

#61
Posted 03 February 2012 - 04:48 AM
That being said, hit boxes need to be tied to the visual representation of the leg and not just the general area, which is where alot of the issue with legging came from imo. Hitting a mechs legs should be viable but purposly targeting the legs of a moving mech should be harder than aiming at the huge box sittng on the rapidly moving legs.
#62
Posted 03 February 2012 - 05:00 AM
Once armor is removed and internals damaged to various levels the mech starts to lose speed and eventually when internals are compromised ( shot off or BTFU ) then you become stationary or jump jet around Or you can crawl.
As for shooting mechs in the legs or not that’s up to your personal preference.
1. Disabling or destroying a mech should yield the same experience points. Hence you removed the enemy threat from the map, job done.
2. Targeting a leg requires more skill than randomly shooting the main body and last but not least not forgotten is the ability to salvage said enemy mech, Do you want a pile of slag or a mech that needs one leg replaced before you can use it yourself or sell it?
There are several reasons to control your fire and bring down the enemy as efficiently and quickly as possible. Its all how you want to play it but I'll be more than happy when I have a drop ship full of my enemies mechs and salvage to run extended campaigns without having to pay out truck loads of C-bills on some backwater world for an extra Medium LASER or a ton of ammo. [/color]
Edited by Punisher_1, 03 February 2012 - 05:01 AM.
#63
Posted 03 February 2012 - 05:01 AM
#64
Posted 03 February 2012 - 05:15 AM
#65
Posted 03 February 2012 - 12:34 PM
#66
Posted 03 February 2012 - 12:42 PM
Perhaps that means weapons won't be instantaneously accurate, which sounds to me like the best way to ensure legging can remain a valid tactic without any further restrictions simply because it will be harder to hit the legs when you have to wait for your weapons to converge presumably by slowing down and not turning (which of course makes you a easier target to hit as well)
Edited by CapperDeluxe, 03 February 2012 - 12:43 PM.
#67
Posted 03 February 2012 - 01:04 PM
Personally, I don't have a problem with legging. I do have a problem with some of the game mechanics in the more recent iterations. (Sorry Paul, this challenge will be in your court.

I think the way Mech 4 did it was a cheap cop out. It fit more of an fps mindset which was on the rise at the time. I may be hoping for too much, but my hope is that this will be a Battletech sim, and not a straight up action game. Don't get me wrong, I know the devs will do what is necessary to make the game fun. I think they can do that and still treat damage modeling like that of a simulation.
As for legging, in Mech 3 the honor code was needed. In mech 4 the prevention of a 1 hit KO was another cop out.
Before that, legging was a valid tactic.
In MechWarrior 4 I made a few kills against a Daishi while piloting a Flea. The Daishi could not turn to engage and I was able to stay in the rear arc the whole time. When you are an assault mech pilot you need to aim for the legs to slow or stop a light mech before it can out maneuver you. This tactic appears in the fiction a lot and it worked in older MechWarrior games.
______________________________________________________________
So long story short, legging is a legitimate tactic. The community shouldn't condemn it until we know the game mechanics. Once we do, then tactics and honor codes can be adapted.
Edited: Because it didn't sound right, read to myself.
Edited by Clark, 03 February 2012 - 01:09 PM.
#68
Posted 03 February 2012 - 01:08 PM
#69
Posted 03 February 2012 - 01:19 PM

#70
Posted 03 February 2012 - 01:23 PM
#71
Posted 03 February 2012 - 01:46 PM
Demona, on 03 February 2012 - 01:23 PM, said:
Yes!
I don't see why people would dislike legging; 'Mech battles are a competition between gunners to quickly destroy their opponent's legs before their own are destroyed.
How more exciting could it get?
#72
Posted 03 February 2012 - 02:01 PM
LakeDaemon, on 06 January 2012 - 03:30 PM, said:
Conversely, if you take off all your leg armor then I have no sympathy for you if you are legged like a whining noob. People would be fools to not take advantage of that... especially honor-observing players whose sense of honor you are abusing.
Finally, like it or not Honor *is* a part of Battletech. Doesnt mean you have to get all bushido about it but MWO will be the most canon of any BT video game. People should be allowed to observe whatever degree of honor they want. If youre here only to frag and not get into any of the BT flavor then I feel sorry for you. Its not just a game system, its a universe as large or larger than Star Wars or Star Trek.
To the devs: The BT-based rules and the actual game mechanics should tow the line. You cant make it easy to leg, easy to boat and expect players to limit themselves and honor BT lore. People *will* use them and then everyone will have to in order to compete. If the implied rules are meant to simulate BT combat then please have the mechanics limit players to BT configs, tactics, and capabilities (as much as possible).
Above is my last post on the subject.
Of course it makes sense to leg like a fiend because legs are weak and earn easy kills plus we all have 100% converging fire with our boats. And now, MWO will have have real salvage so unless the devs make it harder to kill legs and/ or fixes the 100% converging fire then MWO will be nothing but a huge LEG FEST.
Im not against legging but I am against legging being so effiecient that is makes all other tactics obsolete. Imo, legging shouldnt lead to an easy kill and we shouldnt have boats. Plus It should be harder to hit a leg than to hit the body so it would make sense to aim for the body so more of your weapons hit within their circle of fire (as opposed to 100% convering zero error aiming in which case youd target legs and any other weak spots)
Edited by LakeDaemon, 03 February 2012 - 02:21 PM.
#73
Posted 03 February 2012 - 02:33 PM
#74
Posted 03 February 2012 - 03:52 PM
Chuckie, on 02 February 2012 - 06:50 PM, said:
Think the South thought it was "fair" when the north started to use the Gatling gun..?
I'm sure they did, it jammed constantly, weighed about as much as a regular cannon but had half the range and couldn't use grape shot, or pierce reinfored barricades.
I think the South thought Sherman's targeting of civilians was the real "unfair" thing.
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Probably not, but the Germans were the most Humane of all the waring parties, cared the most about the lives of their soldiers, and believed in the classical rules of war, which developed in Europe to limit damage to civilian lives and infrastructure. Hell the Germans wanted to ban dum-dum rounds and and shotguns because they lowered the survival rate of wounded soldiers.
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The Japanese had no problem targeting civilians, so no, I don't really think they did.
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What about the bobby traps in Nam..?
I.E.D.s in Iraq/Afghanistan..?
Cowardly, maybe, smart, probably, unfair? I've never heard anyone call I.E.D's "unfair".
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Key word is GAME. With giant robots no less...
#75
Posted 03 February 2012 - 04:04 PM
#76
Posted 03 February 2012 - 04:14 PM
Legging was probably easiest in MW3. In MW4 so long as you armored your legs reasonably, a torso kill was generally easier.
In terms of gameplay, I want them to be a viable target, the whole "legging is dishonorable" thing always struck me as a result of poor game balancing.
Depending on beta testing, legs should either be tougher or distribute damage to eachother. I don't think mechs without legs are viable units, and people probably wouldn't (by and large) enjoy playing from a legless mech. (I'm sure somebody will post to prove me wrong now)
It's a GAME first and formost, so legging has to be balanced but viable.
#77
Posted 03 February 2012 - 05:20 PM
#78
Posted 03 February 2012 - 05:36 PM
Seriously, though, my recollection on targeting legs in MW games was that the huge splash damage from PPCs and missiles in MW2 made legs an easy option, particularly against light 'mechs that were almost unhittable otherwise; it was also profitable because of the ridiculous "targetting sphere" hitboxes for the arms on most mechs, which forced you to basically blow off both arms and gut the entire torso to kill many designs. In MW3 I recall having to focus a lot on legs to get salvage playing the campaign; I didn't consider legs terribly easy to hit, but since disabling just one would give you a kill, it was a convenient option if you had point-accurate weapons like LLasers or if you were in close.
I echo the comment on weapon convergence - I don't think legs should be indestructible, but they shouldn't be so easy to hit with an Alpha strike or circle strafing with pulse lasers that it becomes a predominant tactic. I take kind of the same view as headshots - they should be in the game, and a valid target to go for, but they shouldn't be a sure bet to hit for easy kills. Taking off a leg should imobilize a mech, but not completely disable it; removing both should disable it, but not destroy it.
#79
Posted 03 February 2012 - 06:24 PM
#80
Posted 04 February 2012 - 01:21 AM
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