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Player Market System, similar to EVE-Online?


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#1 SnowWolf25

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Posted 21 August 2012 - 12:23 AM

Ok, I'm getting hung up on my project because i don't have accurate "Readings" On the in game player market, and i don't want to pull random figures out of my butt. So i want to ask, will a stock market ever be implemented in to MWO. Im asking this because im playing a "Fictional News broadcaster" And im trying to come up with precise figures for the market. Sort of the the dow jones, the S&P, etc.. The whole stock market thing..

Edited by SnowWolf25, 21 August 2012 - 12:26 AM.


#2 Douglas Reichel

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Posted 21 August 2012 - 12:30 AM

I'm assuming you're trying in the post to ask the question in the title.

In which case, no one knows, I think. All I can say is...

I certainly f****ing hope not. EVE's economy is a disaster. If something like that pops up in MWO, I'm not really sure what I'll do. Since it's supposed to be F2P, I'll probably still use it, but I'll likely never pay to play.

#3 SnowWolf25

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Posted 21 August 2012 - 12:41 AM

View PostDouglas Reichel, on 21 August 2012 - 12:30 AM, said:

I'm assuming you're trying in the post to ask the question in the title.

In which case, no one knows, I think. All I can say is...

I certainly f****ing hope not. EVE's economy is a disaster. If something like that pops up in MWO, I'm not really sure what I'll do. Since it's supposed to be F2P, I'll probably still use it, but I'll likely never pay to play.


Well, it would help (In my opinion) to get people more involved interactively, with the games economics, i know EVE's economy is a disaster. And frankly i agree, but it's not monitored from what i have witnessed. It does fluctuate a lot depending on who brings the goods in to what sector of space and space station, and some players will ask for a bogus price. But what IF the creators of MWO have a set allowance per unit of any particular item, say an ER-Large Laser being X amount of C-Bills but will never exceed the price set by the creators. This will keep the economy balanced, HOWEVER. If you have more of the same weapon that opens the option to ask for a little more then just one unit (ER Large Laser) as a single Item. But instead you pay more if you need maybe two, three, or even five of the same item. Then that opens the opportunity for the price to go up per capita (I hope I'm correct, if not. Feel free to correct me) so if i wanted 3 LRM20's the price would double if i wanted all 3, instead of just one. (So if an LRM20 was 15,000 C-bills as a single unit. If i wanted to buy all three it would come to 45,000 C-bills) Do you see what I'm trying to explain? I'm horrible at explaining things.

And it would effect the market, therefore the players will have the option to sell the weapons they don't want/need and allow them to put items back on the market and the price will remain the same. 15,000 for one, 45,000 for 3, and so on and so forth.

Edited by SnowWolf25, 21 August 2012 - 12:43 AM.


#4 Thorn Hallis

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Posted 21 August 2012 - 01:26 AM

There will be no player run economy in MWO, as players cannot trade anything between them.

#5 Sean von Steinike

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Posted 21 August 2012 - 01:28 AM

I seem to recall that there won't be an economy because players cannot buy, trade or sell to other players.

#6 SnowWolf25

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Posted 21 August 2012 - 01:45 AM

Well, that shoots my idea out of the water.... :P

#7 Hexenhammer

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Posted 21 August 2012 - 02:08 AM

From what I've read there is no way for for players to buy or sell between themselves. If PGI says no to direct player to player sales or no auction house it will be one of the few mmos I know to do this.

Is it good? Is it bad? Don't know yet but it totally shuts down 'gold' spammers which i love.

#8 Gabopentin

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Posted 21 August 2012 - 02:09 AM

This sort of thing would only work IF the players kept the market price under the Mechlab price which will never happen. You can see this sort of thing in every MMO that has a player trading market. Muppets trying to sell items for millions more than what they are actually worth in the game 'shops'. Also there are no elite/legendary/epic/special weapons so a player trading market has no stock to sell other than what can be bought in the Mechlab. If you want a trading game try Elite circa 1985.

#9 SnowWolf25

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Posted 21 August 2012 - 02:15 AM

View PostGabopentin, on 21 August 2012 - 02:09 AM, said:

This sort of thing would only work IF the players kept the market price under the Mechlab price which will never happen. You can see this sort of thing in every MMO that has a player trading market. Muppets trying to sell items for millions more than what they are actually worth in the game 'shops'. Also there are no elite/legendary/epic/special weapons so a player trading market has no stock to sell other than what can be bought in the Mechlab. If you want a trading game try Elite circa 1985.


Eh, I'll pass on that. Mechwarrior is my bread and butter. With a little bit of eve as my gravy Lol
Also, what is Elite Circa 1985?

Edited by SnowWolf25, 21 August 2012 - 02:18 AM.


#10 Chronojam

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Posted 21 August 2012 - 02:19 AM

View PostDouglas Reichel, on 21 August 2012 - 12:30 AM, said:

I certainly f****ing hope not. EVE's economy is a disaster. If something like that pops up in MWO, I'm not really sure what I'll do. Since it's supposed to be F2P, I'll probably still use it, but I'll likely never pay to play.

What? What do you mean it's a "disaster" exactly? It's a phenomenal microcosm of economic trends and habits, studied by actual economists.

#11 Sean von Steinike

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Posted 21 August 2012 - 02:22 AM

View PostSnowWolf25, on 21 August 2012 - 02:15 AM, said:


Eh, I'll pass on that. Mechwarrior is my bread and butter. With a little bit of eve as my gravy Lol
Also, what is Elite Circa 1985?

http://en.wikipedia....te_(video_game)

An old game from the mid 80s.

#12 Gabopentin

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Posted 21 August 2012 - 02:25 AM

View PostSnowWolf25, on 21 August 2012 - 02:15 AM, said:


Eh, I'll pass on that. Mechwarrior is my bread and butter. With a little bit of eve as my gravy Lol
Also, what is Elite Circa 1985?

It means the game Elite, which was around during the year 1985. A text based interplanetary galactic trading game. It was the first of all of the space trading style games.

#13 SnowWolf25

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Posted 21 August 2012 - 02:27 AM

View PostGabopentin, on 21 August 2012 - 02:25 AM, said:

It means the game Elite, which was around during the year 1985. A text based interplanetary galactic trading game. It was the first of all of the space trading style games.


Neat!

#14 Douglas Reichel

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Posted 23 August 2012 - 05:17 PM

View Postchronojam, on 21 August 2012 - 02:19 AM, said:

What? What do you mean it's a "disaster" exactly? It's a phenomenal microcosm of economic trends and habits, studied by actual economists.


Yeah...the same economists who've advised policy-makers for the last 5 decades to make decisions that have created a disastrous economy in the real world. You know...the economy that's a healthy sneeze away from permanent catastrophic collapse?





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