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Battle Of Prospector's Paradise Rp Signup Thread

Fiction

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#101 RogueSpear

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Posted 27 August 2012 - 10:55 AM

Or they shoot, and you just go whereever the hole is. Naval weapons cannot track a target less than 500 tonnes - I'm pretty sure that means that a red dot on the side of an aircraft carrier doesn't let it know anything other than 'Somewhere on this ship please'. Maybe 'Aim towards middle' but other than that...
You're overcomplicated the simple. Docking collars, airlocks, etc. Just go in those with a blow torch.

#102 Oni Storm

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Posted 27 August 2012 - 11:18 AM

View PostGammadin, on 27 August 2012 - 10:43 AM, said:

The NL-42 saw extensive action during the Star League era and the Sucession Wars. The most notable use of them in the modern era is the new "Lupas" series created by Blackwell Industries.

TRO-3057 revised, page 173


My apologies you are indeed right that it is mentioned to be exact though the craft changes significantly from the Sarna readout and still doesn't list the real date of it's introduction, even the revised has kept it as being introduced in 3053 though in the same description heading it states as follows.

"The NL-42 troop transport is the military equivalent of the S-7A Bus. Nicknamed the "Battle Taxi," the NL-42 is designed to deliver troops onto the hull of a target vessel, enabling them to board the target vessel regardless of its status. The first vessels of this class saw extensive action during the Star League era and the Succession Wars. Originally the transports carried standard troops, but recent models have been designed to carry power-armored troops as well."

The Revised stats keep the same armor and weapons as the Sarna entry but reduce the troops to 2 squads or 2 stars of power-armor.
Also of note in regards to the use of this craft via the cannon is that the S-7A bus it is designed upon isn't introduced til 2602, which to me would mean you are correct it was used during the Star league era just not quite in our time period, like a lot of the nice Star League toys I'm sure we'd all like to use.

Edited by Oni Storm, 27 August 2012 - 11:19 AM.


#103 G is for Gamma

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Posted 27 August 2012 - 11:25 AM

God this time period doesn't have anything.

#104 Oni Storm

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Posted 27 August 2012 - 11:40 AM

View PostGammadin, on 27 August 2012 - 11:25 AM, said:

God this time period doesn't have anything.

Over come and adapt. I have faith in you all :)

#105 guardian wolf

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Posted 28 August 2012 - 06:35 AM

View PostRogueSpear, on 27 August 2012 - 10:55 AM, said:

Or they shoot, and you just go whereever the hole is. Naval weapons cannot track a target less than 500 tonnes - I'm pretty sure that means that a red dot on the side of an aircraft carrier doesn't let it know anything other than 'Somewhere on this ship please'. Maybe 'Aim towards middle' but other than that...
You're overcomplicated the simple. Docking collars, airlocks, etc. Just go in those with a blow torch.

That is what the point is, basically this beacon says "'Somewhere on this ship please'. Maybe 'Aim towards middle". And the average warship has a large enough counter boarding force to keep those places practically killzones, with no where to take cover. That is the exact reason I said that we are not going for the hangar, as SOP is keep the hangar secure so you can launch fighters, which means that, we would be slaughtered trying to assault it.

#106 Listless Nomad

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Posted 28 August 2012 - 07:11 AM

Hi folks,

Time for the GM power hour.

I've decided that to keep things simple - the Battle Taxis shall be allowed. It's true there isn't much on sarna, but keep in mind this period is ancient history compared to when most of the lore was written, and was also the age of huge naval battles. There must have been some way for ships to initiate boarding actions - so the battle taxi or something similar seems to be the most plausible.

As for locator beacons, keep in mind this is space, and therefore huge. Radio waves from a beacon might take minutes to reach a friendly ship. Therefore, I figure locators can be used to attract friendly ASF, but naval warships will most likely ignore it unless they are quite close together. Besides, boarding actions would likely only take place on already damaged/crippled ships anyway. Attacking a fully functional warship with marines would be suicidal.

I'll leave it up to the marine commanders to decide how best to attack. Air locks can be kill zones and highly dangerous, but don't require bulky environmental suits. Holes in the hull allow easy, spontaneous access - but inner blast doors will be closed and patched to avoid atmosphere loss. In addition, breaching the patches would vent further atmosphere, shutting more blast doors - and severely hampering progress, as you now have to cut through each blast door.

I will allow venting of atmosphere only in compartments that might conceivably catch fire, and where personnel would be minimized - ie engine spaces and ammunition storage depots. I can't see shipbuilders allowing atmosphere evacuations in the level C cafeteria. (Besides it makes it too easy for captains to kill another RPer's entire team + half their crew).

Edited by Listless Nomad, 28 August 2012 - 07:17 AM.


#107 G is for Gamma

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Posted 28 August 2012 - 10:00 AM

All of that sounds reasonable.

#108 Oni Storm

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Posted 28 August 2012 - 10:19 AM

Hear Ye, Hear Ye.. The Great Gaming God has spoken. All hail his infinite wisdom and justice, that the die may roll your way. :)

Course now I'm going to have to find some way for cheating MekHQ into allowing me to put "Battle Taxis" onboard.. Stupid thing :P

Editor Note: I'm still going to lock Gam in the cafeteria though, not his characters, just him :P

Also Also Note: By the way Boss, which variant are you going to use of the Taxi? The one that delivers 2 squads or the one with 3 platoons? Inquiring minds I'm sure want to know. Looking at comparable Sarna info and troop dropships I'd suggest the 2 squad version considering the small craft is only 200 tons and a comparable Vampire class dropship that is almost 400 tons fits 3 platoons of jump infantry in tightly cramped conditions.

Edited by Oni Storm, 28 August 2012 - 10:35 AM.


#109 Thom Frankfurt

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Posted 28 August 2012 - 10:51 AM

I believe that all the space combat I've read in various BT novels boarding actions always took place on damaged/dead in the water ships. And the only exception was the LOKI guys on Teddy Kurita's jumpships in book three of the Warrior trilogy, and those were pretty much ******* attacks.

That's from what I remember.... I miss my BT books :)

#110 Listless Nomad

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Posted 28 August 2012 - 11:11 AM

You going to join us Thom?

#111 Vodkavaiator

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Posted 29 August 2012 - 03:11 AM

I daresay I am out until I return to greater land of Austria and regular internet.

It is hard enough to stay active in the current RPs.

Apologetically,
V

#112 ChaosGrinder

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Posted 29 August 2012 - 04:39 AM

Sry, for not posting yesterday B) I´ll do that later :D

#113 RogueSpear

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Posted 29 August 2012 - 04:58 AM

How long will you be away V?

So...what's the rules on me setting up http://en.wikipedia..../Flame_fougasse mines in every corridor to welcome all boarders with a wave of fiery death?

#114 ChaosGrinder

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Posted 29 August 2012 - 08:22 AM

not long, about 2 hours ? :>

#115 ChaosGrinder

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Posted 30 August 2012 - 08:34 AM

Double posting ftw, but i don´t care \o/

Here´s a list of names and ranks of the most important NPCs on my ship :

Jonathan Jackson ( Personal attaché of M.J. Jansen)

Bruce Richard Reynolds ( Commanding officer of the mechanics crew)

Clyde C. Barrow ( "Sergant of Arms" , Arsenal Officer)

Robert Lee ( Commanding Officer , tactical advisor )

#116 G is for Gamma

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Posted 31 August 2012 - 08:30 PM

I just want to say, everyones RP posts have been great (especially mine) but Sparks latest one is ace. (get it? Ace? cause their fighter pilots? Ha)

#117 Thom Frankfurt

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Posted 31 August 2012 - 08:40 PM

View PostListless Nomad, on 28 August 2012 - 11:11 AM, said:

You going to join us Thom?

I'm tempted.... very tempted. *shrugs* I have an idea for a space marine, (God, I love saying that.) A recently promoted sargent who fights boredom and contraband regs by brewing his own 'toilet wine' from bits of fruit from the mess hall... Though I'm fearful that any use of alcohol will cause GW to nuke my homemade still....

Oh yeah and great posts everyone!!!

#118 RogueSpear

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Posted 31 August 2012 - 08:46 PM

JOIN JOIN JOIN JOIN ETC ETC ETC

#119 G is for Gamma

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Posted 31 August 2012 - 08:49 PM

View PostRogueSpear, on 31 August 2012 - 08:46 PM, said:

JOIN JOIN JOIN JOIN ETC ETC ETC


#120 Sparks Murphey

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Posted 31 August 2012 - 08:51 PM

View PostThom Frankfurt, on 31 August 2012 - 08:40 PM, said:

I'm tempted.... very tempted. *shrugs* I have an idea for a space marine, (God, I love saying that.) A recently promoted sargent who fights boredom and contraband regs by brewing his own 'toilet wine' from bits of fruit from the mess hall... Though I'm fearful that any use of alcohol will cause GW to nuke my homemade still....

Oh yeah and great posts everyone!!!

Though, if you're on the Taurian side, it'd be legitimate fire...to bad the Taurians have enough marines. I've got a battalion of marines attached to the Voidwalker that I'm not expecting to play much - two companies of marines, plus their transport vehicles loaded in a Vulture class assault dropship. You could replace them, if you wanted - together, we could keep your still (and the WarShip as a whole) safe.

View PostGammadin, on 31 August 2012 - 08:30 PM, said:

I just want to say, everyones RP posts have been great (especially mine) but Sparks latest one is ace. (get it? Ace? cause their fighter pilots? Ha)

*Boom*boom*pish*
Three elephants fell off a cliff. Two hit the ground and the last one landed in a pool.





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