Leetskeet, on 27 January 2012 - 08:30 PM, said:
I think you'll find that an Atlas isn't going to just walk up nice and slow at a snail's pace and just punch the **** out of whatever mech that is.
As pretty as the picture is, and as much as it inflates the OMFG ATLAS FTW HANDS SO GOOD SO USEFUL, an Atlas wouldn't even come close to getting an opportunity to do that. Hands make sense for industrial mechs to a point, but outside of something like a Solaris melee match, what are they going to do on military mechs? Getting past your loyalty to oldschool battletech and how the mechs originally had hands because that's the way mechs(Gundams) were originally envisioned, they plain and simple have no purpose on a battlefield full of ranged weaponry.
I don't know if you've played something like MWLL, but assault mechs, especially an Atlas, are giant targets that get completely hammered if they try something stupid like getting close. They're FAR too slow to be anything but mobile heavy weapons platform. They absolutely annihilate anything they can shoot at, but don't be fooled into thinking they're going to just walk into enemy lines and punch ****. You wouldn't have arms by the time you got in close enough to punch completely through a torso, which by the way, is ridiculous.
Do hands genuinely make sense to you on a BATTLEmech? Does it genuinely make sense that you can control individual fingers and joints, as well as make the complex motions involved in punching and swinging with joysticks? Or do they tell the mech what to do with their cute little neurohelmets like it's a gundam? Last I heard the mot the helmets were capable of was helping the mech balance and orient itself based on the pilot's sense of balance.
You have a Madcat(Timberwolf, whatever), which in it's more modern(read:logical) adaptations looks like it's a feasable(eventually) mech that could potentially function. You have a Blood Asp, which again is a walking behemoth full of guns that clearly was made to annihilate whatever it's pointed at.
Then you have this silly *** mech that's completely humanoid in form complete with hands, a rotating head, and even a damn handheld gun on occasion. Outside of the feeling of oldschool nostalgia from the good old days of battletech where everything was a gundam, that nonsense has abolutely no reason to hold any sort of weight in a game that's going for something a little bit more realistic.
tl;dr, hands, handheld guns, rotating necks, and overly humanoid mechs(as in it looks like a damn gundam) are relics from a past where battletech was essentially copying japanese mechs that they saw. If you wonder why Mechwarrior GAMES aren't rocking swords, axes, pistols, lightsabers, gundams, and jet-mechs, it's because that **** is absurd.
The response to this is essentially
my response to your post in the other thread.
Some of the key points:
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One of the things that makes BattleTech's BattleMechs - the predominant symbols of Western mecha - different from a lot of other mecha is the fact that they use obvious, occasionally head-like cockpits.
In that sense, BattleMechs are less like the tanks to which most are made, and more like the fighter aircraft of the era in which BT made its debut (the mid-1980s), with Mechwarriors being the equivalent of Top Gun-esque "fighter jocks" (a fitting analogy, even though BT has actual fighter pilots for AeroSpace assets and Top Gun itself came out in 1986, two years after BT).
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By contrast, the original RX-78 Gundam from 1979's Mobile Suit Gundam (as well as the majority of the other mecha from the same series) featured a windowless monitor system that displayed images taken from exterior cameras that was buried in the machine's torso, underneath the torso armor.
The RX-78's cockpit was also built in the form of the "core block system", which would allow the pilot to eject and escape in a small fighter-like aerospace craft
Later mobile suits (MS) featured windowless "panoramic cockpits" buried within the machine's torso (usually in the belly or chest area), underneath the torso armor.
The panoramic cockpit system has been retained for the majority of all later MS across the Gundam metaseries.
In these mecha, the head serves as a sensor platform, much akin to the sensor pod/turret found on modern drones like the Predator and the Global Hawk.
In terms of the Eastern mecha, many of the "real robot" type mecha (Gundam's "mobile suits", VOTOMS' "armored troopers", Macross' "variable fighters" (in their humanoid configuration) and "battlepods", Patlabor's "labors", Nadesico's "Aestivalis", Gasaraki's "tactical armors", Code Geass' "knightmare frames", Chromehounds' "HOUNDs", Front Mission's "wanzers", the eponymous mecha of the Metal Gear series and Steel Battalion's "vertical tanks" among others) and many "super robot" type mecha (the mecha of the Mazinger and Getta Robo series, the mecha of Godannar, Escaflowne's "guymelefs", RahXephon's titular mecha, Evangelion's titular mecha, Eureka Seven's "LFOs", several of Gurren Lagann's "gunmen", and the titular mecha of the Armored Core series, and others) feature windowless cockpits buried within the heavily-armored torso (which, for a combat vehicle, is generally a better idea than an obvious cockpit if one can viably do so).
In a few cases (most notably, the mecha of Tetsujin 28-go/"Gigantor"), there is no cockpit and the mecha are controlled remotely (much like modern UAVs).
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About the closest one would get to viable and practical military mecha with modern technologies are powered exoskeletons/"powered armor" for infantry- basically, have a soldier wear something like the HAL exoskeletons or the Raytheon/Sarcos exoskeleton or the Lockheed Martin "HULC" exoskeleton in addition to their normal combat attire.
Even with futuristic technologies, the best one is likely to do in terms of practical and viable military mecha is something like the Mjolnir armor or SPI armor from Halo, or something like the Gray Death (Scout) or Kage or Purifier battle armors.
Between the capabilities of infantry (exoskeleton-equipped or otherwise), armored combat vehicles (tanks, APCs), combat helicopters, and ground attack aircraft, something on the scale of a BattleMech is too poorly balanced, too slow, too complex, and too maintenance-intensive to fill any role or niche related to ground combat that can't be filled as well or better at lower cost by something else.
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The point of the BattleTech/Mechwarrior universe is that, for whatever reason, large and vaguely (to varying degrees) anthropomorphic robot-things have become one of the preferred weapons platforms for a society that's harnessed the power of fusion in a mobile powerplant, achieved superluminal interstellar travel, terraformed and colonized several planets in several solar systems, and decided to arrange itself into a set of hereditary feudal nation-states, so that that we as players can take control of one or more of these large and vaguely anthropomorphic robot-things and blow stuff (usually someone else's large and vaguely anthropomorphic robot-thing(s)) up.
If one of the large and vaguely anthropomorphic robot-things is too anthropomorphic for one's tastes, then use a different large and vaguely anthropomorphic robot-thing.
If all of the large and vaguely anthropomorphic robot-things are too anthropomorphic for one's tastes, then perhaps a re-evaluation of one's interest in the franchise, or even mecha in general, may be in order, yes?