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Yes, I went there : Legging



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#101 Gauss

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Posted 05 February 2012 - 02:54 PM

I would like to see a return to the MPBT:Solaris way of handling legging.

If your leg got blown off, you fell backwards (Now, we could do forwards or towards the side). You could then get back up slowly, and then move at about 1/3 speed both forward or backwards. If a hill was too steep, you could not go up it. If your other leg got blown off, then depending on how you fell, you'd still be able to fire in the directions your torso could twist to see (Left, Right, Up, and Down).

Sometimes in MPBT this came in handy. Especially if someone got cocky and approached a mech wrong, got into the crosshairs and then died for the mistake to a legged Catapult. Ah, the fun times.


Whether it is dishonorable, cowardly, or simply a valid tactic is not the real issue. HOW the game should handle it is. It should NEVER be like MW4 where if I take out both legs, you are automatically dead. That was the dumbest part of the whole game for me. Catapults and Marauders would never be used if this was the case.

#102 Xenois Shalashaska

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Posted 05 February 2012 - 04:31 PM

I love all the mechwarrior games. I think the more detail they place on Internal structual damage hit points & external armour points the better. So i mean to say just shooting a ankle doesn't effect the whole leg & armour damage should be segregated to different areas of the leg.

Yours sincerely & love leggers

#103 Glory in the Highest

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Posted 05 February 2012 - 04:41 PM

This is one of the most hotly contested questions of MechWarrior history. It always will be, because gamers always want to rage and blame instead of setting their egos aside and improving for the sake of excellence itself.

All I want to say is: anti-legging sentiment has nothing to do with honor, Zellbrigen, or the Clans. These three things are the most commonly referenced supporting reasons of the anti-legging camp. None of which make any sense in view of the lore, Clan values, or human logic.

If legging works, leg. Maybe taking a leg out shouldn't blow up a 'Mech. But if it does, do it. Maybe someone stripped all their leg armor assuming you wouldn't shoot their legs. Shoot their legs. Maybe your alpha strike missed, and hit a leg and turned it red. Makes more sense to keep shooting the leg. So shoot it.

No matter the mechanics, unless legs become invulnerable, legging will always have a place in every tactical, logical player's arsenal.

Edited by glory, 05 February 2012 - 04:48 PM.


#104 AudioHazard

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Posted 05 February 2012 - 04:53 PM

View PostGremlich Johns, on 02 February 2012 - 02:40 PM, said:

MW:LL and internal leg structure

Indeed, Legging, at least in the CSJ server, is frowned upon. Just because it is easy to shoot legs, does not mean you should.

My point of view is that a legged mech can be repaired, a destroyed mech cannot. In MW:LL you get more points for destruction than you do for legging and only disabling a mech.

I really like this idea. I'll admit, I'm new to the whole Mechwarrior scene, so I'm not sure how the community feels about this issue.

#105 sadamle

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Posted 05 February 2012 - 06:39 PM

Legging is valid. If you want to waste time and ammo shooting the legs of mechs, while avoiding any attempt to disable a mechs arms and torso where weapons are actually located, that's your problem. I think MWO will address this, rendering legging valid, but wasteful and ultimately suicidal attack option. Sure, you will disabled a legs mech, but it's still going to be unloading it's entire arsenal on your mech, you probably be so damaged by the time your done, you won't get very far for the next enemy encounter.

#106 Dras Black

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Posted 05 February 2012 - 07:21 PM

I'm gona weigh in on the hole legging debate. (Its not going to help much, but I'll give my opinion some voice)

Insta-kill legging is possibly the worst thing ever, (Specially if only one leg dropping to 0 to gives you a core breach) I personally haven't fallen victim to it to much to make me rage about it. I like a few of the ideas floating around to "Fix" legging, particularly the segmented leg slots. shooting a mech in the foot is not going to do the same thing as if you shot it in the knee.

Personally, my ideas to "Stop" legging is stop making armor tonnage caped for each mech (Probably a stupid idea but hear me out) Let me slather up my legs and joints with tonnage of armor sure it will make my little scouty mech a little slower, and the legs a little more vulnerable (kind of like walking around with Atlas legs on a Bushwhacker, witch is an extremely comical idea but i think everyone gets my point.) but with the extra tonnage you're gona have a bit more breathing room if someone decides they want you're legs gone.

Edited by Dras Black, 05 February 2012 - 07:25 PM.


#107 Jaroth Corbett

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Posted 05 February 2012 - 07:22 PM

View Postglory, on 05 February 2012 - 04:41 PM, said:

This is one of the most hotly contested questions of MechWarrior history. It always will be, because gamers always want to rage and blame instead of setting their egos aside and improving for the sake of excellence itself.

All I want to say is: anti-legging sentiment has nothing to do with honor, Zellbrigen, or the Clans. These three things are the most commonly referenced supporting reasons of the anti-legging camp. None of which make any sense in view of the lore, Clan values, or human logic.

If legging works, leg. Maybe taking a leg out shouldn't blow up a 'Mech. But if it does, do it. Maybe someone stripped all their leg armor assuming you wouldn't shoot their legs. Shoot their legs. Maybe your alpha strike missed, and hit a leg and turned it red. Makes more sense to keep shooting the leg. So shoot it.

No matter the mechanics, unless legs become invulnerable, legging will always have a place in every tactical, logical player's arsenal.


Well said trothkin, well said.

#108 Xenois Shalashaska

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Posted 06 February 2012 - 06:59 AM

I must admnit when i play mechwarrior living legends & i buy a Fafnir Variant with Improved Heavy gauss & i go up against a scout mech that basicly can run rings around me while avoiding those heavy beautifull gauss rifles, then yes i will decide to cleanly blow off one leg of that little roach. It all comes down to tactics in the end

#109 eXecute

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Posted 06 February 2012 - 07:07 AM

in MWLL I remember the first time I got legged, I was running fast (MASC) and got shot, leg went away and my mech (Uller) was sent rolling (yes flips, and rolls) for about 8 rolls til it stop on my hud (getting stuck and cant get out for about 4 mins til the mech disappear) which was fun and some what realistic.

#110 Kat PooZilla

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Posted 06 February 2012 - 07:19 AM

Its warfare and how each pilot conducts himself is self governed, My self I am not a legger but if you are hit there I feel that the damage inflicted is not to be wasted so if the chance for another shot at a inadvertantly damaged leg arises I will take it. I respect that fact that the pilots I am up against are quality pilots and I should not needlessly expose my self to extra damage because I won't shoot a damaged leg. My first priority is to my self and my mech then my team not to get destryoyed, So then I become the dreaded Sumbich legger. We are in armed conflict and its you not me that must be destroyed. Protect your legs and fight well. And how it gets done is how it gets done. Deal with it. Next topic is boaters I am sure. Then the dread camper hahahah Its always something.

#111 xxREVxx

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Posted 06 February 2012 - 07:29 AM

Here it is, it's kind of like boxing..."keep 'em up". Somone legs ya without saying something like (sry bout leg), does it again, or just blatantly legs ya....you know what to do :D
Find him, leg him, and strip him. Leave that mech wandering around limping and weaponless (team mates; do not shoot said mech), force him to suicide....
What?? Why ya's looking at me like that? What'd I say?

#112 Mattiator

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Posted 06 February 2012 - 12:07 PM

View PostElizander, on 04 February 2012 - 01:31 AM, said:


Windmills!

Posted Image


Posted Image

#113 h0UNd

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Posted 06 February 2012 - 02:26 PM

View PostPoisonWolf, on 06 February 2012 - 07:29 AM, said:

Here it is, it's kind of like boxing..."keep 'em up". Somone legs ya without saying something like (sry bout leg), does it again, or just blatantly legs ya....you know what to do :D
Find him, leg him, and strip him. Leave that mech wandering around limping and weaponless (team mates; do not shoot said mech), force him to suicide....
What?? Why ya's looking at me like that? What'd I say?


That reminds me of how this discourse predates even the 'battledroids' IP.

Posted Image

Oh no he didn't. :unsure:

#114 Kraktzor

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Posted 21 February 2012 - 03:29 PM

Overall I think the issue isn't simply shooting the legs, its if (like in MW3) taking out a leg instantly kills you. Losing a leg should NOT instantly kill you. Inconvenience, yes, kill no. A battle mech is easily capable of continuing to fight without a leg, in TT they could still shoot while lying down even.... (not sure how that could coded into the game though...)

#115 Aegis Kleais

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Posted 21 February 2012 - 03:37 PM

View PostKraktzor, on 21 February 2012 - 03:29 PM, said:

Overall I think the issue isn't simply shooting the legs, its if (like in MW3) taking out a leg instantly kills you. Losing a leg should NOT instantly kill you. Inconvenience, yes, kill no. A battle mech is easily capable of continuing to fight without a leg, in TT they could still shoot while lying down even.... (not sure how that could coded into the game though...)

Yeah, I'm not a fan of the leg always getting blow off, but if it becomes "destroyed", you'll see the Mech hobbling around on it, using it like a locked crutch. This severely limits the mobility of the Mech, but since no weapons are located in the legs, you really haven't done anything to reduce that Mech's potency on the battlefield (aside from what the reduction in movement is doing).

If both legs are broken, the Mech is immobilized. I would be fine if with additional pummeling, the legs could break off, but at that point, I'd rather see the Mech fall over and be considered "destroyed" than to fight ala flamingo or to fall over and continue to shoot back like a cripple. People seem to have a wide range of what they want to see out of legging/destruction.

#116 Insidious Johnson

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Posted 21 February 2012 - 03:40 PM

View PostOnLashoc, on 02 February 2012 - 03:49 PM, said:

If it is a part of the mech, and it can cause you suffering and ultimately mech death, it is meant to be shot.

We are simulating warfare and the enemy is only bound by his / her own limitations within the game as far as honor. Not everyone plays by the honor code. Again as with Forced 1st Person, and weapons restrictions, I feel we shouldn't be limiting the entire community because Person A, B, C, D does or doesn't like something. Those things should be a server side setting, and the player should have the CHOICE to play in that server with those settings whether MWO:Mercs allows Private servers, or host dedicated servers. Each server should fit a particular style or taste and everyone should be able to CHOOSE which type of server they play in, in my opinion.

Back to Legging per se, maybe you could have some sort of Honor mod that would detect how someone killed someone and would have an honor rating system for those that bind themselves to a higher standard of mecha ethics.

Other than that, if I kill you by legging it is no difference than me killing you by head shot, or CT, or RT, or DFA in my opinion. Matter of fact if I choose to leg you, you at least still have your weapons and mech to inflict as much damage as you can on me before you die so it actually evens out.

Legging = Fair and a viable tactic.


Well said! I remember a few planetary matches in BZ4 where the key tactic was leg and strip their best pilot, farm the rest, and spawn camp the stripped guy if he didn't suicide. Either way, you negate their ability to manuever as a cohesive unit with the added bonus of them being so mad they cannot string together a cogent sentence or strategy. Funny thing is, those were Team Destruction matches.

#117 DaBlackhawk

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Posted 21 February 2012 - 03:55 PM

i look at leging point at this yes tactfuly if you hit a light mech in the leg it slow down alot and then you can kill it fast if its buddy arnt around good tactic but hard to do. heavy and assults i find it frutless to do becouse there slow anyways and eazyer to take out the torso anyways and there carrying more guns to bear then any light or medums. when it comes to medums it depends on the unit it self. mw4 did a good job on legs being destoryed but should slow down the unit by 50% just like battletech it was a bich when you leg is gone but its doable and have all extra damage go to the torso good idea in my personal fealing i have played all diffrent mechwarrior game for the first to mw4 merch and all the mech comanders and the x box verson wich i hate and then the two battletech game called falcons inseraction or something like that played both of them when my dad got them when i was 7 or 8 somewere around there now that was true battletech game if ever i saw one and nothing will ever come close to that agion

#118 Vernius Ix

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Posted 21 February 2012 - 04:12 PM

I am going to leg every **** I see!

#119 Cold3y3s

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Posted 21 February 2012 - 04:15 PM

I dislike the Idea of dying if my leg gets blown off, but slower speed makes sense if you lose one. If I want to run away from a larger mech, I'm removing that mech's knee. If you don't want legged then run a quad.

#120 Tatius Pryde

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Posted 21 February 2012 - 08:11 PM

was legging in the table top rules.

yes yes it was.

and it was a viable tactic the mercs used alot.

easier to salvage a mech if its parts arnt scattered over a few miles.

as for how easy it is to leg, the smaller less armoured mechs will go down rather quickly, but there speed it what helps there. the inverse goes for the assult class.





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