Mechwarrior Horse, on 08 September 2012 - 02:55 AM, said:
I was actually thinking along the same lines. Clans are meant to be socialist anyway, they mostly barter and warriors are just assigned what they need for their mech.
Not sure if honour would work as straight currency (e.g prestige points in say, panzer general) or just be a general level- if you are "exalted", you get access to better gear. If you are "unblooded" you get basic gear. If you become "dezgra" you'll get the castoffs.
Suppose you could work it like the ratings in elite,0 points was "harmless", going up through ranks to "elite", i.e precisely how many honour points you have really doesnt matter, just the general level with better stuff available at milestones.
I think this could also serve to enforce zellbrigen.
Steal a kill? thats - honour at the end of the match.
Gang up on one mech? -honour.
Defeat an atlas in a dasher? BIG honour.
Swat a jenner in a daishi? well, that not very impressive is it?
And so on. I have to admit that even after reading the jade falcon trilogy i'm not 100% sure how zell works. Is zell satisfied with unit vs unit bidding and solo duels are just a bonus? can't see how TAG and semiguided lrms/ arrow 4 fit in otherwise.
As a quick explanation, Zellbringen is one on one dueling. Highly ritualized by the Clans as a means to not waste warriors and machines in the same way the Inner Sphere does. Basically, you pick an opponent, challenge them, and stick to him or her until one of you goes down. Nobody helps you. You dont interfere with anyone else. Arrow IV and even LRM heavy fire support fits are both highly uncommon and frowned upon by the Clans, so supporting fire has little place in Clan style warfare... Now... This wont really work well Clan vs IS... Since the IS will mass their fire and start into one mech at a time. Hence, the numbers I offered, one star versus two lances should be about right firepower wise. Heck, thinking about it, I'd divide up inter-Clan and Clan vs Inner Sphere warfare a bit more. Clan style fighting and Trials would predominate the Clan players home space, while its more of an anything goes attitude vs. the Inner Sphere. For clarification, when it became clear that the IS would not follow zelbringen, the Clans mostly dispatched with it during the invasion when fighting most of the House troops.
That said, the idea behind the split currency would probably need to be more dynamic than C-bills, taking into account weight of you and your opponent, weather they are Clan or IS, and weather or not anyone else makes major contributions to downing them. Mistakes happen, and I'm not one for penalizing someone for some stray shots, but laying into another of your fellow Clansmens targets repeatedly should devalue that kill greatly, if it gives any Glory at all.
Edited by Davison, 08 September 2012 - 05:48 AM.


















