Brigand, on 21 March 2012 - 08:31 AM, said:
1. Go into battlefield with friend
2. Set up "move to" order within 5m of him
3. Receive same order from him
4. Move and gain reward
5. Repeat
Team? Screw these losers
Also, for maximising team experience gain, every member of a team should be a commander and set up as much orders through command console as they can during the round. Does that sound like exactly the end result you'd want?
When I first read about roles in WMO, I was very excited. But I still do not see, how devs will control role distribution among players and 'mechs. And how they will avoid mages with two-handers and towershields, if you understand what I mean.
I think a lot of you are talking as if you MUST play within your role or be under another players command.
I would be very surprised if that is the case or even if your teamed that your team must play in that way. I think what is being laid out is that a player can take on a role and make the best of that role when they want. When someone asks them to do so, a friend or guild member.
Where 2 commanders exist on a team. Won't it be as simple as the one with higher XP or the teams originally leader (the one inviting other players, could be a scout) designating which is the commander.
I think this is being looked at from a human point of view too much and due to the fact we have not yet seen the interface no one can really picture how much the software will handle things. It is safe to assume, they will not leave it 100% down to the community to put roles into effect and not everyone on a team will find there is enough mission objectives for the role to be shared. So they are just another shooter on the team.
That is how I picture it folks.