TG Xarbala, on 16 August 2012 - 01:27 PM, said:
The Wars of Reaving was CGL wiping off the insincere patina of romanticism off the Clans and showing them raw, desperate, and with their true colors flying. It's almost like the survivors of FASA got sick and tired of people treating the Clans like they're better than they actually are. They already have Davions for that nonsense, so it was a good move. And unlike the Jihad, all of the dirty Clanner politics made perfect sense as it unfolded.
That it was, as RNB has said in his Developer Interview for MW:O he though the Clans tech was a little much, and felt things like the Heavy Lasers were more of what they should have had from the start. High damage, but with the drawbacks of high heat, lower range and a glaring flaw in the weapon (the +1 to hit penalty).
However I disagree with the Jihad not making sense, but I can respect your viewpoint on it, and I don't want to derail the thread.
TG Xarbala, on 16 August 2012 - 01:47 PM, said:
CWiE inflicted the
Hellstar on us, the most boring `Mech to play as or against, and that's unforgivable.
Wolf-in-Exile and Clan Hell's Horses co-made it. It wasn't just Wolf-In-Exile.
Also the Hellstar was a product of its environment and its time. It was designed to be a hard hitting 'mech capable of operating away from supply lines for an extended period of time in order to effectively fight the Blakists.
Wolf-in-Exile and Clan Hell's Horses learned from the mistakes of a previous extended campaign that relied heavily on supply lines. Go figure.
Star Ace, on 16 August 2012 - 03:40 PM, said:
What I do not understand is how clan tech can be implemented without seriously unbalancing the game, because most powergamers won't adhere to any sort of honor code, Zellbrigen or otherwise. Some players only play to win, and will get whatever advantage they can to do so (the IS mentality with the Clan firepower). I cannot imagine most Clan opponents not ganging up on IS Mechs with superior Tech. It makes sense in the tabletop game, since things can be balanced, but in a game where a few members of the population care about power more than the lore, I wonder how will this finally play out.
Note that I am not saying clans are bad, or their 'Mechs "suck", whatever. I of course don't like their eugenics stuff, but I do like some of the Mechs. I just don't see people role-playing the clans; they will probably powerplay instead.
Hope the above doesn't come offensive, as I am sure some people in here would love to roleplay their favorite clan faction when finally available.
I like the Clans, but I do agree. Some (note: I said SOME) people who play them are more power gamers and just want more dakka, I have a feeling these same people are the ones who pilot a reviled variant of the K2 Catapult.
I really hope for some kind of balancing system in the future, so here is hoping they can do it and make it GOOD.