How long do you think it'll take for the Clan Invasion to be introduced?
#21
Posted 16 August 2012 - 09:12 AM
Started by Faeron Wolf, Today, 02:07 AM
forever....plsplsplspls all the gods of the multiverse...let it take forever xD
nah srsly, i am sure even the OP easymode clanners will be cool in MWO...PGI can do it...
#22
Posted 16 August 2012 - 10:51 AM
Believe it or not, the clan invasion supposedly begins... in a matter of days.
Please click the Battle of Tukayyid and accept your fate, now.
Edited by M4NTiC0R3X, 16 August 2012 - 10:59 AM.
#23
Posted 16 August 2012 - 10:55 AM
#25
Posted 16 August 2012 - 11:33 AM
verybad, on 16 August 2012 - 10:55 AM, said:
I LoLed.
#27
Posted 16 August 2012 - 07:24 PM
Edited by Joseph Mallan, 16 August 2012 - 07:26 PM.
#28
Posted 16 August 2012 - 10:14 PM
A. Freeze the timeline upon open beta (or release)
or
B. Reset the clock back a year
If they continue on the current timeline (which when it started probably worked out with their schedule), the full clan invasion will start during open beta or immediately after release.
In all likelyhood, they aren't anywhere near ready for open beta at this point, and the community warfare isn't to be implemented until months after open beta.
They'd be bat-you-know-what crazy to attempt to finish what is currently on their plates and attempt to also implement the clans following the current timeline. We are talking 8 months from now and we are still sitting in closed beta phase with no announcements as to when open beta will be. And setting aside major things like announced mechs, additional maps, and community warfare just to shove clan mechs down our gullet would probably have a negative result in the playerbase.
#29
Posted 17 August 2012 - 12:23 AM
#30
Posted 17 August 2012 - 12:51 AM
We will probably have the Clans as an expansion.
#31
Posted 17 August 2012 - 12:57 AM
Tsunamisan, on 15 August 2012 - 07:52 PM, said:
#32
Posted 17 August 2012 - 01:16 AM
#33
Posted 17 August 2012 - 01:20 AM
Zoghak, on 17 August 2012 - 01:16 AM, said:
Dude, dude....DUDE... where do i start? Well, for one, this is August 3049 <game wise> And Kell has as of a few days ago, been taken by Clan Wolf. The main invasion of the Sphere begins in March, March 20, 3050, or 2013, which ever you like. They stated its a 1:1 real world-game world clock. 1 day Earth IRL is 1 Day BattleTech/MWO. They stated: they wish to remain as close to tabletop as they can. Oh, also, you do know, that, over half, HALF of this franchises player base is a Clanner? Want to crash the game financially? Run us off because you do not want the Clans.
#34
Posted 17 August 2012 - 01:30 AM
Rejarial Galatan, on 17 August 2012 - 01:20 AM, said:
but you have to consider how much work it will take to implement them properly (balance wise, dozens of new mech models, new equipment etc). oh and are you aware of the current state of the game at all?
Edited by Zoghak, 17 August 2012 - 01:32 AM.
#35
Posted 17 August 2012 - 01:32 AM
Edited by Iron Harlequin, 17 August 2012 - 01:32 AM.
#36
Posted 17 August 2012 - 02:42 AM
#37
Posted 17 August 2012 - 07:18 AM
Rejarial Galatan, on 17 August 2012 - 12:23 AM, said:
Rej, you're missing the bigger point. I have no issue with the clans. I'm not a clan hater. I like the clans and the clan equipment. But the bigger issue is whether or not the game is ready for the clans.
It basically comes down to this...
1. Delay the clan invasion by resetting the clock. Finish implimenting IS mechs/tech. Develop more than 3 maps and 1 gametype. Finish and balance all elements of the various XP trees. Develop and impliment role warfare. Develop and impliment community warfare. Then launch a real clan invasion that fits the timeline in a dynamic and interesting way.
OR
2. Force the clan invasion with the current timeline without proper testing, balancing, implimenting all of the clan tech/mechs. No community warfare (the dynamic and interesting part of the game). Fewer maps/gametypes (lowering replayability).
Forcing the clan invasion on the current timeline (just 7 months from now), would mean they would have to redirect all of their efforts to the clan stuff asap. This means less development time for finishing IS tech, less development for role/community warfare, less development for maps/gametypes.
It's not a IS vs Clan situation thats being argued here. I simply want them to have a complete and solid base game at, or near after launch. I then want a true, dynamic clan invasion. I don't want some hack rush job that simply mimics the gameplay of MW2, MW3, etc. Trust me, a half finished 'release' product will drive away far more players than delaying teh clan invasion.
You have beta access. You can clearly see what is finished and what isn't. You can clearly see what has been announced but still isn't implimented yet. You can follow how quickly stuff is being introduced. You can see how much time is needed yet to get things ready to go. In my opinion, launching the clan invasion on schedule with the current timeline would create a trainwreck that the game may very well not recover from.
#38
Posted 17 August 2012 - 07:41 AM
The other option is being able to play as Clanners in their final wave, making it start a bit earlier, for example March 3051 (let's say that they chose the ilKhan faster )
Edited by General Peron, 17 August 2012 - 07:43 AM.
#40
Posted 18 August 2012 - 01:43 AM
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