Hi, long time mechwarrior fan. (since MW2:mercs...the best one imo)
i have a few questions:
as the name implies, "ONLINE", will this will be a persistent universe with a political star map and planetery control? will there be resource control? (mech factories and mines and such). are the battles "instance matches" like MWLL and BF3? (i hope not), or will they be more real time with launching drop ships to enemy planets? will there even be drop ships for attackers? also will there be a single player campaign? (the Deshlar trailer)


Some general ?s
Started by Namwons, Feb 03 2012 01:01 PM
7 replies to this topic
#1
Posted 03 February 2012 - 01:01 PM
#2
Posted 03 February 2012 - 01:03 PM
welcome! My first dunking into the BattleTech universe was via MW2 as well 
The battles are in fact 'instance matches' with a lobby room. points you earn from the lobby room matches move your faction or corp forward in a risk-esque regional control map. No single player campaign at launch, in fact no PVE or even training missions at launch.
The devs have expressed that single-player or PVE content is something they'd like to do, but is down in their priority list.

The battles are in fact 'instance matches' with a lobby room. points you earn from the lobby room matches move your faction or corp forward in a risk-esque regional control map. No single player campaign at launch, in fact no PVE or even training missions at launch.
The devs have expressed that single-player or PVE content is something they'd like to do, but is down in their priority list.
#4
Posted 03 February 2012 - 01:04 PM
Read up on the Developer Blogs: http://mwomercs.com/...developer-blogs
Read up on the Developer Interviews: http://mwomercs.com/...oper-interviews
Read up on the FAQ: http://mwomercs.com/support#faq
That will answer your questions.
Edit: lol Scooped by Mason...
Read up on the Developer Interviews: http://mwomercs.com/...oper-interviews
Read up on the FAQ: http://mwomercs.com/support#faq
That will answer your questions.
Edit: lol Scooped by Mason...
Edited by Durant Carlyle, 03 February 2012 - 01:06 PM.
#5
Posted 03 February 2012 - 01:18 PM
thanx for the quick replies. ill be doing more reading on the site to catch up on info. kinda a shame that it will be instanced matches but i can still handle that.
i was hoping, or invisioning rather, that instead of instances, we could launch drop ships to attack neigboring planets and the defender would have time to respond, depending on how far out the drop ships are being launched from.
if the matches are instanced, what will be persistent?
i was hoping, or invisioning rather, that instead of instances, we could launch drop ships to attack neigboring planets and the defender would have time to respond, depending on how far out the drop ships are being launched from.
if the matches are instanced, what will be persistent?
#6
Posted 03 February 2012 - 03:50 PM
just READ and then you will know exactly as much as we do

#7
Posted 03 February 2012 - 04:43 PM
Namwons, on 03 February 2012 - 01:18 PM, said:
thanx for the quick replies. ill be doing more reading on the site to catch up on info. kinda a shame that it will be instanced matches but i can still handle that.
i was hoping, or invisioning rather, that instead of instances, we could launch drop ships to attack neigboring planets and the defender would have time to respond, depending on how far out the drop ships are being launched from.
if the matches are instanced, what will be persistent?
i was hoping, or invisioning rather, that instead of instances, we could launch drop ships to attack neigboring planets and the defender would have time to respond, depending on how far out the drop ships are being launched from.
if the matches are instanced, what will be persistent?
The universe will be persistent. It isn't just a FPS shooter where the matches mean nothing outside your own rankings. If you win, it helps your faction (House/Merc Corp, unless you are a Lone Wolf) in the fight to take over a world. If successful, your faction gains benefits. Right now we don't have details like how many battles to win over what period of time etc or what the benefits will be.
Hope that clears things up a bit. Highly recommend reading the Dev Blogs etc as they actually contain useful info and not just gibber-gabber about what they had for breakfast like a lot of other games dev blogs.
#8
Posted 03 February 2012 - 04:50 PM
These kinds of questions are exactly why I made this thread containing all known information released about the game in bullet-point form.

Edited by zverofaust, 03 February 2012 - 04:50 PM.
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