

#41
Posted 02 February 2012 - 07:24 PM
Go back to the Somerset Military Academy, because no one can call themselves a true MechWarrior by opting for the cheating way out of a tough fight.
#42
Posted 02 February 2012 - 07:34 PM
If you have no armor on your legs (0.1 in MW:4 I think was min) and I notice this via a shot to the torso make your torso yellow but legs red, I'm definately going legs.
That said, if you put enough armor on your legs that they seem reasonably strong, I'm going to go where your armor is weaker.
#43
Posted 02 February 2012 - 07:51 PM
- Table Top had random chances to hit the legs during each round of game play.
- Most sims everyone here has ever played have pinpoint accurate targetting. A cone of direct fire weapons, if you will, concentrated on a single location on the pull of the trigger.
- Three sections could generally be hit if you aim center mass on the torso area, whereas a leg is a leg, so-to-speak, if aiming there.
- While a side torso in the table top game can generally hold the same amount of armour [front and back combined] as a leg can, the hit chances were again random.
The second thing I am in favour of would be a little icon riding over your head with a broken leg icon, and wording to the effect of... "StaggerCheck has killed 73% of his opponents by legging." I'd be such a social misfit after awhile, I'd need to change my ways.
#44
Posted 02 February 2012 - 08:55 PM
Tifalia, on 02 February 2012 - 07:24 PM, said:
Putting the emphasis on "walking" causes your argument to stumble over itself in the heat of things.
It's a game based on WALKING Mechs. If you hate legging, then either play a game that's not based on walking Mechs or play a game that doesn't break your character down into damagable bodypart sections. There are plenty of games that cause instantaneous death if you get shot in the tip of your finger with a high-powered rifle, unlike MechWarrior where getting shot in certain bodparts affects those specific bodyparts.
Edited by Prosperity Park, 02 February 2012 - 09:01 PM.
#45
Posted 02 February 2012 - 08:58 PM
I said it once and I will say it again, legging should be hard. Moving legs are not easy to hit. On top of that, there is nothing wrong. If some one makes it easy for you, take it. Hell, if you were boxing and your opponent kept lifting his arms up and exposing his rips, you punch him! Likewaise, if some one takes off *all* the armor off their legs, they deserve a wheel chair. or an electric chair. Either way I am happy.
#46
Posted 02 February 2012 - 09:00 PM
StaggerCheck, on 02 February 2012 - 07:51 PM, said:
Not if you were killing 25% more opponents than pilots killing 0% of their opponents by legging. Also, leggers seem to cluster into tiny a-hole teams, and it would become a cultural norm within your group. That being said, if there is a weakness, I'm gonna be an a-hole.
#47
Posted 02 February 2012 - 09:09 PM
i have high hopes that enviroment will help deter some of them but if they dont, its not gonna send me into a rage. the devs seem pretty well on top of concerns people have on the forums. I'm sure they are doing the best they can to balance alpha strikes, boats, legs, pit kills, and broken hula girl springs the best they can
#48
Posted 02 February 2012 - 09:16 PM
Tifalia, on 02 February 2012 - 07:24 PM, said:
Go back to the Somerset Military Academy, because no one can call themselves a true MechWarrior by opting for the cheating way out of a tough fight.
Sounds to me like you can't take the heat when the chips are down and they fire at your legs. How can you call yourself a true Mechwarrior if you can't adapt?
Would you have everyone automatically fire at the center torso like a bunch of rubes?
#49
Posted 02 February 2012 - 09:17 PM
#50
Posted 02 February 2012 - 09:38 PM
Ravn, on 02 February 2012 - 09:00 PM, said:
Not if you were killing 25% more opponents than pilots killing 0% of their opponents by legging. Also, leggers seem to cluster into tiny a-hole teams, and it would become a cultural norm within your group. That being said, if there is a weakness, I'm gonna be an a-hole.
OK, you've left me 2%. I'll take those in the form of lucky head shots and floating critical hits.

#51
Posted 03 February 2012 - 12:39 AM
Legging will always happen whether by accident or deliberate, so get used to it. Whether be it your legs are armored by papier mache while you shoehorn that large laser in or properly armor dem legs and squeeze less guns / gadgets on your mech.
/thread.
Edited by [EDMW]CSN, 03 February 2012 - 12:43 AM.
#52
Posted 03 February 2012 - 12:48 AM
Orzorn, on 02 February 2012 - 09:16 PM, said:
Those that leg all the time are the players who really demonstrate their poor combat skills.
Edited by Tifalia, 03 February 2012 - 12:48 AM.
#53
Posted 03 February 2012 - 01:24 AM
Tifalia, on 03 February 2012 - 12:48 AM, said:
Those that leg all the time are the players who really demonstrate their poor combat skills.
If you are piloting a large arse heavy or assault and refused to put a shred on armor on your legs, you deserved to be stomped by a light mech scout pilot who happened to hit your leg with a medium laser.
Hell I would laugh if MWO allowed Thunder mines for LRM. It would be hilarious watching Mechs that lose their feet to land mines because they refuse to armor it.

#54
Posted 03 February 2012 - 01:25 AM
#55
Posted 03 February 2012 - 01:51 AM
#56
Posted 03 February 2012 - 02:05 AM
I'd still like to see legging occur, but at a much more lenient rate (for the one being legged). Start off by slowing down movement on that leg the more it's damaged, then have it seize up occasionally (but repair itself eventually a la WoT?), and only after concerted effort on the part of the attacker will it ever be blown completely off, and effectively destroy the Mech.
#57
Posted 03 February 2012 - 02:12 AM
I figure it's a personal call. If we are both rocking up in Atlases, then I'm going to be an honerable warrior and just try to blow your smelly face clean off.
If I'm in something, anything, smaller, I'll take your legs out from under you.
Because you deserve death and I do not.
Edited by Mchawkeye, 03 February 2012 - 02:12 AM.
#58
Posted 03 February 2012 - 03:08 AM
- Destroy a leg, fall down.
- Destroy both legs.. still on the ground. definitely no legs.
- Up-Armour legs until they are still a viable target, just not at the expense of all other targets. Break BT canon to achieve this, since the people that had these mechs (in BT universe) would have done this. Whatever balance works in game is what it should be in canon, not the other way around. Juggle armour weights/percentages as required.
Also note that, ideally, destroying both legs shouldnt destroy the mech, just frak it the frak up. You should still have to explode its engine/ammo to blow it up. You will probably need to have some level of arm control so that the mech can still shoot/aim from on its on face. Party time. If they cant do this because of design/technological limitations, then w/e. Two legs = exploded is fine too.
TL;DR
UP ARMOUR THE LEGS.
#59
Posted 03 February 2012 - 03:32 AM
Here enters the armor balancing, were legs, although "leggable", are quite armored - if you don't like the prospect of being legged, armor your legs... sure, you'lll be cored faster, but that's life

#60
Posted 03 February 2012 - 04:17 AM
She's got legs, she knows how to use them.
She never begs, she knows how to choose them.
She's holdin' leg wonderin' how to feel them.
Would you get behind them if you could only find them?
She's my baby, she's my baby,
Yeah, it's alright. Leg, Away!
If it makes you unable to move, or move slower. That will be a priority.
Whats next a thread about cold starting, or even campers?
Edited by Omaha, 03 February 2012 - 04:36 AM.
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