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Yes, I went there : Legging



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#281 Trede

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Posted 22 March 2012 - 10:22 PM

So...about this clan honor...you DO realize that in every bit of MW/BT lore, the clans were surgically precise? They would fuse a 'Mech's leg actuators, knock them on their face, and move on. Their honor was more based on 1v1 (or similarly even) combat...or even taking your enemies on two at a time. If anything, clanners should be the first ones to leg an enemy 'Mech...and lose clan "honor" if they miss or expend too much ammunition doing it.

#282 Scar

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Posted 22 March 2012 - 10:47 PM

just give to legs the twice of armor *SOLVED* :(

#283 Name140704

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Posted 22 March 2012 - 10:49 PM

Posted Image

Leg, laugh, leave.

#284 ArchSight

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Posted 23 March 2012 - 02:14 PM

I know it's not within some people's minds that they can force people to not leg them by how they play the game but that shouldn't mean the legs should be protected from full dismemberment from the mech. If we do so it will cost us to lose the experience of what really happens when the mech gets that leg taken away. Being legged should be a special moment to prove what a battle mech can do without one of its legs.
For instance, proving that a battle mech can still kick your butt while it’s been supposedly “disabled” would be an epic moment. The criticism of battle mechs being useless on the battlefield when they get legged would be totally dumb founded.

I’ve heard that heat sinks are housed inside the mech legs. You may lose half your heat sinks when you have lost a leg. Half your heat sinks aren’t all of your heat sinks; you can still fire but you will also overheat more. When both legs are gone, I don’t think you should be able to fire without overheating completely to an irreversible shutdown or explosion.

Taking damage from the fall when your mech gets his leg taken out from under him is a great idea. Doing that would create a good game play balance in exchange for having your mech still being able to shoot at other mechs.

And yes, jump jets would be awesome; if they can keep you moving or self right you when your leg is gone.

All robots have a chance to self right themselves if they have some kind of lever like a arm or leg. I’ve seen it in robot wars where they have successfully self righted themselves with their hammer or flipper. I ones owned a game that allowed me to create RC robots that did that too. (I’ve lost it) Anyway, mechs could use their remaining leg to self right into a sitting position to bring their guns to bare. It’s even possible for the mech to turn around using a lean on back than leg side stepping over to drag it around. They could also turn around with the use of their arms.

It could all be simulated into the game and be balanced for game play, but it will take time to be created. I understand that game developers have a schedule to keep too and other parts of the game to concentrate on. Doing this would require a great deal of animation to show, more things to program, and test out for balance. So I guess we can all be happy with the crippled leg for awhile.

#285 Seabear

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Posted 24 March 2012 - 08:47 AM

I'm wondering just how effective targeting the legs of a fast moving mech is going to be if all facrors are included in the equation. With movement of shooter and target, weapon convergence and other things, it's not going to be as easy as some people make it sound. Now if the target is obligingly standing still, that is a different story. Shooting at the legs of a mech is a vaiable tactic, but taking off a leg should not automatically cause a mech to blow up. No logic there. If one starts making portions of a mech off limits , where does one draw the line? And how does one prevent damage that is not intentional? The whole mech is a target.

#286 Tiercel

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Posted 24 March 2012 - 12:41 PM

If its part of the enemy, likely to help the enemy, or in the way...Then its a target.
If people want to make personal codes of conduct for their avatars (oooh role play B) ) then cool, I'd rather avoid deliberate ****-pit shots.
Kill the machine not the pilot...Afterall one day they may be an ally.

Leg shots can be tricky to get, and should have a myriad of effects/loss of movement/knock-back ect..
What I would not want to see is the "legs gone" "BOOOOM" as you fall over and explode... I want to see mechs crawling around as their pilots try to fight, maybe get a lucky line of sight on some target..or failing that eject / wait till the end of the match.

After all a mech downed with a leg shot means more salvage for me.
Of course if a pilot has no honour, or is an arse...Then I say lets dance on his ****-pit and use him to decorate our mechs toes.

#287 Goldhawk

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Posted 12 April 2012 - 05:47 AM

This just came up and I was wondering if the mechs would be able to fight back after you would amputate a leg. This issue has been delt with in different ways through the different Mechwarrior titles.

Mechwarrior 2: 31st Century Combat: The mech just stands there looking at you and can still fire and jumpjet

Mechwarrior 2 Mercenaries: The Mech falls over, on face or back, and if the mech has jump jets, it can rise like a phoenix and fire some weapons at the enemy, before hitting the ground, doing extra damage to the remaining leg, then falling on the ground again.

Mechwarrior 3: The mech drags the leg like Gregory House sans cane.

Mechwarrior 4: The mech drags the leg and once damage on the other leg goes critical, the mech explodes

Mechassault: No damage to the leg, only damage to entire mech, entire mech limps like a tired boxer.

MW Online..... ??? What do YOU THINK?

#288 Catharsis

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Posted 12 April 2012 - 05:59 AM

Actually, as far as I can remember, in Mechwarrior 3 losing just one leg meant you died instantly. Which was very frustrating because it encourage players to ONLY make leg shots, as opposed to taking out weapons and such. It made the fights into PPC and AC20 fests.

I personally liked MW4's leg damage system, where "losing" a leg meant you were crippled and slowed to a half-crawl.

What would work great is if they had that effect for most leg "losses", but also knocked you down if you got a sort of a "critical hit" and the leg was actually blown off entirely (which would be rare).

#289 Snotling

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Posted 12 April 2012 - 06:07 AM

In MW4 leggin a 'Mech was aktually the fastest way to destroy it. It really got out of hand for a while. (10 Mechs running in circles around each other shooting at each others legs is just stupid^^. After a while there was a convention not to aim at the enemys legs, was just more fun that way.

I think the best way would be to be able continue fighting form a lying position. But i dont know how they can realize it. The next best way would be to count the mech as destroyed after it looses a leg, but make it kinda hard to do it, so people still primarily aim for the torso.

#290 CyberCrist

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Posted 12 April 2012 - 06:07 AM

I personally was a fan of the Mechwarrior Mercenaries style. You shoot a leg off, you should fall over. No gyro-stabilizer is going to account for the loss of stability.

#291 ASC

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Posted 12 April 2012 - 06:13 AM

Given that it has been stated that taking out both legs is a way of taking down mechs, i'd think that one leg down = limping/crippled leg.

As you seem to be able to manually decide where to put armour points whether legging is a good idea will depend on how the defending mech is set up; but of course some mechs will have lower limits on the amount of leg armour they can have.

#292 Adridos

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Posted 12 April 2012 - 06:19 AM

Well, if everyone turns out to be an energy boating legger, one easy trick will win you most of the battles. Put ALL the armor you can on your legs, maybe even add jetpack and laugh at them, while shredding them to pieces, or legging them. :P

#293 Victor Morson

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Posted 12 April 2012 - 06:23 AM

To limp or not to limp, that is the question.

To be honest, I'm good either way but I prefer limping. A lot of what fuels the anti-legging crowd isn't it actually being unfair, but the frustration of being thrown on your back and being left to rot. Limping leaves them still able to do something - a threat that can't be discounted. Plus it's still very strategically viable to leg people. So yeah. I'm voting for the MW4 system.

View PostAdridos, on 12 April 2012 - 06:19 AM, said:

Well, if everyone turns out to be an energy boating legger, one easy trick will win you most of the battles. Put ALL the armor you can on your legs, maybe even add jetpack and laugh at them, while shredding them to pieces, or legging them. :blink:


I'm a proud boating legger, so you've been warned. Have fun with your all-leg armor.*

* Hope that one of the other 11 guys in my group doesn't shoot you in the chest while you're laughing about countering my leg shots. :P

Edited by Victor Morson, 12 April 2012 - 06:25 AM.


#294 UnseenFury

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Posted 12 April 2012 - 06:23 AM

What are u guys talking about? I remember reading in recent Q&A that to kill an enemy Mech you have to destroy its cockpit, central torso or leg. So it's already decided. Hating you leggers or not.

#295 Lomack

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Posted 12 April 2012 - 06:28 AM

I believe PGI has stated that the ways to destroy another mech are. Destroy the Head, Torso or both legs.

I think I would have to go with, destroy one leg and mech becomes a fixed point weapons platform.

If there are mechanics for a mech to fall down and then stand back up, I would think that blowing off a mech's leg would require it to expend the time needed to stand up before it could start doing anything. While I realize it may be absurd to ask a mech to "stand up" with only one leg (while it is probably still being fired upon). The time expended would be to get to a position where you could even aim weapons that were torso mounted.

The only other option I see is to have the mech's maximum speed drop to a crawl, but some realism would be lost if you can't physically blow off the enemy's leg.

#296 Exilyth

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Posted 12 April 2012 - 06:34 AM

I think the previous games were notoriously lacking in waist high cover.

#297 Trogusaur

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Posted 12 April 2012 - 06:42 AM

This has already long been debated (and raged over) since opening of this website. This really belongs here: http://mwomercs.com/...__fromsearch__1

I always thought that if something is overused in a video game, it is obviously a broken game mechanic, and there should be a way to nerf the effects. I find it frustrating to no end when some alpha-boating poptart blows off my leg in a single shot, effectively condemning me to a quick, second-shot death, even with maxed leg armor.

Granted, the same effect can be achieved by a 2-shot CT hit, but the legs are a far easier alternative. Think about it: there are two of them, and the leg actuator in itself is undoubtedly the largest hitbox on the heavier 'mechs, not to mention the entire leg itself. Aiming for the CT is deceptively hard from long range. I fully expect a rage answer like: "It's only your fault for being legged, you're just a bad pilot then." IMO, this is bull. It has always been quite easy to leg-kill a 'mech, even with full armor.

Edited by Lord Trogus, 12 April 2012 - 10:29 AM.


#298 Farseli

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Posted 12 April 2012 - 06:43 AM

I mean, yeah, all we need is some partial cover so that if you don't want someone legging there are options! I've always been a fan of modular damage and component destruction so leg damage is fun to me.

#299 Ghost

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Posted 12 April 2012 - 07:04 AM

View PostLord Trogus, on 12 April 2012 - 06:42 AM, said:

This has already long been debated (and raged over) since opening of this website. This really belongs here: http://mwomercs.com/...__fromsearch__1


I concur. Merging this post with that one in 3, 2, 1...

#300 Victor Morson

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Posted 12 April 2012 - 07:39 AM

View PostLord Trogus, on 12 April 2012 - 06:42 AM, said:

Granted, the same effect can be achieved by a 2-shot CT hit, but the legs are far easier to hit. Think about it: there are two of them, and the leg actuator in itself is undoubtedly the largest hitbox on the heavier 'mechs, not to mention the entire leg itself.


No, they're not. This argument again. Sigh.. once more into the breach!
  • Legs move, CT doesn't.
  • Legs can be protected by waist high cover while returning fire, CT can't.
  • Destroying one leg doesn't kill the 'mech, destroying the CT does.
  • Legs have more armor than the rear torso, which can kill a 'mech fast, rendering the "any angle" argument moot.

View PostLord Trogus, on 12 April 2012 - 06:42 AM, said:



Aiming for the CT is deceptively hard from long range. I fully expect a rage answer like: "It's only your fault for being legged, you're just a bad pilot then." IMO, this is bull. It has always been quite easy to leg-kill a 'mech, even with full armor.


If you get legged all the time, you're a bad pilot. Also if you can't hit a CT at long range, good luck hitting a target that's moving on an already moving target.

An estimated 9 out of 10 people I've encountered that think legging is cheap prefer to stop their 'mech or reduced speed to 10% and then just stand and slug it out. If you want to keep your legs, don't give me an opening to hack them off.

EDIT: Am I the only person that's extremely pro legging and thinks it's entirely fair, but is also for the limping system to let legged targets have more mobility? I swear that's some kind of contradiction.

Edited by Victor Morson, 12 April 2012 - 07:43 AM.






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