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Old Champion mechlab pics from Mw4


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#1 PlayinItSafe

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Posted 09 August 2012 - 02:31 PM

Here's a few pics I came up with to help jumpstart a demand for the Champion in Mw4 over 9 years ago. lol

Yes, the pics are photo shopped. No, the slots are not accurately portrayed as they are guesswork on my part from available weapon specs at the time. I'm sure the tonnage would probably not be accurate as well if everything was added up, but as close as I could estimate. These pics are merely my representation of what the Champ could possibly have in Mw4.

If the Champion made it into MWO I'd be one happy customer! B)


Chassis and electronics package info tab.
Posted Image

Weapons hard points tab.
Posted Image

Armor selection tab.
Posted Image

#2 VxSaAgE

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Posted 09 August 2012 - 02:32 PM

Speaking of MW4, do you happen to know of a fix for the X52 throttle not working for reverse?

Also, looks like a solid build on that Champ B)

#3 Kaldrenborn

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Posted 14 August 2012 - 06:47 PM

Are you familiar with the 'Mech Tenchi? isn't that pretty close?

#4 JFlash49

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Posted 14 August 2012 - 07:11 PM

lol that was actually pretty good

#5 PlayinItSafe

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Posted 15 August 2012 - 05:25 PM

I used to spend hours in the mechlab making configs, probably more time than it took to beat the campaign on hard I'm sure. lol Thanks for the comments all! :)

#6 TLBFestus

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Posted 15 August 2012 - 05:32 PM

I sure wish the Devs would go to a color coded system for hardpoints in MWO. My poor, slowly decaying grey matter could use the help.

#7 Quietruck

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Posted 15 August 2012 - 05:44 PM

Seriously, you are right the Devs do need to rethink the layout and color coding of Mech Lab. Something that won't insult the experience and intelligence of us Mechwarrior Vets, and also won't totally alienate and and intimidate the newbies. Strike a balance there and leave a greater portion of the learning curve to the piloting and game play.

#8 TLBFestus

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Posted 16 August 2012 - 06:21 PM

View PostFWC Quietruck, on 15 August 2012 - 05:44 PM, said:

Seriously, you are right the Devs do need to rethink the layout and color coding of Mech Lab. Something that won't insult the experience and intelligence of us Mechwarrior Vets, and also won't totally alienate and and intimidate the newbies. Strike a balance there and leave a greater portion of the learning curve to the piloting and game play.


Exactly. Going to a Color coded system will not insult veteran mechwarriors, but will certainly aid noobies.

#9 PlayinItSafe

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Posted 17 August 2012 - 07:13 AM

I reposted the color coding idea in the suggestions forums here for those of you who would like to reply!





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