Mechpit: An enclosed Mechwarrior Online simulator pod
#41
Posted 19 August 2012 - 12:20 PM
Update:
These arrived today, they will be the devices that, when mated to the Teensy++2.0, will provide control of my battlemech.
#42
Posted 19 August 2012 - 12:30 PM
#43
Posted 19 August 2012 - 12:40 PM
Yes, I will also be using the pit for Rise of Flight, and the other flight sims that I play (IL-2, DCS P51, etc).
#44
Posted 19 August 2012 - 01:32 PM
#45
Posted 19 August 2012 - 01:37 PM
also can your cnc machine do instrument panels?
only thing negative for me is it looks like you wont be able to have a very big/triple screen
Edited by Urban UK, 19 August 2012 - 01:39 PM.
#46
Posted 19 August 2012 - 01:45 PM
#47
Posted 19 August 2012 - 01:48 PM
By the way keep it up. It looks great so far.
#48
Posted 19 August 2012 - 02:12 PM
#49
Posted 19 August 2012 - 02:15 PM
Urban: Yes, depending on what you want to use for the panel. I can cut wood (ply, solid, etc) aluminum, plexi, etc. I cannot cut steel.
I thought about designing it so the pit would accept three 24" monitors (eyefinity or Nvidia Surround) but to be honest after having eyefinity since it came out (before there were affordable adapters for the display port), I decided to go with one large monitor instead as I get great veiwing angle and I use trackIR whenever possible. TrackIR removes the need for a super-wide viewing angle.
My desktop has three monitors but they are not in surround, I use a Dell 30" IPS 2560x1600 in the center and two 22" 1050x1680 (portrait mode) on the sides. I had three 22" monitors in Eyefinity for a long time.
#50
Posted 19 August 2012 - 02:20 PM
#51
Posted 19 August 2012 - 02:27 PM
#52
Posted 19 August 2012 - 02:29 PM
#54
Posted 19 August 2012 - 04:50 PM
Propnut, on 19 August 2012 - 02:29 PM, said:
I found it very simple actually. the hat was a pain but the whole thing was pretty fun. now I feel like a jerk though haha
#56
Posted 19 August 2012 - 11:56 PM
If i was in your place tough i would use those pedals to control the turning of the mech (legs) and keep the torso rotation and all that on the joystick and the trottle on my left hand (thats just me its your build you do it your way)
#57
Posted 20 August 2012 - 05:08 AM
Propnut, on 19 August 2012 - 12:20 PM, said:
Update:
These arrived today, they will be the devices that, when mated to the Teensy++2.0, will provide control of my battlemech.
Glad you plan on rewiring the HOTAS, great sticks at the time but they had some issues with the Pots and chip (there was a 3rd party rework to clean up all the spiking from the pots at the time).
I'll be watching the thread for status.
#58
Posted 20 August 2012 - 05:19 AM
#59
Posted 20 August 2012 - 05:28 AM
God Mech, on 20 August 2012 - 05:19 AM, said:
I removed the electronic board from the throttle and wired everything direct. I did test the pots last night and they seemed to be functioning perfectly. I have a suspicion that the issues that these controllers had (stock) was, as you alluded to, were the fault of the electonic hardware rather than the pots themselves.
Romulus Stahl, on 20 August 2012 - 05:08 AM, said:
I'll be watching the thread for status.
Edited by Propnut, 20 August 2012 - 05:34 AM.
#60
Posted 20 August 2012 - 05:47 AM
How much would it cost?
(Parts+labor+shipping)
Just curious.....
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