TrackIR Support
#41
Posted 22 December 2011 - 10:50 PM
#42
Posted 10 January 2012 - 01:27 PM
Please give us TrackIR support for a million percent more realistic sim feel!
#43
Posted 11 January 2012 - 01:33 PM
Nothing worse than playing a sim, and noticing I'm bobbing and tilting my head constantly to no avail. I have to laugh at myself, and then I cry a little because I know why I do it.
#44
Posted 14 January 2012 - 02:10 PM
Pleeeeeaaaaasssseeeeee!!!!! Trackir in this game would be a dream come true.
#45
Posted 16 January 2012 - 07:30 AM
#46
Posted 16 January 2012 - 08:27 AM
http://www.vuzix.com...ucts_vr920.html
and these
http://gajitz.com/au...g-virtual-hand/
Edited by KingCobra, 16 January 2012 - 08:40 AM.
#47
Posted 16 January 2012 - 05:00 PM
Aegis Kleais™, on 16 January 2012 - 11:24 AM, said:
And this is important ... why? Prices can always be dropped. The technology around kinect in still evolving and getting better. No need to limit the game to a technology that uses points of reference like TrackIR.
#48
Posted 16 January 2012 - 10:19 PM
Aegis Kleais™, on 16 January 2012 - 06:52 PM, said:
Considering that price was your only stated objection, I presented a counterpoint. Perhaps if you presented a more intelligent objection, then perhaps I could have given you more.
Quote
Of course there is no support for games yet. Pricing and release date has only just been made avaialble. It hasn't even officially been released to market. Hopefully MWO will have support which will keep the TrackIR and Kinect crowd happy. As I said ... there is no need to limit the game to TrackIR ... especially when Kinect is an up and coming technology.
On a side note, try and be a little less patronising/insulting in your posts. People might get the wrong idea about you.
#49
Posted 31 January 2012 - 01:29 AM
#50
Posted 31 January 2012 - 06:04 AM
It would only make, oh, say... A NIGHT AND DAY DIFFERENCE!!!
How immersive it would be to move your head in reality and have it moved in the cockpit virtually!
#51
Posted 31 January 2012 - 06:18 AM
#52
Posted 31 January 2012 - 08:03 AM
#53
Posted 31 January 2012 - 09:12 AM
#54
Posted 31 January 2012 - 05:42 PM
#55
Posted 03 February 2012 - 03:30 PM
#56
Posted 06 February 2012 - 05:19 AM
#57
Posted 14 February 2012 - 01:14 AM
Yes! For the love of all that is true, just, and HOTAS'y
#58
Posted 14 February 2012 - 11:23 AM
#59
Posted 14 February 2012 - 12:02 PM
If you want to look out the right window, i would turn my head to the right. If i was in a mech, i would see out the right window (or the side of my hunchbacks AC20). In my office i would see my bookself. Because the monitor doesn't move with my head. So does the headtracker exagerate your head movement so you move your head a little to the right, while keeping your eyes on the screen, and the image pans much farther to the right?
I'm curious what that would do to the aiming reticle(s), would it stay in the middle of the screen while you head panned, would it stay fixed to torso so you could "free look?"
Conceptually I like the idea a lot but i'm struggling with how it would work.
#60
Posted 14 February 2012 - 12:06 PM
SilentObserver, on 14 February 2012 - 12:02 PM, said:
If you want to look out the right window, i would turn my head to the right. If i was in a mech, i would see out the right window (or the side of my hunchbacks AC20). In my office i would see my bookself. Because the monitor doesn't move with my head. So does the headtracker exagerate your head movement so you move your head a little to the right, while keeping your eyes on the screen, and the image pans much farther to the right?
I'm curious what that would do to the aiming reticle(s), would it stay in the middle of the screen while you head panned, would it stay fixed to torso so you could "free look?"
Conceptually I like the idea a lot but i'm struggling with how it would work.
I don't have TrackIR but I understand its mechanics.
When you calibrate TrackIR and it asks you to look to the farthest right, you need to turn your head, but NOT so far as that you can't keep your eyes on the monitor. Don't strain yourself here, do so to what's comfortable.
The system reads the change in the orientation to the clip you wear and sees that as "The furthest possible tilt to show the far right of the in-game cockpit/view."
When you're in game, you always keep your eyes on the monitor and just turn your head. This allows your in-game POV to turn while you can keep an eye on the display to see what the in-game player sees in the new direction.
Previous games have a "Freelook" reticule system that could work with TrackIR, but it should not allow you to move your targets onto target faster than in a non freelook mode.
8 user(s) are reading this topic
0 members, 8 guests, 0 anonymous users