ChargerIIC, on 01 November 2011 - 05:16 PM, said:
He was doing it wrong. Whole point of LAMs is being able to jump 3 times normal distance so you can go behind hard cover way out of his movement range when you loose initiative and when you win you park yourself directly behind the guy with your movement multiplier maxed out. Fragile, yes. But it's pretty hard to hit you when you're nothing but a vague blur in the rear-view.
But ya, I'd rather see time and effort not wasted on them. Priorities for adding extra stuff to the game (in order) ... artillery, vehicles, dropships (landed), aerospace/conventional fighters (planetside), space combat (fighters, dropships, jumpships, warships), then LAMs last.