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Super-heavies


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#41 Sporkosophy

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Posted 07 February 2012 - 01:18 PM

View PostPetroff Northrup, on 06 February 2012 - 07:48 PM, said:


ya, they move slow as molasses, it is probably the first unit since the trench that the Lyrans might consider too slow


The trench is too slow?! Heresy.

#42 AdamBaines

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Posted 07 February 2012 - 01:46 PM

The sourse books always have alot of cool references to tech that never made it or was an experimental and is never really featured in the game. Thats what I think this tidbit falls into. Heck you don't even see it in Dark Age references.

Its so funny. Players who have only known the Clans in Mechwarrior/Btech react the same way to the Jihad/Dark Age as those of us pre-clan btech fans reacted to the introduction of the Clans. Very xenophobic. But I really enjoy the Clans now. I know it sacrilegious, but I'm actually a fan of the Jihad and the Dark Age. Its not as good as the Succession Wars or the Clan Invasion but its still interesting.

If the universe ever got stale after 3-4 years, I think the Dev would do a rewind back to something like Pre-Exodus rather then fast forward to the Jihad or Dark Age.

I'm not to worried about 100+ ton mechs. That's more fear mongering to put any emphasis on that possibility.

#43 verybad

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Posted 07 February 2012 - 02:04 PM

They're not particulararly effective in TT rules. Sure they cary a lot of weapons and armor, but they're slow as mollasses, can't hide behind stuff most mechs can, are easier to hit, and can't jump ever. Can't be built with jumps, can't jump from orbit, and are less efficient to build (their internal structure weighs twice that of normal mechs (20% or 10% for Endosteel), in addition, the engines they need are far less efficient due to the higher ranking needed to move them at all.

I wouldnt' care if they're put in the gam eventually, might even enjoy legging them and listening to whiners complain about that. They'd be good targets more than "death incarnate". Probably worth plenty of XP too.

I think they'd be mroe interesting as an AI target in a semi mission game than as player used.

Edited by verybad, 07 February 2012 - 02:05 PM.


#44 Sporkosophy

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Posted 07 February 2012 - 09:38 PM

Who needs speed when you have artillery?

#45 Ranger207

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Posted 07 February 2012 - 09:52 PM

View PostJack Gallows, on 07 February 2012 - 07:44 AM, said:

Bigger doesn't always = better.

Unless, of course, you're a Lyran...

#46 verybad

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Posted 08 February 2012 - 12:38 AM

View PostSporkosophy, on 07 February 2012 - 09:38 PM, said:

Who needs speed when you have artillery?


You do if the other team has artillery.

#47 John Clavell

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Posted 08 February 2012 - 12:48 AM

Super-Heavies wont get implemented period. When you consider the the off-set timeline and the fact these Battlemechs require three pilots to operate.

#48 Elizander

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Posted 08 February 2012 - 01:31 AM

I think we'll have enough walls with turrets or stationary dropships to shoot.

#49 Alex Wolfe

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Posted 08 February 2012 - 01:53 AM

View PostPetroff Northrup, on 06 February 2012 - 07:35 PM, said:

battlemech drones and LAMs, (...) Super-heavies

No, if there is Blake.

That's about the time where Battletech "canon" started trying too hard to be too cool for its own good. Think Star Wars prequels/expanded universe :) . I'm not for burning books, but I hope the reboot will never reach this point of silliness (that's the nice point about reboots, you can take the essence of a franchise without all the crazy grime that inevitably piles up over the years).

Edited by Alex Wolfe, 08 February 2012 - 01:55 AM.


#50 Exilyth

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Posted 08 February 2012 - 02:24 AM

All you need to stop a super heavy is a truck full of explosives. :)

Then again, the problem is not the super heavy itself, but the 'Mechs escorting it.

#51 Jack Gallows

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Posted 08 February 2012 - 05:20 AM

View Postverybad, on 08 February 2012 - 12:38 AM, said:

You do if the other team has artillery.


Unless you have air superiority :)


View PostRanger207, on 07 February 2012 - 09:52 PM, said:

Unless, of course, you're a Lyran...


Well, we can't all be insecure and always trying to over compensate...

Edited by Jack Gallows, 08 February 2012 - 05:21 AM.


#52 EDMW CSN

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Posted 08 February 2012 - 08:45 AM

Scouter 1: Hey command, I seen one of those gigantic land pigs on the ground. Check radar for coordinates.

Commander: Roger that scouter, pull back. naval bombardment coming in 5 seconds.

Scouter 1: That thing will never make it out of the blast radius.

Boom

Edited by [EDMW]CSN, 08 February 2012 - 08:45 AM.


#53 KANE LIVES

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Posted 08 February 2012 - 09:16 AM

View PostPetroff Northrup, on 06 February 2012 - 07:47 PM, said:


Posted Image

Congrats, you have annoyed death incarnate with your pitiful attack.

Wow,this makes atlas look like battle armor!

#54 Vexgrave Lars

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Posted 08 February 2012 - 09:37 AM

Yes please do put gigantic 200 ton mechs out there.. I love giant targets and even better I love gigantic kills on my killboard.

Consider if you get an assault lance and are allowed 300 tonnes, that's two thirds of your weight in one basket. Big, slow, lots of armor sure, but an easy target.

From an "attack with" perspective it couldn't maintain a range with a lighter mech, and If i was in a locust against that, I call in the Long Toms or air support.

It might make a good defender, but as the French learned in WWII a static defense, or nearly static in this things case, is no defense at all. Again Long Toms or Air Support and a few light spotters.

I know.. lot of presuming there, but it just seems like a good way to spend a 100 cubic meters of C-bills and not get what your paying for.

If you really want to out weight class someone, just park a capitol in orbit and douse the planet in Naval PPC fire.

#55 James296

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Posted 08 February 2012 - 10:03 AM

the super-heavies serve more as A) hold and defend, :) for taking out heavily defended positions, C) mobile heavy arty or C) serve as a heavy armored, constantly mobile HQ in highly contested zones (think: Now the scouts said they're HQ was here a moment ago...whats..OH SHI....*BOOM* *static*). In other words, they'd be fun targets to shoot at but be a pain to drive and a pain to take on by yourself.

#56 Evinthal

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Posted 08 February 2012 - 10:08 AM

View PostJohn Clavell, on 08 February 2012 - 12:48 AM, said:

Super-Heavies wont get implemented period. When you consider the the off-set timeline and the fact these Battlemechs require three pilots to operate.


I came into the TT game after the clans were introduced but I love almost all of the universe (Mech Assault is just m'eh.) and look at it with the attitude of it has to change sometime, might as well adapt to it or get crushed.

First, they don't have three pilots. The colussus class 'mechs from the Dark Age - Age of Destruction era have a pilot, a gunner and an engineer. Semantics yes, but it still isn't three people actually controlling the locomotion of it. Each has a seperate and distinct job. Much like a tank crew.

Second, the one pictured in this thread is 150 tons and only has one pilot. It mounts 3 gauss rifles and 2 LBX AC/10s if i remember correctly and moves as fast as an Anhilliator (2/3)

Third I don't think they will be in the game anytime soon, just because they are at least 20+ years in the future. The Blakists had a lot of crazy assed ideas, and this is one of them.

So nothing to worry about all you "purists". Sometimes I think you all are ALMOST as bad as the Blakists will become :)

#57 Opus

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Posted 08 February 2012 - 11:36 AM

View PostIan MacLeary, on 07 February 2012 - 08:27 AM, said:


Appropriately enough, it's from "Big".


@Ian: I can clearly see Hanks playing with the Empire State Building/Transformer, looking up and saying that line - when I think about this subject

Edited by Opus, 08 February 2012 - 11:36 AM.


#58 flyingdebris

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Posted 08 February 2012 - 12:34 PM

come on, some of you don't want to drive this bad boy?
Sure you can be outrun by cold molasses, and everything with guns and eyes within the tri-county area will want a piece of you
But it would be so worth it. Though if i remember the write up, i think there were only 3 ever made, and all were destroyed for the exact same reasons listed in the thread. Too big for their own good that they became fire-mission bait.

it was fun to draw, david white made a great looking design
Posted Image

Edited by flyingdebris, 08 February 2012 - 12:36 PM.


#59 John Clavell

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Posted 08 February 2012 - 01:13 PM

View PostEvinthal, on 08 February 2012 - 10:08 AM, said:


I came into the TT game after the clans were introduced but I love almost all of the universe (Mech Assault is just m'eh.) and look at it with the attitude of it has to change sometime, might as well adapt to it or get crushed.

First, they don't have three pilots. The colussus class 'mechs from the Dark Age - Age of Destruction era have a pilot, a gunner and an engineer. Semantics yes, but it still isn't three people actually controlling the locomotion of it. Each has a seperate and distinct job. Much like a tank crew.

Second, the one pictured in this thread is 150 tons and only has one pilot. It mounts 3 gauss rifles and 2 LBX AC/10s if i remember correctly and moves as fast as an Anhilliator (2/3)

Third I don't think they will be in the game anytime soon, just because they are at least 20+ years in the future. The Blakists had a lot of crazy assed ideas, and this is one of them.

So nothing to worry about all you "purists". Sometimes I think you all are ALMOST as bad as the Blakists will become :)


So in the end, we conclude they wont be added. Was not so hard now was it? :o

#60 Durant Carlyle

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Posted 08 February 2012 - 01:28 PM

View Postflyingdebris, on 08 February 2012 - 12:34 PM, said:

come on, some of you don't want to drive this bad boy?
Posted Image

Oh hell yeah, I'll pilot that thing. But only in a 'Mech on 'Mech battle with no support of any kind. Don't need any punks from off the local battlefield affecting what's going on in my fights.





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