Rejarial Galatan, on 17 August 2012 - 12:23 AM, said:
<stands menacingly with a spiked club slowly twirling it> Reset...the...clock...back...a...year... are you out of YOUR MIND? You want a negative result in the player base? reset the clock back 1 year and watch just how angered the Clan enthusiasts get. We have waited, and this is no joke here, 18 YEARS for this, we are sick of waiting, we are DONE waiting. The invasion has begun in the periphery, and it is coming closer. It is high time, that we, the Enthusiasts for the Clans finally get our day. We have watched as you Innersphereoids, get game and expansion after game and expansion starting at MechWarrior 2 Mercenaries filled with your beloved IS. Our time is nigh upon us. Our patience grows thin. We do not by and large, demand the clock be set a year from now, or demand we get to start from Launch as Clans and fight with in our selves and make our approach in lock step with the invasion. No, we sit back, quietly waiting our turn in line, and folks like you keep trying to hit the reset button.
Rej, you're missing the bigger point. I have no issue with the clans. I'm not a clan hater. I like the clans and the clan equipment. But the bigger issue is whether or not the game is ready for the clans.
It basically comes down to this...
1. Delay the clan invasion by resetting the clock. Finish implimenting IS mechs/tech. Develop more than 3 maps and 1 gametype. Finish and balance all elements of the various XP trees. Develop and impliment role warfare. Develop and impliment community warfare. Then launch a real clan invasion that fits the timeline in a dynamic and interesting way.
OR
2. Force the clan invasion with the current timeline without proper testing, balancing, implimenting all of the clan tech/mechs. No community warfare (the dynamic and interesting part of the game). Fewer maps/gametypes (lowering replayability).
Forcing the clan invasion on the current timeline (just 7 months from now), would mean they would have to redirect all of their efforts to the clan stuff asap. This means less development time for finishing IS tech, less development for role/community warfare, less development for maps/gametypes.
It's not a IS vs Clan situation thats being argued here. I simply want them to have a complete and solid base game at, or near after launch. I then want a true, dynamic clan invasion. I don't want some hack rush job that simply mimics the gameplay of MW2, MW3, etc. Trust me, a half finished 'release' product will drive away far more players than delaying teh clan invasion.
You have beta access. You can clearly see what is finished and what isn't. You can clearly see what has been announced but still isn't implimented yet. You can follow how quickly stuff is being introduced. You can see how much time is needed yet to get things ready to go. In my opinion, launching the clan invasion on schedule with the current timeline would create a trainwreck that the game may very well not recover from.