

#281
Posted 22 March 2012 - 10:22 PM
#282
Posted 22 March 2012 - 10:47 PM

#283
Posted 22 March 2012 - 10:49 PM

Leg, laugh, leave.
#284
Posted 23 March 2012 - 02:14 PM
For instance, proving that a battle mech can still kick your butt while it’s been supposedly “disabled” would be an epic moment. The criticism of battle mechs being useless on the battlefield when they get legged would be totally dumb founded.
I’ve heard that heat sinks are housed inside the mech legs. You may lose half your heat sinks when you have lost a leg. Half your heat sinks aren’t all of your heat sinks; you can still fire but you will also overheat more. When both legs are gone, I don’t think you should be able to fire without overheating completely to an irreversible shutdown or explosion.
Taking damage from the fall when your mech gets his leg taken out from under him is a great idea. Doing that would create a good game play balance in exchange for having your mech still being able to shoot at other mechs.
And yes, jump jets would be awesome; if they can keep you moving or self right you when your leg is gone.
All robots have a chance to self right themselves if they have some kind of lever like a arm or leg. I’ve seen it in robot wars where they have successfully self righted themselves with their hammer or flipper. I ones owned a game that allowed me to create RC robots that did that too. (I’ve lost it) Anyway, mechs could use their remaining leg to self right into a sitting position to bring their guns to bare. It’s even possible for the mech to turn around using a lean on back than leg side stepping over to drag it around. They could also turn around with the use of their arms.
It could all be simulated into the game and be balanced for game play, but it will take time to be created. I understand that game developers have a schedule to keep too and other parts of the game to concentrate on. Doing this would require a great deal of animation to show, more things to program, and test out for balance. So I guess we can all be happy with the crippled leg for awhile.
#285
Posted 24 March 2012 - 08:47 AM
#286
Posted 24 March 2012 - 12:41 PM
If people want to make personal codes of conduct for their avatars (oooh role play

Kill the machine not the pilot...Afterall one day they may be an ally.
Leg shots can be tricky to get, and should have a myriad of effects/loss of movement/knock-back ect..
What I would not want to see is the "legs gone" "BOOOOM" as you fall over and explode... I want to see mechs crawling around as their pilots try to fight, maybe get a lucky line of sight on some target..or failing that eject / wait till the end of the match.
After all a mech downed with a leg shot means more salvage for me.
Of course if a pilot has no honour, or is an arse...Then I say lets dance on his ****-pit and use him to decorate our mechs toes.
#287
Posted 12 April 2012 - 05:47 AM
Mechwarrior 2: 31st Century Combat: The mech just stands there looking at you and can still fire and jumpjet
Mechwarrior 2 Mercenaries: The Mech falls over, on face or back, and if the mech has jump jets, it can rise like a phoenix and fire some weapons at the enemy, before hitting the ground, doing extra damage to the remaining leg, then falling on the ground again.
Mechwarrior 3: The mech drags the leg like Gregory House sans cane.
Mechwarrior 4: The mech drags the leg and once damage on the other leg goes critical, the mech explodes
Mechassault: No damage to the leg, only damage to entire mech, entire mech limps like a tired boxer.
MW Online..... ??? What do YOU THINK?
#288
Posted 12 April 2012 - 05:59 AM
I personally liked MW4's leg damage system, where "losing" a leg meant you were crippled and slowed to a half-crawl.
What would work great is if they had that effect for most leg "losses", but also knocked you down if you got a sort of a "critical hit" and the leg was actually blown off entirely (which would be rare).
#289
Posted 12 April 2012 - 06:07 AM
I think the best way would be to be able continue fighting form a lying position. But i dont know how they can realize it. The next best way would be to count the mech as destroyed after it looses a leg, but make it kinda hard to do it, so people still primarily aim for the torso.
#290
Posted 12 April 2012 - 06:07 AM
#291
Posted 12 April 2012 - 06:13 AM
As you seem to be able to manually decide where to put armour points whether legging is a good idea will depend on how the defending mech is set up; but of course some mechs will have lower limits on the amount of leg armour they can have.
#292
Posted 12 April 2012 - 06:19 AM

#293
Posted 12 April 2012 - 06:23 AM
To be honest, I'm good either way but I prefer limping. A lot of what fuels the anti-legging crowd isn't it actually being unfair, but the frustration of being thrown on your back and being left to rot. Limping leaves them still able to do something - a threat that can't be discounted. Plus it's still very strategically viable to leg people. So yeah. I'm voting for the MW4 system.
Adridos, on 12 April 2012 - 06:19 AM, said:

I'm a proud boating legger, so you've been warned. Have fun with your all-leg armor.*
* Hope that one of the other 11 guys in my group doesn't shoot you in the chest while you're laughing about countering my leg shots.

Edited by Victor Morson, 12 April 2012 - 06:25 AM.
#294
Posted 12 April 2012 - 06:23 AM
#295
Posted 12 April 2012 - 06:28 AM
I think I would have to go with, destroy one leg and mech becomes a fixed point weapons platform.
If there are mechanics for a mech to fall down and then stand back up, I would think that blowing off a mech's leg would require it to expend the time needed to stand up before it could start doing anything. While I realize it may be absurd to ask a mech to "stand up" with only one leg (while it is probably still being fired upon). The time expended would be to get to a position where you could even aim weapons that were torso mounted.
The only other option I see is to have the mech's maximum speed drop to a crawl, but some realism would be lost if you can't physically blow off the enemy's leg.
#296
Posted 12 April 2012 - 06:34 AM
#297
Posted 12 April 2012 - 06:42 AM
I always thought that if something is overused in a video game, it is obviously a broken game mechanic, and there should be a way to nerf the effects. I find it frustrating to no end when some alpha-boating poptart blows off my leg in a single shot, effectively condemning me to a quick, second-shot death, even with maxed leg armor.
Granted, the same effect can be achieved by a 2-shot CT hit, but the legs are a far easier alternative. Think about it: there are two of them, and the leg actuator in itself is undoubtedly the largest hitbox on the heavier 'mechs, not to mention the entire leg itself. Aiming for the CT is deceptively hard from long range. I fully expect a rage answer like: "It's only your fault for being legged, you're just a bad pilot then." IMO, this is bull. It has always been quite easy to leg-kill a 'mech, even with full armor.
Edited by Lord Trogus, 12 April 2012 - 10:29 AM.
#298
Posted 12 April 2012 - 06:43 AM
#299
Posted 12 April 2012 - 07:04 AM
Lord Trogus, on 12 April 2012 - 06:42 AM, said:
I concur. Merging this post with that one in 3, 2, 1...
#300
Posted 12 April 2012 - 07:39 AM
Lord Trogus, on 12 April 2012 - 06:42 AM, said:
No, they're not. This argument again. Sigh.. once more into the breach!
- Legs move, CT doesn't.
- Legs can be protected by waist high cover while returning fire, CT can't.
- Destroying one leg doesn't kill the 'mech, destroying the CT does.
- Legs have more armor than the rear torso, which can kill a 'mech fast, rendering the "any angle" argument moot.
Lord Trogus, on 12 April 2012 - 06:42 AM, said:
Aiming for the CT is deceptively hard from long range. I fully expect a rage answer like: "It's only your fault for being legged, you're just a bad pilot then." IMO, this is bull. It has always been quite easy to leg-kill a 'mech, even with full armor.
If you get legged all the time, you're a bad pilot. Also if you can't hit a CT at long range, good luck hitting a target that's moving on an already moving target.
An estimated 9 out of 10 people I've encountered that think legging is cheap prefer to stop their 'mech or reduced speed to 10% and then just stand and slug it out. If you want to keep your legs, don't give me an opening to hack them off.
EDIT: Am I the only person that's extremely pro legging and thinks it's entirely fair, but is also for the limping system to let legged targets have more mobility? I swear that's some kind of contradiction.
Edited by Victor Morson, 12 April 2012 - 07:43 AM.
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