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3rd person view


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#241 Gorkdork

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Posted 08 September 2012 - 06:40 AM

View PostIceNinja, on 08 September 2012 - 06:28 AM, said:


Sir I`m sorry I have to disagree.... THERE IS NO TACTICAL ADVANTAGE IN MWO FROM 3rd Person View.
Looking over a hill in 3rdPV to see what is there? You will know what is there from the current radar system implemented in the game and also you can get Missile lock without even seeing the target.So this point is mute and void.

We play the same game? Cos radar give you no reading if non of your lansemates have visual on enemy. Same with missle lock. If any of your lancemate have visual on enemy then he need to "r" on him for you to lock missles and see enemy.

Spectator mode? There is no such thing at the moment. And if they will add it, it will be delayed so spectator won't be able to give you any info that isn't outdated. And if you are talking about dead spectators they won't tell you that enemy is behind you cos they see exacly same thing as you.

#242 Kurayami

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Posted 08 September 2012 - 06:41 AM

View Postbuttmonkey, on 08 September 2012 - 05:37 AM, said:


i understand what your saying and if its not possible then so be it but the devs had said they want at least some 3rd person so coming up some ideas can not hurt. with reggards to terrain, you make a good point, but even today vehicles have mirrors allowing you to see whats around and behind your vehicle, it would seem illogical to have suh a massive expensive machine with no way to see your surroundings. thats what causes 90% of mech collisions (i picked that number out of the air :)). ok mirrors maybe not but cameras built into the mech seems totally feasible.
i really miss rear\below view cameras those were nice. but those are currently impossible due to game engine restrictions. but even with them - adding los of side, below i rear cameras would give advantage to 3d person since you could see them all at once in efficient form as opposed to 1st person where you need ether glare into tons of small panels or switch views and even with those los you still will be missing pretty large chunk of surroundings up close to mech.

devs stated that they thinking about some special regime where 3d person could be used, so instead of trying to find a way to implement 3d person into main gameplay (which is clearly unwanted by devs and majority of active users) try thinking about such a regime. but somehow there is not a single post about such regime in whole 12 pages - only never ending holly war about adding 3d person into main game.

actually when it comes to modes - there was commanders feature in first teaser, so maybe it would be possible to add spy drone, that is hower behind mech, giving some buggy black-and-white video feed with some junk on it maybe with severally limited view modes (nightvision etc) . it could be module subsystem with slot and weight requirements and of course it should be easily destructible (decent size, low AP, can be targeted). this way it could be use by both 1st person users to peek around hill (scouts will be glad) and by 3d person lovers who could use it as 3d person view. but will not give any side advantages (weight, takes a module slot, need reloads, destructible, damasking, crappy video feed, limited additional detection modes) - but than again i doubt people demanding 3d person would agree to this (as a sneaky type and future proud Raven user i would totally use it)

Edited by Kurayami, 08 September 2012 - 07:12 AM.


#243 Ic3Dog

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Posted 08 September 2012 - 06:50 AM

I think for a 3 person Cam is no need. It would just ruin the Game for sure. BUT for the bay or before a match, or after the match. But its in development. I hope they Don't destroy the game, because of such ideas

#244 El Bandito

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Posted 08 September 2012 - 08:37 AM

I just love to admire my mech from the outside.

#245 Hidran

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Posted 08 September 2012 - 09:00 AM

View PostEl Bandito, on 08 September 2012 - 08:37 AM, said:

I just love to admire my mech from the outside.

AMEN SIR

#246 buttmonkey

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Posted 08 September 2012 - 09:11 AM

[color=#959595]Spectator mode? There is no such thing at the moment. And if they will add it, it will be delayed so spectator won't be able to give you any info that isn't outdated. And if you are talking about dead spectators they won't tell you that enemy is behind you cos they see exacly same thing as you. [/color]

[color=#959595]there is a spectator mode and switching from player allows you to see what all the players in your team see. that does give an advantage i wonder what they plan to do cos its a feature i like however it does give an advantage especially in team groups against pggers who generally lose interest once they have died.[/color][color=#959595]the only way would be to have the cam fixed on your dead body which would be boring as ****[/color]

#247 Sky Ferrix

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Posted 08 September 2012 - 09:26 AM

View PostAngryOgre, on 23 August 2012 - 02:11 AM, said:

it helps the immersion dramaticaly.


Immersion? How on earth would an imaginary camera floating behind your mech be immersive in any way? Last time I checked, immersiveness is measured in relatability and realism.

Unless there's some new invention that allows fighter pilots and tank crews to have a chase cam, I strongly disagree with this statement.

#248 Dredhawk

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Posted 08 September 2012 - 09:29 AM

Or I should say if you want 3rd person go play Mech Assult there nice arcade style game with health power up next to building and ammo power up next to dead enemies.....and guess what it all in 3rd person....

#249 Obitus Nex

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Posted 08 September 2012 - 09:43 AM

How about disabling all weapons while in a 3rd person view? Perhaps controls as well? That way you still wouldn't be able to maneuver while in that view. Although, providing a 3rd person view would offer the opportunity to kind of see around terrain and obstacles. And with the teammate LOS targeting system, I could see where this could become an issue.

#250 Justin Xang Allard

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Posted 08 September 2012 - 09:44 AM

View PostAngryOgre, on 23 August 2012 - 02:11 AM, said:

There's propably tons of similar topics and i udnerstand what an issue this is. First of all, I'm a big fan of the 3rd person view to view my mech from time to time, it helps the immersion dramaticaly. On the other hand, i know that playing the game in this camera would mean a lot of refinement and work from the side of the developers. However there could be a solution if the 3rd person view would be available only when there's no visible enemy mechs in your range. Another idea which i would love to see is a recording option. This would add a lot in immersion. :) View your approach after the battle, zoom the camer freely etc. What do you guys think?

i have known people who use the third person view to peer over hills and trees to see the enemy when they dont have los to you. i think this if done wrong would upset the balance of gameplay.

#251 Egomane

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Posted 08 September 2012 - 09:45 AM

And what will stopping you from quick switching between the two views, Obitus? You still see more then you should and can react to it.

#252 Zavadan

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Posted 08 September 2012 - 09:51 AM

During victory or loose screen it would be ok the 3rth cam, the recorder cam should be implemented to this game.

#253 Lord Rip

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Posted 08 September 2012 - 11:03 AM

View Postbuttmonkey, on 08 September 2012 - 05:55 AM, said:

well a good reason why it should be implemented is bacuase a lot of people want it not just me. and i have said time and time again that if there really is no way to have it without an advantage then it should not be added, that is why im trying to think of ways to have our cake and eat it too, instead of just shooting down peoples ideas because of your desires. if there was a way to have it without an advantage would it really still bother you? if yes then you must have ocd or something, if no then why not try to help us come up with a solution.

and say the mechwarrior franchise was dead is an overstatement really. maybe they should give people a choice, to pay 120 dollars towards finishing mechwarrior 5 instead. know knows maybe then we can have 2 games

and you keep saying majority, majority is anything over 50% and dont quote polls because the only way to get a fair poll is have it maditory, its possible that alot of 3rd person fanatics have already left this game and therefore couldnt give a **** about filling in polls.

just for the record this is on page 2 your second ever post on this topic. as you can you were in there quickly with the insults calling people 12 year olds

[color=#959595]Your post make you sounds like a spoiled 12 year old who just want everything you see no matter if you can have it or not.[/color]
[color=#959595]And if its one thing I really hate its all these spoiled 12 year old kids demanding that all games cater to their wishes to the exclusion of all else, and thinking that they can have everything they point at.[/color]
[color=#959595]And when people dont agree with their demands they start calling them noobs and whatnot just like yourself, and continue with their demands because they are so used to getting what they want if they just keep going on long enough.[/color]



The polls have been like 10 to 1 fanatically against 3rd person.

I would be more interested in a hardcore mode with no HUD, only cockpit instruments.

You want cameras looking at blindspots? Fine add them, put them in the cockpit and you can stare at them from there. Of course each camera should use up a slot and cost to repair/replace.

#254 Ps10n1C

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Posted 08 September 2012 - 03:50 PM

Ok, let's finish the debate :lol:
No 3rd pearson in game - as Dragonlord already explained very clearly why it gives an unfair advantage.

Actually I am fan of 3rd person view, and have always wanted to look at my model, I played a lot of airplane simulators, and enjoyed watching perfectly modelled 3D planes... Space games, too (Homeworld, Privateer) I like to watch my "hero" in all his 3D glory :rolleyes: When you play 3rd view, you can admire your MECH. And you have wider picture of your surrounding, and your position in the whole picture. It is easier to navigate terrains and spot enemies.

BUT

It makes the game too much arcade, it will loose all of it's (barely achieved) strategic aspect in comparison with the TT version (when you have to think for 10mins before you make the move), so I will now join the ones who say - no 3rd (or 4th) pearson. Just me and my MECH :angry: There should be other - equally interesting games, which aren't so simulation biased, it's no shame playing and loving them. It's just a matter of taste. So if someone would say to me to go and play Hawken, I wouldn't take it too hard...

BTW, I have already applied to beta test Hawken, I have interest in a lot of game genres...

Edited by Ps10n1C, 08 September 2012 - 03:53 PM.


#255 Prophet of Entropy

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Posted 08 September 2012 - 04:01 PM

no third person veiw. its a bad idea and you should feel bad!

#256 Ps10n1C

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Posted 08 September 2012 - 04:15 PM

View PostFoxx, on 08 September 2012 - 09:26 AM, said:

Unless there's some new invention that allows fighter pilots and tank crews to have a chase cam, I strongly disagree with this statement.


Well there is... chase view, and much more :

Posted Image

It is called AWACS ^_^

#257 Deathz Jester

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Posted 08 September 2012 - 05:22 PM

Nope

#258 DeeZNuttS

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Posted 08 September 2012 - 07:11 PM

Immersion?.....immersion on DEEZ NUTTS!

#259 JagerWulf

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Posted 08 September 2012 - 07:30 PM

View PostDragonlord, on 07 September 2012 - 07:08 AM, said:


I can turn that around and say this.
They say may add it for special game settings, I dont see where it says they will also add it for regular play
I think the statement are pretty clear saying maybe for special game settings.
I dont understand how you can interpret that to mean maybe for regular play as well.
I think you are reading too much into that statement in an effort to justify adding 3PV

- thats funny you seems to have read into the same statement that they will never put it in, funny how everyone can interpret diffrent things, maybe we should all stick to the facts.-

As for rear view, that is not my statement, I think the devs said somewhere that there was some limitations with the engine that meant it was not feasible to add it.
I have been trying to find it, but there are so many threads om the subject its damn near impossible to find.

But if you dont believe me, why dont you just try look for it yourself.


I did try to find it, the only comment I could find is by someone called midga http://icrontic.com/...o-is-incredible
but I could find NO statement about the cry engine 3 on any rear view problem the engine could have, your turn to find a link.

#260 Strum Wealh

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Posted 08 September 2012 - 07:57 PM

View PostJagerWulf, on 08 September 2012 - 07:30 PM, said:

I did try to find it, the only comment I could find is by someone called midga http://icrontic.com/...o-is-incredible
but I could find NO statement about the cry engine 3 on any rear view problem the engine could have, your turn to find a link.


Here are two threads about CryEngine3's "multiple viewports" problems from Crydev.net:
1.) "How to add a rear view mirror window to my CE3 racing game?"
2.) "Problems with Multiple Viewports/Splitscreen/IRender"

Evidently, CE3 doesn't do multiple viewports (as would be the case if a feed from a rear-view camera were being shown on an in-cockpit monitor) very well.

It's also possible that it may have some other, similar rendering issues would arise if, for example, some sort of overlay showing a third-person POV - implemented as a feed from a mini-drone - were likewise projected onto an in-cockpit monitor (which, given how adamant the Devs have been about playing from the point of view of a MechWarrior in the cockpit, is likely the only way in which it would be done).

However, a "true" third-person POV is unlikely to happen - it goes against the Devs' stated design goals for their game (and make no mistake: it is their game to make as they see fit, and they are not in any way beholden to any of us to do otherwise) and pays into a metagaming idea that, as can be seen from statements found in Q&A 03 (specifically, those regarding spectator modes), they are quite aware of and wish to avoid.





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