Ps10n1C, on 09 September 2012 - 06:22 AM, said:
so reading previous page to see why exactly there will be no 3d person view in main gameplay is not for you i see. that's not to mention top of this page.
buttmonkey, on 09 September 2012 - 06:29 AM, said:
rear\side cant be implemented now, birdy thing - command console in future (used only to command troops so no running'd'gunning)
no its not but thats in long term. for now it is.
i already suggested something like that.
Kurayami, on 08 September 2012 - 06:41 AM, said:
actually when it comes to modes - there was commanders feature in first teaser, so maybe it would be possible to add spy drone, that is hower behind mech, giving some buggy black-and-white video feed with some junk on it maybe with severally limited view modes (nightvision etc) . it could be module subsystem with slot and weight requirements and of course it should be easily destructible (decent size, low AP, can be targeted). this way it could be use by both 1st person users to peek around hill (scouts will be glad) and by 3d person lovers who could use it as 3d person view. but will not give any side advantages (weight, takes a module slot, need reloads, destructible, damasking, crappy video feed, limited additional detection modes) - but than again i doubt people demanding 3d person would agree to this (as a sneaky type and future proud Raven user i would totally use it)
and yes its useless - we will have sensors and BAP for this purposes. no video feed but advanced detection and targeting without drawbacks
CryoKitten, on 09 September 2012 - 07:37 AM, said:
again sensor bap command console etc. please read about existing systems as for advanced ect - sci-fi cant be judged be normal science.
CryoKitten, on 09 September 2012 - 07:37 AM, said:
I think we can all agree that 360 view in mech lab and 3rd Person in replays after kills/deaths would not break immersion and would instead be a fairly enjoyable add-on to this already very competent system.
someone should make a pol for this.