Question about mouse control.
#1
Posted 19 August 2012 - 01:55 AM
Now recently i got accepted into the beta for World of Warplanes, installed it and then began flying a plane and then soon discovered flying the plane was some what horrible because the only way i could control it was to move this rediculous ball around the screen with a wire indicating the front of the air plane. I kept over steering and crashing, flying the plane was horrible and well aiming to shoot anything well.... lets just say i was laughing inside because i couldnt help but think the devs where taking some sort of drug to think anyone could hit anything at all with this rediculous control system.
Anyways i just finished watching the new Hunchback video and what did i see? The very same control system again being used to aim. o.O here i was thinking the people working for MWO had some sense but once again here i am wondering *** where they thinking? The coder that came up with this new control system needs to be shot. ITS HORRIBLE!
Now please tell me theres going to be an option to play with a NORMAL mouse and keyboard system that doesnt involve looking at a fricken ball and wire the entire time i play the game or i will be taking my money elsewhere.
#2
Posted 19 August 2012 - 01:58 AM
Edited by zer0imh, 19 August 2012 - 01:59 AM.
#3
Posted 19 August 2012 - 02:02 AM
#4
Posted 19 August 2012 - 02:12 AM
The ball you saw is just a "crosshair" of arms weapons.
#5
Posted 19 August 2012 - 02:18 AM
To add some detail: arms track / aim faster than the torso - the ball will always move faster than the torso reticle, but the torso reticle will catch up a fraction of a second later. The only instances where arm (ball) reticle will move pretty much independently is when the torso has reached either maximum rotation (on the y axis) or maximum decline / elevation (on the x axis) -- this way you can aim far to the side / higher / lower than the full range of motion your torso would give you otherwise =)
Edited by Kotsuno, 19 August 2012 - 02:24 AM.
#6
Posted 19 August 2012 - 02:41 AM
#7
Posted 19 August 2012 - 03:19 AM
Edited by Skabb, 19 August 2012 - 03:22 AM.
#8
Posted 19 August 2012 - 04:45 AM
#9
Posted 19 August 2012 - 05:49 PM
Fyi im not pissed and i'd appreciate it if you did not insinuate i was stupid. I was their playing Mechwarrior/Battletech at the beginning to, I was even there when they had the PODS in places like Intensity playing the crap out of the game and i used to giggle at the big fat guys who had mech badges all over their vests when i beat them.
#10
Posted 19 August 2012 - 05:56 PM
You are making a lot of assumptions on our control system that in truth are quite far from the truth. Please try to refrain from speculating on a video you watch. There a ton going on on screen and the "ball and wire" system you're looking at is a targeting system, not a navigation system.
#11
Posted 19 August 2012 - 06:15 PM
I haven't played World of Warplanes, but based on your description it sounds like Freelancer. Well don't judge a game, which is interactive, by a non-interactive video. This is NOT how reticle functions in MWO. The reason to have the ball and wire at all is because the arms can move faster than the torso. That is balanced against the fact that your arms are less armored to give the arms and torso different pros and cons when considering weapon placement. Since the team didn't want to do anything lame like limiting players to only firing torso weapons when they align with the arms or locking the arms, nullifying their advantages, they had to create a system to let the player know where each part of the mech was aiming. The result is the ball and wire.
First of all, your mouse has absolutely zero bearing on the direction you travel. You are not piloting by that "ball and wire" system, only aiming.
Secondly, in Freelancer the "ball" stays wherever you put it and your ship will "chase" it endlessly until you return it to the center to resume a straight course. In MWO if you swing the mouse out to the edge of the screen then stop, the crosshair (and your view, which is tied to it) will move toward the ball until they are aligned and then STOP. If you don't move your mouse the ball returns to the center of the screen, it does not stay where it is and keep you perpetually chasing it. Just think of it as your view "catching up" with the arms.
Lastly, you can fire your arm weapons at any point on the screen, you only need to "align" yourself for torso weapons.
Your proposed system of moving the cross hair to the edge of the screen to move to torso is terrible because it would require huge sweeping movements and lots of guesswork to aim your torso. This way you simply place the "ball" on target and wait for the crosshair to catch up. It's much more precise, natural, and easy to comprehend.
P.S. You have bigger problems then controls in a video game if you get pissed off over a line on your screen.
#12
Posted 19 August 2012 - 06:27 PM
#13
Posted 19 August 2012 - 08:36 PM
people need to ask themselves more questions before making needless threads
#14
Posted 20 August 2012 - 04:02 AM
#15
Posted 20 August 2012 - 05:48 AM
#16
Posted 20 August 2012 - 05:54 AM
Kybosh, on 20 August 2012 - 05:48 AM, said:
According to past polls, there seems to be a healthy mix of keyboard / mouse vs joystick users =)
#17
Posted 20 August 2012 - 05:57 AM
#18
Posted 20 August 2012 - 06:09 AM
#19
Posted 20 August 2012 - 06:13 AM
#20
Posted 20 August 2012 - 06:16 AM
And to judge by a Video how you would do in MWO is not that good. You would do very fine with Mouse/KB in MWO.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users