

Can I haz these graphics in MWO?
#1
Posted 10 August 2012 - 10:25 AM
http://www.youtube.c...d&v=JV0L4aiHFS0
#2
Posted 10 August 2012 - 10:29 AM
#3
Posted 10 August 2012 - 10:31 AM
Edited by Greyrook, 10 August 2012 - 10:32 AM.
#4
Posted 10 August 2012 - 10:33 AM
#5
Posted 10 August 2012 - 10:34 AM
#6
Posted 10 August 2012 - 10:36 AM
#7
Posted 10 August 2012 - 10:37 AM
Mister Blastman, on 10 August 2012 - 10:29 AM, said:
I'll just have to disagree with ya.

Graphics are part of what make a game good. Of course the underlying system that the pretty pictures are laid over must be good too.
I don't miss the old days of poor graphics.
And I am saving money to get a better GPU for this game.
Probably gonna get a better CPU too.
#8
Posted 10 August 2012 - 10:38 AM
Mechwarrior 4 - ALL
Warcraft
Starcraft
Startrek Online
Mechwarrior Online
#9
Posted 10 August 2012 - 10:44 AM
Landron, on 10 August 2012 - 10:33 AM, said:
Because every manhour spent on graphics must be reducted from something else. I feel the graphics on MWO are fine with few amendments like more view distance and less blurring
#10
Posted 10 August 2012 - 10:49 AM
#11
Posted 10 August 2012 - 10:52 AM
Alondo, on 10 August 2012 - 10:37 AM, said:
I'll just have to disagree with ya.

Graphics are part of what make a game good. Of course the underlying system that the pretty pictures are laid over must be good too.
I don't miss the old days of poor graphics.
And I am saving money to get a better GPU for this game.
Probably gonna get a better CPU too.
Wrong. Go play a few games of Stargate, Robotron 2084, Tempest, Major Havok or even Section Z.
All have terrible graphics by todays standards. All have incredibly deep and rewarding gameplay to master them.
#12
Posted 10 August 2012 - 11:05 AM
I agree. But I think as far as Mech games go, MWO will eventually have some pretty sweet eyecandy. Gameplay alone is all well and good if you are Stevie Wonder or Ray Charles. Ie.... blind. But for MANY... immersion is directly related to what we see, hear, and feel in many cases. There are some obviously who`d go back to playing 16 bit visuals. Good for them. As I have stated before, gameplay or graphics, 1 does not become a victom of the other.
I live in the year 2012, and we can have both great gameplay, and sweet visuals. Have patience and let`s wait and see what PGI has instore for us. <S>
#13
Posted 10 August 2012 - 11:24 AM
Paullus Valcerus, on 10 August 2012 - 10:34 AM, said:
Alondo, on 10 August 2012 - 10:37 AM, said:
Mister Blastman, on 10 August 2012 - 10:52 AM, said:
It so disappointing when people assume that you can only either argue one side or the other. Game devs have people working on graphics and on game play. Its naive to think that everyone in the studio can just drop what they are doing and focus on game play, or that everyone can them switch over to graphics. There are people who's job is only game play. They wouldn't know where to start in a 3d modeling program, or Photoshop. If it was explained to them they would draw stick figures, because that not what they are good at. They are good at creating fun games. Also there are people who do nothing but graphics, they are constantly working on new shinyer stuff for us to play with. They probably won't ever mess with the games config files, they leave that to the designers. Also coders scripting physics, GUI guys making menus*, and even more coders working on back end, hardware gurus reworking server loads, etc...
Yes a studio can add budget to one department or the other, but those people will still be working on their jobs**, whether it is cryengine graphics or LRM balancing or (hopefully) information warfare.
Anyway sorry for the rant but I'm oh so tired with the "Game play>Graphics" hipsters jumping into every topic pertaining to graphics and stomping on the discussion. As for me I'm sure that the game play will be great (hopefully) I really want this game to stand the test of time (point to the game play hipsters; yes game play is responsible for this), And I also hope that it blows our socks off graphically too! (with ongoing support PGI should be able to add more shiny later too!)
@OP That video really shows how much more we can do in real-time now than even 2 years ago (like forever ago) I'm really really really exited for tessellation features, BTW: lots of machines can run this option if its scaleable, I run tessellated models and props in Unreal Developers Kit 3 on a Phenom II X4 970 @ 3.7 and a ATI 6870. pretty cheap setup imo. I hope someday MWO uses these features.
* Shout-out here; gui guys! yes you! Please rework the Hud, it looks like a really cool unusable bunch of neat lines!
**PGI Hire me!!
Edited by Tal Kath Naabal, 10 August 2012 - 11:26 AM.
#14
Posted 10 August 2012 - 11:26 AM
Mister Blastman, on 10 August 2012 - 10:29 AM, said:
Gameplay is important, yes it is. It is what a game is made up from. Without it, the game is useless, but I think you are missing the point. The current standard is Directx 9. It is so, because of the console market and its omnipresence. From what I see, they are using Drectx 9 on the game as it is right now, which is good, because its compatible with four or five year old graphics cards or even more. You wont have to upgrade your rig if you already have something similar to the power of a console or a bit more powerful.
BUT, Directx 11 is the future. The advantages of the cryengine 3 are that it was one of the first game engines, if not the first to be Directx 11 ready. Recently, Epic games released an unreal engine 4 demonstration, but its not even open source, as the cryengine is. What seems to be unplayable for a standard gaming rig right now, will be in a couple of years. The same happened with crysis 1. In its launch time only a few GPUs were able to run it properly, and then 2 years later, any budget gaming rig could run it without problem. I don't know about piranha games, but Crytek has always pushed the hardware beyond its limits when it delivers a new Crysis game to the franchise. The same happened with Crysis 1 and 2, and I suspect it will be the same with the third.
Now, how much time do you think the current consoles will remain on the market before we make the "technological jump"? 2 or 3 years? I would sincerely thank pranha games if they take advantage of the current engine possibilities, and make it a wonderful game for those of us willing to spend on a rig that can run the game on what will be the future standard in a couple of years.
Then again, you will be able to play the game Directx 9, because adding the additional features as displacement mapping, tesselation and all other features, is only optional. I hope this makes it bit more clear, and yes! I want the Directx 11.1 features included on the game!
Edited by Redlight Guardian, 10 August 2012 - 09:53 PM.
#15
Posted 10 August 2012 - 11:27 AM
#16
Posted 10 August 2012 - 11:31 AM
Tal Kath Naabal, on 10 August 2012 - 11:24 AM, said:
/snip
Anyway sorry for the rant but I'm oh so tired with the "Game play>Graphics" hipsters
I'm 37. I'm too old to be a hipster. You're the kid here. People should stop being infatuated with shiny objects and instead appreciate substance.
Graphics, like pretty women, age and get ugly. Might as well make the game timeless instead as that's the best you can do.
#17
Posted 10 August 2012 - 11:32 AM
#18
Posted 10 August 2012 - 11:33 AM
What's next... savepoints every 30 seconds of gameplay?
Edited by Helmer, 10 August 2012 - 06:18 PM.
Unnecessary offensive description
#19
Posted 10 August 2012 - 11:35 AM
I'll give you a clue, we are not their yet !
#20
Posted 10 August 2012 - 11:48 AM
Edited by Onyx Rain, 10 August 2012 - 11:48 AM.
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