banding together to really delve into the Inner Sphere conflict where House alignment reigns supreme. Merc Corp leaders will bid and fight for occupation rights to some of the most valuable planets across the Inner Sphere and challenge other Merc Corps for control of planets reaping large rewards.
Very well said friend.
#12
Posted 08 August 2012 - 02:53 PM
McGamer, on 08 August 2012 - 02:46 PM, said:
Well, I won't quibble on the definition of massively (since I can't quite dissagree with you) however the world being persistant is an odd requirement. Are you saying that nothing we do should have any effect on the territory map in order for the game to be an MMO? Because that's pretty much how mainstream MMO's work - nothing you do causes any lasting changes to the gameworld. Here at least you can trade territories between thousands of combattants.
#13
Posted 08 August 2012 - 02:57 PM
#14
Posted 08 August 2012 - 02:59 PM
McGamer, on 08 August 2012 - 02:53 PM, said:
While that sounds great from a fan's viewpoint, it doesn't completely answer if the gameworld is persistent. Semantics is everything, otherwise words have no meaning at all. So far, it seems MWO needs to recalssify their game as just another online multiplayer shoot-em up like Halo or BF3.
Let me make this more clear. The full game has not been implemented. What you are currently playing is but a test of the combat system.
For reference purposes lets take MW4:Mercs. That game has a single player persistant world of sorts. Details have not been released, but imagine that, but where you're fighting with other players, against other players, for planet jobs and in house wars. would you call that an MMO? what would you call that?
It's all just speculation though. What Syclonus posted is what we have to base the finished game on.
If all they plan for this game is what they have now, then you would be correct.
Edited by Nils, 08 August 2012 - 03:01 PM.
#15
Posted 08 August 2012 - 02:59 PM
McGamer, on 08 August 2012 - 02:53 PM, said:
While that sounds great from a fan's viewpoint, it doesn't completely answer if the gameworld is persistent. Semantics is everything, otherwise words have no meaning at all. So far, it seems MWO needs to recalssify their game as just another online multiplayer shoot-em up like Halo or BF3.
From what I have read, there will be some exchange of territory between factions. Even if not, then I would say that WoW (which I played up to BC expansion, so a long time ago) is an example of a persistent game world where players don't have even an indirect impact on the world. How do you define "persistent"?
#16
Posted 08 August 2012 - 02:59 PM
Redshift2k5, on 08 August 2012 - 02:50 PM, said:
The actual discrete 'chunks' of gameplay are match-based, just like the plethora of DOTA/LoL/other MOBA games are
Scytale, on 08 August 2012 - 02:52 PM, said:
But with regard to the OP's point, MOBA games are surely not MMOs, right? They're non-persistent.
So what is? Is Halo an MMO then?
If a MOBA had factions and territory control added as a layer beyond the matched-based gameplay then yes. afaik they do not have this larger thousands-of-players-involved gameworld factor
#17
Posted 08 August 2012 - 02:59 PM
McGamer, on 08 August 2012 - 02:53 PM, said:
While that sounds great from a fan's viewpoint, it doesn't completely answer if the gameworld is persistent. Semantics is everything, otherwise words have no meaning at all. So far, it seems MWO needs to recalssify their game as just another online multiplayer shoot-em up like Halo or BF3.
Try something more like "Chromehounds" Neruomus War mode [back when the game was still live]
There will be a persistant Universe that is constantly being fought over, border planets between houses will be under attack 24/7/365, the areas of the "map" will constantly shift as various houses vie for control over industrial planets, planets with the raw materials to increase battlemech production, ect.
The overarching metagame isn't in yet. What we have currently is well, 8v8 multiplayer, the basic of the basic. why do we have this? Because we're testing combat, we're testing a few maps and mechs and making sure everything runs smooth as silk.
If you're wanting the complete MWO:MMO experience, come back in a year... maybe half a year...
#18
Posted 08 August 2012 - 03:02 PM
Scytale, on 08 August 2012 - 02:52 PM, said:
I think allot of the confusion here is related to something very simple
Most players are used to what is called MMORPG, where you have a character that moves around a persistent virtual world.
MWO is not an MMORPG, but it is an MMO.
I'm getting the impression that people expect an MMO to be like WOW, AION, AOC and the likes and cant understand that the MMO genre is more then just those types of games.
They may very well be thinking that MMO and MMORPG is one and the same, and I think the problem is that they are confusing the two with each other.
To add to the confusion is the fact that this game is just in an early beta stage, and as such most of the features of the game are not available yet, but many seem to think that Beta is the same as an early preview of the release version of the game.
So they think that what they see now is how the game will be, and is not what they would call an MMO
So the way I see it they not only confuse MMO with MMORPG, but they dont understand that this game is nowhere near finished yet.
#19
Posted 08 August 2012 - 03:02 PM
#20
Posted 08 August 2012 - 03:08 PM
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users