

Super-heavies
#21
Posted 07 February 2012 - 01:58 AM
And before I get flamed, yes there are discussions about putting in PvE, eventually. The devs say they'd like to get a stable game going before exploring that possibility, though. Personally, I'm hoping there's enough player interest to make it possible, even as just training missions or challenges, or something.
#22
Posted 07 February 2012 - 02:10 AM
Ares if I'm not wrong
Edited by Dataman, 07 February 2012 - 02:11 AM.
#23
Posted 07 February 2012 - 05:47 AM
Petroff Northrup, on 06 February 2012 - 07:35 PM, said:
Dark Age can burn. It needs to be avoided at all costs.
Also, the Ares itself is a bad idea overall. It has to cost more to produce something like that, the locomotive function of three legs has to be awkward compared to bipedal or quad and cause speed problems, and having three pilots means you need three times the mechwarrior/training to field ONE unit...that's unsound. I don't want to lose three mechwarriors to one machine dying when I can have three 'mechs that each individually have better weaponry and can think independently or as a team when needed.
Super-heavies are rather senseless.
Edited by Jack Gallows, 07 February 2012 - 05:53 AM.
#24
Posted 07 February 2012 - 07:03 AM
Petroff Northrup, on 06 February 2012 - 07:35 PM, said:
This is one of the reasons why I'm not impressed with the Jihad Story arc.
Catalyst has stopped using the story to push the series and is now using Supertech gimmicks and shiny toys to replace well thought out story arcs and plots.
I can honestly say that the day super heavy 'mechs, or anything with a plasma rifle, comes out in MWO is the day I'll be leaving the community.
#25
Posted 07 February 2012 - 07:08 AM
#26
Posted 07 February 2012 - 07:25 AM
Guess the movie that line came from, and it really applies here.......
I mobile command center yes, perhaps,, dunno...
a 200ton moving target, with a ton of C-bills being wasted on orbital bombardment?
yeah right...
#27
Posted 07 February 2012 - 07:28 AM
Opus, on 07 February 2012 - 07:25 AM, said:
Guess the movie that line came from, and it really applies here.......
I mobile command center yes, perhaps,, dunno...
a 200ton moving target, with a ton of C-bills being wasted on orbital bombardment?
yeah right...
Yea, there's a reason battleships stopped being as viable as they were decades ago....the Super-heavy is going to have the same problem, so it's a waste of C-bills and pilot lives.
#28
Posted 07 February 2012 - 07:29 AM
Jack Gallows, on 07 February 2012 - 05:47 AM, said:
Dark Age can burn. It needs to be avoided at all costs.
Also, the Ares itself is a bad idea overall. It has to cost more to produce something like that, the locomotive function of three legs has to be awkward compared to bipedal or quad and cause speed problems, and having three pilots means you need three times the mechwarrior/training to field ONE unit...that's unsound. I don't want to lose three mechwarriors to one machine dying when I can have three 'mechs that each individually have better weaponry and can think independently or as a team when needed.
Super-heavies are rather senseless.
i am talking about the Omega, not the Ares, it is a late Jihad era 150 tonner with 1 pilot and some experimental technology mixed with conventional tech,
#29
Posted 07 February 2012 - 07:30 AM
Jack Gallows, on 07 February 2012 - 07:28 AM, said:
Yea, there's a reason battleships stopped being as viable as they were decades ago....the Super-heavy is going to have the same problem, so it's a waste of C-bills and pilot lives.
Well, the battleship lost viability as air power became more dominant and subs became the main force sinking surface vessels.
#30
Posted 07 February 2012 - 07:36 AM
Petroff Northrup, on 07 February 2012 - 07:30 AM, said:
Well, the battleship lost viability as air power became more dominant and subs became the main force sinking surface vessels.
Exactly. The battleship was outgunned by smaller, faster units. It just couldn't keep up. If you got, say, an equal value (in C-Bills) of some light 'Mech with a lot of firepower, I'd say the super-heavy is going to lose. Poor Lyrans...
#31
Posted 07 February 2012 - 07:39 AM
#32
Posted 07 February 2012 - 07:44 AM
Ranger207, on 07 February 2012 - 07:36 AM, said:
Exactly this. The machine's lack of mobility and ease of being able to be taken down completely make it a walking target and waste of money. You get more bang for your buck with regular 'mechs using the same cost to produce, and they're far less susceptible to bombardments from orbit, Arrow batteries, etc.
Bigger doesn't always = better.
#33
Posted 07 February 2012 - 07:51 AM
#34
Posted 07 February 2012 - 07:54 AM
#36
Posted 07 February 2012 - 08:11 AM
#38
Posted 07 February 2012 - 11:41 AM
"Canonicity
The Project Omega document was an April Fools joke by Dave McCulloch and Warner Doles uploaded to the official classicbattletech.com site. Pertaining to be an official Technical Readout-style document within the BattleTech universe (a report within Word of Blake), it described the super-heavy Orca-class BattleMech, complete with combat history and variants.
Although clearly marked as non-canonical, the design gained notoriety among fans similar to the Gausszilla. Within the document it was classified as a "Dreadnought"; 'Mechs massing above 100 tons are otherwise known as collossal 'Mechs."
Was that the document you referred to, Petroff Northrup? The only canonical colossal 'Mech I know of is the Ares of the DarkAge timeline... a design I consider ridiculous (waste of resources... and I don't mean in game).
I wouldn't want to see 105t+ 'Mechs implemented into the game not because they aren't part of the original BT TT. I often wondered why it was impossible for the wiser forefathers to build machines beyond the 100t (the more so as I couldn't find an explanation of the mass cap). Why I wouldn't wnat them in the game is for another reason... they aren't necessary. From 20t to 100t you have a wide range of 'Mechs suitable for all kinds of aspects of mobile warfare (from scouting to ambushing, from hunting down to sniping to brawling to defending). The heaviest of these 'Mechs are extremely slow... so slow that anything slower could be considered standing still. And what's standing still? Turrets, defensive towers, artillery, etc. etc.
#39
Posted 07 February 2012 - 11:59 AM
And yes, Super-Heavies are little more than very expensive walking bunkers. That's why right now they pretty much only exist as yet another highly impractical Word of Blake weapon.
Edited by Arctic Fox, 07 February 2012 - 12:00 PM.
#40
Posted 07 February 2012 - 12:01 PM
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