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Mechwarrior Tactics is pushing the Mech out!


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#1 Joe Mallad

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Posted 22 August 2012 - 06:32 PM

I understand that these 2 games are greatly different but man, when Tactics confirms mech I so want in this game like the Panther which they just confirmed, it makes me wish we would get more mech confirmations for his game already lol.

#2 Steven Dixon

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Posted 22 August 2012 - 06:41 PM

Tactics should and probably will have more mechs. After all it's much easier to create mechs for that game, its less graphically intensive which makes modeling mechs easier (though by no means easy) and they take much less balance, so one is going to cry if a Panther is easily trashed by an Atlas in tactics but they will in MWO.

#3 Raze RoughNeck

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Posted 22 August 2012 - 06:49 PM

I so totaly agree i need more Mech like i need more cowbell! More the merrier i believe!
A Mech for every situation, every situation needs a different Mech!

View PostSteven Dixon, on 22 August 2012 - 06:41 PM, said:

Tactics should and probably will have more mechs. After all it's much easier to create mechs for that game, its less graphically intensive which makes modeling mechs easier (though by no means easy) and they take much less balance, so one is going to cry if a Panther is easily trashed by an Atlas in tactics but they will in MWO.

This is so true MWO is way harder to balance than tatics so they will need more time to create mechs, but a list of what they are planning to make would be nice.

#4 Squeak

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Posted 22 August 2012 - 07:04 PM

View PostSteven Dixon, on 22 August 2012 - 06:41 PM, said:

Tactics should and probably will have more mechs. After all it's much easier to create mechs for that game, its less graphically intensive which makes modeling mechs easier (though by no means easy) and they take much less balance, so one is going to cry if a Panther is easily trashed by an Atlas in tactics but they will in MWO.


i think its the other way around there, it woiuld be the atlas pilots complaining aobut a panther trashing them

#5 NPComplete

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Posted 22 August 2012 - 08:19 PM

I would love to see more mechs! The more the merrier!

When this game is release, I will take into consideration how many playable mechs are in it to rate the game.

#6 Dr Killinger

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Posted 22 August 2012 - 08:52 PM

View PostRaze RoughNeck, on 22 August 2012 - 06:49 PM, said:

I so totaly agree i need more Mech like i need more cowbell! More the merrier i believe!
A Mech for every situation, every situation needs a different Mech!


This is so true MWO is way harder to balance than tatics so they will need more time to create mechs, but a list of what they are planning to make would be nice.


That would ruin all the suspense. The community spends ages speculating about what the next mech will be, debating what this game needs, etc, and then when one is released, the forums light up for the next two days talking furiously about it. MWO's community management has been great.

Imagine how boring each mech release would be if we knew all the mechs that were going to make it in anyway? But this way, it keeps the community alive. If they gave us a list today with every mech they're planning, I'd be excited for a minute, and then forget about it.

Additionally, this is a F2P title. Development never ends. They don't even know what they'll be adding in the future, and binding themselves to stick to certain designs now might prove a bad decision when they see the metagame unfold, and some designs have no place, but others are sorely needed, but they haven't been announced.

Lastly, we already have as many mechs announced as MW2 had!

Edited by Dr Killinger, 22 August 2012 - 08:52 PM.


#7 valton79

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Posted 22 August 2012 - 09:15 PM

The mech warrior tactics game mechs make the old FASA art look like master works of art. Have you looked at the catapult they slapped chainguns on the old C1 model. I understand they can take some artistic libertys but for the love of the great mech in the sky dont butcher the classics.

#8 cinco

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Posted 23 August 2012 - 12:36 AM

the game looks horrid, like a bad kindergarten drawing, and i'm not being redundant. it looks like a lazy pos

#9 Odanan

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Posted 23 August 2012 - 05:13 AM

View PostSqueak, on 22 August 2012 - 07:04 PM, said:


i think its the other way around there, it woiuld be the atlas pilots complaining aobut a panther trashing them


No way.

#10 Dr Killinger

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Posted 23 August 2012 - 05:26 AM

View Postcinco, on 23 August 2012 - 12:36 AM, said:

the game looks horrid, like a bad kindergarten drawing, and i'm not being redundant. it looks like a lazy pos

Posted Image

Edited by Dr Killinger, 23 August 2012 - 05:29 AM.


#11 Raze RoughNeck

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Posted 23 August 2012 - 05:35 AM

View PostDr Killinger, on 22 August 2012 - 08:52 PM, said:


That would ruin all the suspense. The community spends ages speculating about what the next mech will be, debating what this game needs, etc, and then when one is released, the forums light up for the next two days talking furiously about it. MWO's community management has been great.

Imagine how boring each mech release would be if we knew all the mechs that were going to make it in anyway? But this way, it keeps the community alive. If they gave us a list today with every mech they're planning, I'd be excited for a minute, and then forget about it.

Additionally, this is a F2P title. Development never ends. They don't even know what they'll be adding in the future, and binding themselves to stick to certain designs now might prove a bad decision when they see the metagame unfold, and some designs have no place, but others are sorely needed, but they haven't been announced.

Lastly, we already have as many mechs announced as MW2 had!


Well I didn't mean the while list for the entire games history, and yeah we know what chassis are available from the time and setting; what I was asking for was a comprehensive list of launch date playable chassis. There might be one and I have not found it. All I seem to find is where someone has listed the mech chassis from the date in history where launch is taking place.

#12 Snowbourne

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Posted 23 August 2012 - 07:38 PM

Quote

The mech warrior tactics game mechs make the old FASA art look like master works of art. Have you looked at the catapult they slapped chainguns on the old C1 model. I understand they can take some artistic libertys but for the love of the great mech in the sky dont butcher the classics.


I cringed the first time I looked at some of the models. Sad. Just.... sad.

Edited by Snowbourne, 23 August 2012 - 07:38 PM.


#13 Konkwest

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Posted 24 August 2012 - 07:08 AM

View PostRaze RoughNeck, on 22 August 2012 - 06:49 PM, said:

I so totaly agree i need more Mech like i need more cowbell! More the merrier i believe!
A Mech for every situation, every situation needs a different Mech!


This is so true MWO is way harder to balance than tatics so they will need more time to create mechs, but a list of what they are planning to make would be nice.

it takes income to hire good art teams. playing another mmo since 2005 has taught me that. if you set your expectations too high they will never be met. this game should already be off to a decent start with the founders packs helping to pay off the developer-man-hours they've already put in to the game and giving them estimates of how many players they'll have the funding from moving forward. good art is one of the most intensive and time consuming parts of creating a new game. it may not be the best in the world in the beginning, but you can bet they'll keep working on improving them as the game evolves. so don't be too disappointed with the first iterations we get access to. :]

View PostDr Killinger, on 23 August 2012 - 05:26 AM, said:

Posted Image

/roffle

View Postcinco, on 23 August 2012 - 12:36 AM, said:

the game looks horrid, like a bad kindergarten drawing, and i'm not being redundant. it looks like a lazy pos

you're welcome to not play it then, by all means. :]

#14 Crossroads13

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Posted 14 November 2012 - 12:19 AM

Mech Tactics is a 3D sci-fi browser game developed by the Norwegian game studio Artplant and published by DTP Entertainment. MMOWood promises to help you levle up quickly than other players in New MMORPGs 2013. Visit the forum of it and read the latest and complete instructions.

Edited by Crossroads13, 26 November 2012 - 10:59 PM.


#15 James The Fox Dixon

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Posted 14 November 2012 - 12:25 AM

I won't touch MW:T since it's WizKids MechClix in computer form. You can't use mechs or weapons etc... without having the card that unlocks it. No thanks, I'll stick with MegaMek since it does it better and you can run any size unit you want with MekHQ. MegaMek also does space, atmospheric, and low altitude battles with fighters.

#16 Volthorne

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Posted 14 November 2012 - 12:25 AM

View PostCrossroads13, on 14 November 2012 - 12:19 AM, said:

Mech Tactics is a 3D sci-fi browser game developed by the Norwegian game studio Artplant and published by DTP Entertainment.


Yeah.... MechWARRIOR Tactics, not Mech Tactics. Good try though.

View PostJames The Fox Dixon, on 14 November 2012 - 12:25 AM, said:

I won't touch MW:T since it's WizKids MechClix in computer form. You can't use mechs or weapons etc... without having the card that unlocks it. No thanks, I'll stick with MegaMek since it does it better and you can run any size unit you want with MekHQ. MegaMek also does space, atmospheric, and low altitude battles with fighters.

MegaMek also:
  • Takes hours to play a single match
  • Has a much slower development cycle
  • Isn't near as good looking as MW:T
  • Is very *bad* at MechWarrior RPG campaigns (through MekHQ - trust me, it's sub-optimal for ANY size unit)

Edited by Volthorne, 14 November 2012 - 12:30 AM.


#17 James The Fox Dixon

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Posted 14 November 2012 - 12:39 AM

View PostVolthorne, on 14 November 2012 - 12:25 AM, said:


Yeah.... MechWARRIOR Tactics, not Mech Tactics. Good try though.


MegaMek also:
  • Takes hours to play a single match
  • Has a much slower development cycle
  • Isn't near as good looking as MW:T
  • Is very *bad* at MechWarrior RPG campaigns (through MekHQ - trust me, it's sub-optimal for ANY size unit)



I dunno about you but truly free to play without the eye candy sure beats the heck out of Collectible Miniatures Game any day of the week. I speak from experience in playing CCG/CMG games and the rarity levels of the cards/miniatures makes the game truly a pay to win scenario. Also, I hate the looks of the mechs in MW:T, but I really like the ortho style miniatures of MegaMek.

It works for what it is and does a good job of it. The TT took awhile to complete, but is not automated in anyway which MegaMek does automate quite a bit of the game itself. It takes care of LOS etc... while leaving you to do the actual rolls. I like rolling.

As far as campaigns go, it works well so far for the 3015 campaign I'm putting together.

Edited by James The Fox Dixon, 14 November 2012 - 12:39 AM.


#18 Adrienne Vorton

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Posted 14 November 2012 - 12:44 AM

1st it´s quicker to produce mechs for MWT...
2nd the whole game bases on boosterpacks, so it NEEDS tons of mechs and weapons...

gotta catch ´em all, ya know

#19 Adrienne Vorton

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Posted 14 November 2012 - 01:31 AM

View PostVolthorne, on 14 November 2012 - 12:25 AM, said:

  • Is very *bad* at MechWarrior RPG campaigns (through MekHQ - trust me, it's sub-optimal for ANY size unit)



but still you can USE megamek for that, contrary to MW:Tactics... afaik, this won´t be possible for a long time...
(not to mention that you will probably need to play like forever to get the right mechs for your campaign..since the boosterpacks tend to be largely luck dependend)
and megamek is even faster (if time is the concern) than playing the battles with the REAL tabletop... sure it needs work to build a decent campaign setting, but at least it´s possible... so that is not a valid "pro argument" for tactics :)

Edited by Adrienne Vorton, 14 November 2012 - 01:41 AM.


#20 Cole Allard

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Posted 14 November 2012 - 01:38 AM

View PostYoseful Mallad, on 22 August 2012 - 06:32 PM, said:

I understand that these 2 games are greatly different but man, when Tactics confirms mech I so want in this game like the Panther which they just confirmed, it makes me wish we would get more mech confirmations for his game already lol.



Mwahahahaha....*gasp air....hwalalahahaa....*gasp air*

What? Your Panther? In green? Blue? Or Purple? Your aware that you cant do ANYTHING to your mech when you have it in green, you can change A LITTLE when you have it in Blue...to change and custom you need to buy it in "rare...in purple"


I got no problem with paying for what I play, I love Battletech...but when I heard of the Mech's being Cards you can BUY in different collors...dude...that made my day.





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