Gametrailers Video: River City!
#21
Posted 23 August 2012 - 04:40 PM
#22
Posted 23 August 2012 - 04:47 PM
#23
Posted 23 August 2012 - 04:54 PM
Very clever.
I look forward to playing this map in the future.
#24
Posted 23 August 2012 - 05:00 PM
To me the Narrator was hard to understand when the sound of fighting got louder and for fullscreen watching it would be very nice to have a higher quality option, so it can let its beauty blossom to its full potential.
#25
Posted 23 August 2012 - 05:21 PM
The map looks good. Still, I'm waiting for a level with clear skies and pretty colors. Why do we never battle in tropical paradises or rolling hills with lush grass and flowers? Or even some red, like lava or intense fire. So far the pallet seems to be stuck on brown, yellow, and orange.
#26
Posted 23 August 2012 - 05:39 PM
#27
Posted 23 August 2012 - 05:39 PM
#28
Posted 23 August 2012 - 05:53 PM
Ha ha, I love the devs.
#29
Posted 23 August 2012 - 06:26 PM
#30
Posted 23 August 2012 - 06:48 PM
#31
Posted 23 August 2012 - 06:57 PM
DocBach, on 23 August 2012 - 05:39 PM, said:
Firing at the Hunchback? Probably a modified Commando.
PS: is the PPC being fired by the Commando/Vindicator? It looks like it comes from some mech far away that ramp.
#32
Posted 23 August 2012 - 07:08 PM
*I kind of know the answer... it's probably sort of a technical issue (about your view when going just under surface). Not to mention things underwater should work different (movement slower, not working ballistics and missiles, damage more dangerous, etc.).
#33
Posted 23 August 2012 - 07:09 PM
Full of pathos, dark and gritty textures, and with a somber message of humanity being their own worst enemies.
Edited by Athelstane, 23 August 2012 - 07:09 PM.
#34
Posted 23 August 2012 - 07:12 PM
Stingz, on 23 August 2012 - 04:37 PM, said:
Though I spotted something awfuly round near the end...[・∀・]
Man, the UnderMech, I mean, UrbanMech is useless even in a map like this.
Slow at it is, it couldn't jump a single building. And it would die at the first encounter with... well, with anything.
#35
Posted 23 August 2012 - 07:41 PM
#36
Posted 23 August 2012 - 07:57 PM
#37
Posted 23 August 2012 - 09:16 PM
#38
Posted 23 August 2012 - 09:20 PM
#39
Posted 23 August 2012 - 09:25 PM
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