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Battle Of Prospector's Paradise Rp Signup Thread

Fiction

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#81 Sparks Murphey

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Posted 26 August 2012 - 05:56 AM

View PostChaosGrinder, on 26 August 2012 - 05:25 AM, said:

@ Sparks : Remember : Not every Carrier-commander in our days started as rowboadman :(
They all went to he arcademy, they all studied modern warfare. Not all of them has seen action live and in color :(

All of which I agree with. But before the navy gives you the keys to a ship of that size, they generally want to see that you've got some skills at command first. This comes either through full command of a row boat (ok, dropship, or as Rogue suggested, an Invader JumpShip) or working your way up through the chain-of-command of a large vessel. Usually, both. Unless your last name is Cameron, you don't usually get big command right away (and even then, everyone hates you for the nepotism and lack of experience)

Edited for less stuck-up know-it-all.

Edited by Sparks Murphey, 26 August 2012 - 02:07 PM.


#82 ChaosGrinder

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Posted 26 August 2012 - 07:02 AM

allright, de-assign me :(

If i´m instantly sh*tstormed like this ... see you :(

Edited by ChaosGrinder, 26 August 2012 - 10:35 AM.


#83 Sparks Murphey

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Posted 26 August 2012 - 02:06 PM

View PostChaosGrinder, on 26 August 2012 - 07:02 AM, said:

allright, de-assign me :)

If i´m instantly sh*tstormed like this ... see you :)

You're right, I'm sorry. :ph34r:

It was unfair of us to leap down your throat so savagely, especially over such a minor backstory detail. Please understand that (in my case at least) it was done because I think you're a genuinely promising role-player and want to see you achieve your best. But me sending late night posts grumbling about minor incongruities isn't the way to do that, and was a disservice to you.

#84 RogueSpear

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Posted 26 August 2012 - 02:25 PM

Sorry CG, I was only teasing and saying you should make yourself a bit older was all - other than that, it sounds great!

#85 RogueSpear

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Posted 26 August 2012 - 07:31 PM

Wee bit confused by Oni's post, who's talking to who?

#86 Oni Storm

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Posted 27 August 2012 - 03:53 AM

View PostRogueSpear, on 26 August 2012 - 07:31 PM, said:

Wee bit confused by Oni's post, who's talking to who?


1st entry Commodore Wolfe Striker (Ship's Captain and father of Adolf) to Admiral Robert Coontz

2nd entry Adolf Strike (his son and commander of Death Angel Squadron) to his wing, then to the fleet as a whole about the steak dinners and defeat of the Taurins.

clear things up for you? ;)

#87 Thom Frankfurt

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Posted 27 August 2012 - 04:03 AM

Comstar starts before the 1st SW, but just barely from what I recall... I'm sure they had cruder HPGs or those infamous 'black boxes/fax machines' by then, and if not then word would travel just as fast as a jumpship could carry it so, roughly (depending on start type) a week for 30 lightyears...

#88 guardian wolf

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Posted 27 August 2012 - 04:56 AM

I've been wondering, are there any unclaimed SLDF ships left? I would like to know because certain SLDF NANG Boarding tactics require maneuvers from the ship that needs to be fast, but have a larger gun on board, to breach the hull. Also my Marine Boarding party is going to be consisting of 1 tech/hacker, three specialists, and three riflemen. Specialists are, Demolitions, Heavy Weapons, and CQC. The only other way I see us getting on board is through is either the hangar (quite suicidal really), or having another ship go kamikaze, which wouldn't work. Or are there any ship commanders willing to focus fire one of their big guns onto a target so we can get in?

#89 Sparks Murphey

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Posted 27 August 2012 - 05:11 AM

My ASF guys could conceivably do it. Not sure how they'd go in Aerotech/Battlespace rules, but in-universe, I'd imagine you could get a couple of attack squadrons to focus fire on an area to cut through, then boarders go in. You'd need a lot of focus to lands the shots right, though, since you'd have to aim where the rest of the wing fired, not just at the ship in general like a warship would.

#90 ChaosGrinder

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Posted 27 August 2012 - 05:18 AM

That´s why i left the age field blank ;)

But i was like : Allright, you´re not going to pillage bars, you´re not overdoing it, and you char is pretty new to all of this, but has quite an understanding for tactics.

And you where like : F*ck you, your char´s mary sue, burn in **** !

That escalated quickly ...

#91 Vodkavaiator

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Posted 27 August 2012 - 05:34 AM

Traveling, will post when able.

#92 RogueSpear

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Posted 27 August 2012 - 05:46 AM

I was teasing CG - one of the generally agreed upon major signs for a Mary Sue is a very young female character in a role she'd normally be way too young for xD
So I thought I'd take the p*ss ;)

@Thom, Black Boxes were given to SLDF commanders in the Rim Worlds campaign from 2580, doesn't mention the Taurian campaign. Taurians certainly won't have access to them.

#93 ChaosGrinder

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Posted 27 August 2012 - 07:50 AM

So i left the age blank and said to myself : Allright miss, do NOT provoke the wrath of the elder gods ... >_>

Let´s leave it at : She looks at least younger than she is , ok ?

#94 Oni Storm

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Posted 27 August 2012 - 08:05 AM

View Postguardian wolf, on 27 August 2012 - 04:56 AM, said:

I've been wondering, are there any unclaimed SLDF ships left? I would like to know because certain SLDF NANG Boarding tactics require maneuvers from the ship that needs to be fast, but have a larger gun on board, to breach the hull. Also my Marine Boarding party is going to be consisting of 1 tech/hacker, three specialists, and three riflemen. Specialists are, Demolitions, Heavy Weapons, and CQC. The only other way I see us getting on board is through is either the hangar (quite suicidal really), or having another ship go kamikaze, which wouldn't work. Or are there any ship commanders willing to focus fire one of their big guns onto a target so we can get in?


My thinking was you guys used Zero-G suits with mag boots, Hand-held Laser Torches and for the super special forces Jump Packs, to get into position and cut your way through. I know that in a Mechwarrior campaign we did that. Especially with a single torch able to cut a 10 cm trough 1cm deep in a turn. I'd say that a military grade or industrial should easily double that. Working as a team I'd think marines could enter just about anywhere that way. As for the vile Taurians :) They're just going to crash into the ship anyway plant some C6 and go from there right? :)

Note: ultimately it's up to Nomad to decide, so example there might be small craft that are used to ferry you over lock into place and cut you an entry hole from inside the ship. Most logical thing I can think of as to how you'd deliver a squad or platoon of marines. Unfortunately there is no mention in the tech readouts of any such ships so I'd just look to sci-fi for an answer and either use something like "Clone Wars" or "Starship Troopers" or the craft from the "Aliens" movies. Note, most of those are going to deliver a squad or two at best. So either you have to decide on a bigger ship say like a small dedicated transport type. In which case if it were me I'd not allow it to carry more than a 30 man platoon and do anything but get you there. They'd be vulnerable and easy targets to fighters and possibly even anti-aircraft weapons but once in they lock and your platoon is inside in say 8 minutes flat for a full 30 man unit, taking in the time it takes the ship to cut the hole and everyone get through and into the ship. That way you get the good boarding scenes like when we all saw princess Leia's ship get boarded for the first time as a kid. :) The invaders fighting their way past a semi-prepared defense, and people falling on both sides in the hallway.

Edited by Oni Storm, 27 August 2012 - 08:23 AM.


#95 G is for Gamma

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Posted 27 August 2012 - 09:11 AM

View PostOni Storm, on 27 August 2012 - 08:05 AM, said:


My thinking was you guys used Zero-G suits with mag boots, Hand-held Laser Torches and for the super special forces Jump Packs, to get into position and cut your way through. I know that in a Mechwarrior campaign we did that. Especially with a single torch able to cut a 10 cm trough 1cm deep in a turn. I'd say that a military grade or industrial should easily double that. Working as a team I'd think marines could enter just about anywhere that way. As for the vile Taurians :) They're just going to crash into the ship anyway plant some C6 and go from there right? :)

Note: ultimately it's up to Nomad to decide, so example there might be small craft that are used to ferry you over lock into place and cut you an entry hole from inside the ship. Most logical thing I can think of as to how you'd deliver a squad or platoon of marines. Unfortunately there is no mention in the tech readouts of any such ships so I'd just look to sci-fi for an answer and either use something like "Clone Wars" or "Starship Troopers" or the craft from the "Aliens" movies. Note, most of those are going to deliver a squad or two at best. So either you have to decide on a bigger ship say like a small dedicated transport type. In which case if it were me I'd not allow it to carry more than a 30 man platoon and do anything but get you there. They'd be vulnerable and easy targets to fighters and possibly even anti-aircraft weapons but once in they lock and your platoon is inside in say 8 minutes flat for a full 30 man unit, taking in the time it takes the ship to cut the hole and everyone get through and into the ship. That way you get the good boarding scenes like when we all saw princess Leia's ship get boarded for the first time as a kid. :) The invaders fighting their way past a semi-prepared defense, and people falling on both sides in the hallway.



Well, my peoples where going to do it the battletech way. Load up the lads on Nl-42 "Battletaxis" and use magnets to latch onto the ship. Then blow the **** out of them.

#96 guardian wolf

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Posted 27 August 2012 - 10:25 AM

View PostOni Storm, on 27 August 2012 - 08:05 AM, said:

My thinking was you guys used Zero-G suits with mag boots, Hand-held Laser Torches and for the super special forces Jump Packs, to get into position and cut your way through. I know that in a Mechwarrior campaign we did that. Especially with a single torch able to cut a 10 cm trough 1cm deep in a turn. I'd say that a military grade or industrial should easily double that. Working as a team I'd think marines could enter just about anywhere that way. As for the vile Taurians :P They're just going to crash into the ship anyway plant some C6 and go from there right? :P

Note: ultimately it's up to Nomad to decide, so example there might be small craft that are used to ferry you over lock into place and cut you an entry hole from inside the ship. Most logical thing I can think of as to how you'd deliver a squad or platoon of marines. Unfortunately there is no mention in the tech readouts of any such ships so I'd just look to sci-fi for an answer and either use something like "Clone Wars" or "Starship Troopers" or the craft from the "Aliens" movies. Note, most of those are going to deliver a squad or two at best. So either you have to decide on a bigger ship say like a small dedicated transport type. In which case if it were me I'd not allow it to carry more than a 30 man platoon and do anything but get you there. They'd be vulnerable and easy targets to fighters and possibly even anti-aircraft weapons but once in they lock and your platoon is inside in say 8 minutes flat for a full 30 man unit, taking in the time it takes the ship to cut the hole and everyone get through and into the ship. That way you get the good boarding scenes like when we all saw princess Leia's ship get boarded for the first time as a kid. :) The invaders fighting their way past a semi-prepared defense, and people falling on both sides in the hallway.

What we use is a a sort of gunship, and armored NANG Suits, or spacesuits with magnetic boots, and armor. The gunship gets us into position, and from there we jump to the surface of the ship. Then using our magnetic boots to land and walk on the surface of the ship. We then will place a targeting beacon for a sizable strike and get clear. The reason we do this, 1. it causes personnel inside to be rocked and disoriented, and 2. to allow for a sizeable entry which is safer, as we can maneuver. Your idea has merit though, and we will carry a backup torch if a strike is not available. The most maneuvering options we have in space, is compressed air, jump packs are dangerous and prone to rupture, so John doesn't like them.

View PostSparks Murphey, on 27 August 2012 - 05:11 AM, said:

My ASF guys could conceivably do it. Not sure how they'd go in Aerotech/Battlespace rules, but in-universe, I'd imagine you could get a couple of attack squadrons to focus fire on an area to cut through, then boarders go in. You'd need a lot of focus to lands the shots right, though, since you'd have to aim where the rest of the wing fired, not just at the ship in general like a warship would.

While I like the ***** of it, unless you are armed with missiles that can target a specific point, not a good idea. The chances of hitting someone is really high.

#97 Oni Storm

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Posted 27 August 2012 - 10:28 AM

Well, my peoples where going to do it the battletech way. Load up the lads on Nl-42 "Battletaxis" and use magnets to latch onto the ship. Then blow the **** out of them.

Well that would be great and all if it were 3053, the year of their introduction. or if Nomad decides to let us use them.
http://www.sarna.net...2Battle_Taxi%22

I was just making suggestions considering there is no craft mentioned for our time period. Though I love the description given for how the "Taxi" breaches, which is similar to what I was picturing with my aforementioned post of sci-fi scenes. Personally I'd like to see a craft similar to this that was say half it's size delivering 1 platoon and would take up one small craft slot on the ships using it. No real weapons to speak of, maybe a few medium laser to the aft to prevent tailgaters. :)

the NL-42 uses its high speed to close with an enemy DropShip, JumpShip, or WarShip, matches the target's course and speed, deploys a pair of magnetic grapples, and then pulls itself alongside the target ship. The marines participating in the boarding action then use the ship's Tug Adapter to break into the target ship to take control. If the pilot of the Battle Taxi can't line up the adapter, the marines can use magnetic boots and grapples to cling to the target ship's hull while finding alternate access points.

Edited by Oni Storm, 27 August 2012 - 10:46 AM.


#98 RogueSpear

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Posted 27 August 2012 - 10:34 AM

I think the assumption is they blow the hull open before you arrive GW.
Also, big no to the 'Hi, Joe Bloggs the marine here, armed with a demo pack that has a better chance of going through several feet of ship armour than a Heavy Naval Particle Projectile Cannon' idea. Unless that's BT canon somewhere, anything that results in my brain hurting get's...pain. Lots of pain.

#99 G is for Gamma

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Posted 27 August 2012 - 10:43 AM

The NL-42 saw extensive action during the Star League era and the Sucession Wars. The most notable use of them in the modern era is the new "Lupas" series created by Blackwell Industries.

TRO-3057 revised, page 173

#100 guardian wolf

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Posted 27 August 2012 - 10:48 AM

View PostRogueSpear, on 27 August 2012 - 10:34 AM, said:

I think the assumption is they blow the hull open before you arrive GW.
Also, big no to the 'Hi, Joe Bloggs the marine here, armed with a demo pack that has a better chance of going through several feet of ship armour than a Heavy Naval Particle Projectile Cannon' idea. Unless that's BT canon somewhere, anything that results in my brain hurting get's...pain. Lots of pain.

That is what the targeting beacon is for, so we can give them a target for the HNPPC. We set the beacon, get clear, somebody shoots, and then we go inside. As for an explosive to do that, that would be a shiite ton of thermite, more than I am willing to risk.





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