#21
Posted 01 February 2012 - 10:23 AM
#22
Posted 01 February 2012 - 10:23 AM
The character continues to advance as long as they keep doing their Role thing, but that expert Level 80 Scout can still have a bad day when piloting a different 'Mech type as he hasn't had time to get used to its abilities and make it his own yet.
What I'm wondering is ... will the "chassis-specific" XP be for just the one BattleMech (Locust serial number XAB-540982A only), or the whole type (all Locusts)?
#23
Posted 01 February 2012 - 10:24 AM
#24
Posted 01 February 2012 - 10:24 AM
Blackfang, on 01 February 2012 - 10:20 AM, said:
The only issue i see with that is, forking out the c-bills for repairs, ammo, upkeep and the like, which could make swapping between various mechs extremely expensive for the players C-bill bank balance.
We really have no idea how the economics are going to work, but I doubt having a mech sitting in a garage is going to cost you anything.
#25
Posted 01 February 2012 - 10:25 AM
#26
Posted 01 February 2012 - 10:26 AM
#27
Posted 01 February 2012 - 10:32 AM
#28
Posted 01 February 2012 - 10:33 AM
It appears that Contract Matches will have Bonus Bonuses.
#29
Posted 01 February 2012 - 10:33 AM
CPTAmerica, on 01 February 2012 - 10:23 AM, said:
My son, Grayson Death Carlyle, started with no 'Mech at all, then captured himself a Locust. Then he grabbed a Shadow Hawk, and later upgraded to a Marauder. He ended his career in a Victor. That was over many years in a long and illustrious career though. Some MechWarriors just inherit the family 'Mech and pilot that for their whole career if they're lucky.
#30
Posted 01 February 2012 - 10:34 AM
#31
Posted 01 February 2012 - 10:38 AM
#32
Posted 01 February 2012 - 10:42 AM
Commander Wednesday, feelin' Scout-ish on Thursday...
Also "Chasis loyalty?" Part of the charm of the original games was trying them all out -- Longbow love for sniping, feel like going to the races with a Flea the next.
Edited by GrimJim, 01 February 2012 - 10:46 AM.
#33
Posted 01 February 2012 - 10:44 AM
This does call back to the Battletech Universe where people spent nearly their entire lives in a specific 'Mech or weight class.
I'm excited about this!
GrimJim, on 01 February 2012 - 10:42 AM, said:
Commander Wednesday, feelin' Scout-ish on Thursday...
I don't think they're writing that off. You'll probably be able to do that but not get as much compared to someone who specializes; sort of a Jack of all trades master of none deal.
Edited by Atlas3060, 01 February 2012 - 10:45 AM.
#34
Posted 01 February 2012 - 10:44 AM
TheRulesLawyer, on 01 February 2012 - 10:16 AM, said:
"Each branch under the BattleMech's Tech Tree represents attributes that fall into the Role Categories described earlier on."
We can assume that we will have a limit to the number of points we can allocate to our avatar. Unless its unlimited, there'd be no point in leveling 30 separate mechs. Also with 3 trees in each mech, if you REALLY want all the points you can get in all three trees all youll need is 3 mechs. And thats only if its capped per mech.
What im wondering is if the Varient, or the Chasis is limited by role.
#35
Posted 01 February 2012 - 10:44 AM
GrimJim, on 01 February 2012 - 10:42 AM, said:
Commander Wednesday, feelin' Scout-ish on Thursday...
I don't think they'll be taking away your commander modules when you decide to want to earn some scout modules. Plus you could always create a separate pilot if you wanted I'm assuming.
#36
Posted 01 February 2012 - 10:47 AM
#37
Posted 01 February 2012 - 10:50 AM
The skills you take with you though.
#39
Posted 01 February 2012 - 10:59 AM
#40
Posted 01 February 2012 - 11:01 AM
CapperDeluxe, on 01 February 2012 - 10:38 AM, said:
Paul seems to have joined the "LOSE THE HANDS!" crowd, yet forgotten to give it a cape and laser sword. Worst mech redesign yet!!
Edited by Dihm, 01 February 2012 - 11:02 AM.
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