Here's a few pics I came up with to help jumpstart a demand for the Champion in Mw4 over 9 years ago. lol
Yes, the pics are photo shopped. No, the slots are not accurately portrayed as they are guesswork on my part from available weapon specs at the time. I'm sure the tonnage would probably not be accurate as well if everything was added up, but as close as I could estimate. These pics are merely my representation of what the Champ could possibly have in Mw4.
If the Champion made it into MWO I'd be one happy customer!
Chassis and electronics package info tab.
Weapons hard points tab.
Armor selection tab.
1
Old Champion mechlab pics from Mw4
Started by PlayinItSafe, Aug 09 2012 02:31 PM
8 replies to this topic
#1
Posted 09 August 2012 - 02:31 PM
#2
Posted 09 August 2012 - 02:32 PM
Speaking of MW4, do you happen to know of a fix for the X52 throttle not working for reverse?
Also, looks like a solid build on that Champ
Also, looks like a solid build on that Champ
#3
Posted 14 August 2012 - 06:47 PM
Are you familiar with the 'Mech Tenchi? isn't that pretty close?
#4
Posted 14 August 2012 - 07:11 PM
lol that was actually pretty good
#5
Posted 15 August 2012 - 05:25 PM
I used to spend hours in the mechlab making configs, probably more time than it took to beat the campaign on hard I'm sure. lol Thanks for the comments all!
#6
Posted 15 August 2012 - 05:32 PM
I sure wish the Devs would go to a color coded system for hardpoints in MWO. My poor, slowly decaying grey matter could use the help.
#7
Posted 15 August 2012 - 05:44 PM
Seriously, you are right the Devs do need to rethink the layout and color coding of Mech Lab. Something that won't insult the experience and intelligence of us Mechwarrior Vets, and also won't totally alienate and and intimidate the newbies. Strike a balance there and leave a greater portion of the learning curve to the piloting and game play.
#8
Posted 16 August 2012 - 06:21 PM
FWC Quietruck, on 15 August 2012 - 05:44 PM, said:
Seriously, you are right the Devs do need to rethink the layout and color coding of Mech Lab. Something that won't insult the experience and intelligence of us Mechwarrior Vets, and also won't totally alienate and and intimidate the newbies. Strike a balance there and leave a greater portion of the learning curve to the piloting and game play.
Exactly. Going to a Color coded system will not insult veteran mechwarriors, but will certainly aid noobies.
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