

#101
Posted 05 February 2012 - 02:54 PM
If your leg got blown off, you fell backwards (Now, we could do forwards or towards the side). You could then get back up slowly, and then move at about 1/3 speed both forward or backwards. If a hill was too steep, you could not go up it. If your other leg got blown off, then depending on how you fell, you'd still be able to fire in the directions your torso could twist to see (Left, Right, Up, and Down).
Sometimes in MPBT this came in handy. Especially if someone got cocky and approached a mech wrong, got into the crosshairs and then died for the mistake to a legged Catapult. Ah, the fun times.
Whether it is dishonorable, cowardly, or simply a valid tactic is not the real issue. HOW the game should handle it is. It should NEVER be like MW4 where if I take out both legs, you are automatically dead. That was the dumbest part of the whole game for me. Catapults and Marauders would never be used if this was the case.
#102
Posted 05 February 2012 - 04:31 PM
Yours sincerely & love leggers
#103
Posted 05 February 2012 - 04:41 PM
All I want to say is: anti-legging sentiment has nothing to do with honor, Zellbrigen, or the Clans. These three things are the most commonly referenced supporting reasons of the anti-legging camp. None of which make any sense in view of the lore, Clan values, or human logic.
If legging works, leg. Maybe taking a leg out shouldn't blow up a 'Mech. But if it does, do it. Maybe someone stripped all their leg armor assuming you wouldn't shoot their legs. Shoot their legs. Maybe your alpha strike missed, and hit a leg and turned it red. Makes more sense to keep shooting the leg. So shoot it.
No matter the mechanics, unless legs become invulnerable, legging will always have a place in every tactical, logical player's arsenal.
Edited by glory, 05 February 2012 - 04:48 PM.
#104
Posted 05 February 2012 - 04:53 PM
Gremlich Johns, on 02 February 2012 - 02:40 PM, said:
Indeed, Legging, at least in the CSJ server, is frowned upon. Just because it is easy to shoot legs, does not mean you should.
My point of view is that a legged mech can be repaired, a destroyed mech cannot. In MW:LL you get more points for destruction than you do for legging and only disabling a mech.
I really like this idea. I'll admit, I'm new to the whole Mechwarrior scene, so I'm not sure how the community feels about this issue.
#105
Posted 05 February 2012 - 06:39 PM
#106
Posted 05 February 2012 - 07:21 PM
Insta-kill legging is possibly the worst thing ever, (Specially if only one leg dropping to 0 to gives you a core breach) I personally haven't fallen victim to it to much to make me rage about it. I like a few of the ideas floating around to "Fix" legging, particularly the segmented leg slots. shooting a mech in the foot is not going to do the same thing as if you shot it in the knee.
Personally, my ideas to "Stop" legging is stop making armor tonnage caped for each mech (Probably a stupid idea but hear me out) Let me slather up my legs and joints with tonnage of armor sure it will make my little scouty mech a little slower, and the legs a little more vulnerable (kind of like walking around with Atlas legs on a Bushwhacker, witch is an extremely comical idea but i think everyone gets my point.) but with the extra tonnage you're gona have a bit more breathing room if someone decides they want you're legs gone.
Edited by Dras Black, 05 February 2012 - 07:25 PM.
#107
Posted 05 February 2012 - 07:22 PM
glory, on 05 February 2012 - 04:41 PM, said:
All I want to say is: anti-legging sentiment has nothing to do with honor, Zellbrigen, or the Clans. These three things are the most commonly referenced supporting reasons of the anti-legging camp. None of which make any sense in view of the lore, Clan values, or human logic.
If legging works, leg. Maybe taking a leg out shouldn't blow up a 'Mech. But if it does, do it. Maybe someone stripped all their leg armor assuming you wouldn't shoot their legs. Shoot their legs. Maybe your alpha strike missed, and hit a leg and turned it red. Makes more sense to keep shooting the leg. So shoot it.
No matter the mechanics, unless legs become invulnerable, legging will always have a place in every tactical, logical player's arsenal.
Well said trothkin, well said.
#108
Posted 06 February 2012 - 06:59 AM
#109
Posted 06 February 2012 - 07:07 AM
#110
Posted 06 February 2012 - 07:19 AM
#111
Posted 06 February 2012 - 07:29 AM

Find him, leg him, and strip him. Leave that mech wandering around limping and weaponless (team mates; do not shoot said mech), force him to suicide....
What?? Why ya's looking at me like that? What'd I say?
#113
Posted 06 February 2012 - 02:26 PM
PoisonWolf, on 06 February 2012 - 07:29 AM, said:

Find him, leg him, and strip him. Leave that mech wandering around limping and weaponless (team mates; do not shoot said mech), force him to suicide....
What?? Why ya's looking at me like that? What'd I say?
That reminds me of how this discourse predates even the 'battledroids' IP.

Oh no he didn't.

#114
Posted 21 February 2012 - 03:29 PM
#115
Posted 21 February 2012 - 03:37 PM
Kraktzor, on 21 February 2012 - 03:29 PM, said:
Yeah, I'm not a fan of the leg always getting blow off, but if it becomes "destroyed", you'll see the Mech hobbling around on it, using it like a locked crutch. This severely limits the mobility of the Mech, but since no weapons are located in the legs, you really haven't done anything to reduce that Mech's potency on the battlefield (aside from what the reduction in movement is doing).
If both legs are broken, the Mech is immobilized. I would be fine if with additional pummeling, the legs could break off, but at that point, I'd rather see the Mech fall over and be considered "destroyed" than to fight ala flamingo or to fall over and continue to shoot back like a cripple. People seem to have a wide range of what they want to see out of legging/destruction.
#116
Posted 21 February 2012 - 03:40 PM
OnLashoc, on 02 February 2012 - 03:49 PM, said:
We are simulating warfare and the enemy is only bound by his / her own limitations within the game as far as honor. Not everyone plays by the honor code. Again as with Forced 1st Person, and weapons restrictions, I feel we shouldn't be limiting the entire community because Person A, B, C, D does or doesn't like something. Those things should be a server side setting, and the player should have the CHOICE to play in that server with those settings whether MWO:Mercs allows Private servers, or host dedicated servers. Each server should fit a particular style or taste and everyone should be able to CHOOSE which type of server they play in, in my opinion.
Back to Legging per se, maybe you could have some sort of Honor mod that would detect how someone killed someone and would have an honor rating system for those that bind themselves to a higher standard of mecha ethics.
Other than that, if I kill you by legging it is no difference than me killing you by head shot, or CT, or RT, or DFA in my opinion. Matter of fact if I choose to leg you, you at least still have your weapons and mech to inflict as much damage as you can on me before you die so it actually evens out.
Legging = Fair and a viable tactic.
Well said! I remember a few planetary matches in BZ4 where the key tactic was leg and strip their best pilot, farm the rest, and spawn camp the stripped guy if he didn't suicide. Either way, you negate their ability to manuever as a cohesive unit with the added bonus of them being so mad they cannot string together a cogent sentence or strategy. Funny thing is, those were Team Destruction matches.
#117
Posted 21 February 2012 - 03:55 PM
#118
Posted 21 February 2012 - 04:12 PM
#119
Posted 21 February 2012 - 04:15 PM
#120
Posted 21 February 2012 - 08:11 PM
yes yes it was.
and it was a viable tactic the mercs used alot.
easier to salvage a mech if its parts arnt scattered over a few miles.
as for how easy it is to leg, the smaller less armoured mechs will go down rather quickly, but there speed it what helps there. the inverse goes for the assult class.
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