Maps Vs Random Generation. What say you?
#1
Posted 01 November 2011 - 01:20 PM
#2
Posted 01 November 2011 - 01:25 PM
#3
Posted 01 November 2011 - 01:25 PM
#4
Posted 01 November 2011 - 01:34 PM
#5
Posted 01 November 2011 - 01:57 PM
#6
Posted 01 November 2011 - 02:00 PM
#7
Posted 01 November 2011 - 02:04 PM
#8
Posted 01 November 2011 - 02:05 PM
#9
Posted 01 November 2011 - 02:12 PM
Ranked and tournament matches should be on premade, equivalent maps.
#10
Posted 01 November 2011 - 02:13 PM
#11
Posted 01 November 2011 - 02:14 PM
I'm hoping the maps will be similar but bigger.
#12
Posted 01 November 2011 - 02:30 PM
The point of learning pre-made maps to an extent that they're no longer challenging is a good one though. I suppose our only solution is a regular influx of new maps. Darn it.
In all seriousness though. Map making is no joke. There's a reason why it takes such a big chunk of development time to get a good set of maps done for a game's release. Random generation just isn't there yet to be able to pull it off.
#13
Posted 01 November 2011 - 02:42 PM
In conquest battles, I hope that the maps are big enough so that the attacker and defenders could choose where they want to place their mechs.
#14
Posted 01 November 2011 - 02:43 PM
#15
Posted 01 November 2011 - 02:51 PM
#16
Posted 01 November 2011 - 02:53 PM
#18
Posted 01 November 2011 - 03:14 PM
#19
Posted 01 November 2011 - 03:25 PM
-----Red Dox
#20
Posted 01 November 2011 - 03:58 PM
They are already on record for not supporting a mod community. Community created maps are out for the foreseeable future. Besides map packs in the form of DLC could be a revenue generator for the Dev team.
IMHO, MWO should have maps ranging in size from 2048x2048 meters to 8192x8192 meters. The smaller maps could be for arena style matches while the large maps could be for competitive league play allowing tactical manuevers.
We will see ... stay tuned.
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