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Gametrailers Video: River City!


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#41 Egomane

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Posted 23 August 2012 - 11:40 PM

I agree on the poor choice for the host of the video. I'm getting lots and lots of script errors on that side, because I don't simply allow all scripts on a website to work (the web is a bad place and you never know which site got hacked when and how). I didn't take the time to analyse which scripts those are, but the end result was that the site took 4 minutes to load and I couldn't watch the video.

#42 Celestial

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Posted 24 August 2012 - 12:19 AM

Please tell me that music is part of the soundtrack.

#43 Elizander

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Posted 24 August 2012 - 01:16 AM

I do think that it was a great video... unfortunately the videos I have uploaded to Youtube 4 years ago have better quality than what Gametrailers has put up. :)

#44 SCAR ed

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Posted 24 August 2012 - 02:38 AM

well, I liked the vid very much. especially the PPCs look awesome and seeing the Awesome ingame was fantastic. I was thinking about this one anyway and the vid made me even more liking it.

and for the psooible urbie at the end: saw that too, but after watching closer, I decided to think, that this is an Hunchie, just in an odd angle. maybe if we get a FullHD-version of the vid, we can decide better.

#45 IamSalvation

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Posted 24 August 2012 - 03:37 AM

1. Going exclusive is stupid.. Trailers like this should be there to promote the Game, pages like gametrailers don´t have anything like the pageviews of Youtube!

2. The Video is very low quality, the fist seconds look awefull!

#46 Storyteller

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Posted 24 August 2012 - 03:42 AM

I like the map A LOT!!! :-)

#47 18A7977

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Posted 24 August 2012 - 07:12 AM

Looks great!

#48 vettie

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Posted 24 August 2012 - 07:15 AM

Very cool map. Enjoyed the video. Oh Yeah, the Awesome looks really good, nice modeling.

Opinion comment - All the mechs while moving (walking) seem very, well, bouncy, not quite skipping like a child without a care, but not far from that. Just bouncy and bubbly. I am not in beta so I dont know if it was just this vid or if that is how they walk in game...

#49 Redwyrm

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Posted 24 August 2012 - 07:34 AM

Nice map,

But can we get a color scheme that isn't soooo yellow. It looks like a copy of Jersey, I mean Caustic Valley.

How bout a blue sky for our big freakin robots to stomp around under

Wyrm

#50 Aaron DeChavilier

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Posted 24 August 2012 - 07:53 AM

from a narrative perspective I'm left scratching my head. Battletech has an incredibly rich and diverse backstory...that seems to be lacking in this narration. On what planet is River City? what year is this? who is fighting over the city? and the best question of all: why are forces fighting over the city? can anyone answer these questions? Will there be a reason other than - "its an urban map to fight in." BF2142 gave a historical blurb before every map to give players context.

#51 TimberJon

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Posted 24 August 2012 - 07:56 AM

Oh yea. They were spending their time on this one. The other maps were just to keep us at bay.

#52 Belial

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Posted 24 August 2012 - 08:59 AM

View PostAaron DeChavilier, on 24 August 2012 - 07:53 AM, said:

from a narrative perspective I'm left scratching my head. Battletech has an incredibly rich and diverse backstory...that seems to be lacking in this narration. On what planet is River City? what year is this? who is fighting over the city? and the best question of all: why are forces fighting over the city? can anyone answer these questions? Will there be a reason other than - "its an urban map to fight in." BF2142 gave a historical blurb before every map to give players context.


Maybe it's up to us to decide; maybe the reason for fighting shifts with every battle. ;)

#53 xxx WreckinBallRaj xxx

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Posted 24 August 2012 - 09:21 AM

NICE VIDEO. I also like the map itself. This is the kind of work I want to see more of. Battle contested cities=win.

My only complaint is that trees and cars aren't yet destructible. We should be able to crunch one effortlessly with our giant Mechs or simply blow them up for amusement. Currently however they are invulnerable like everything else. Please make terrain destructible! Allow us to smack down trees or pancake cars! Implement layered visual changes for buildings that receive weapon damage! You got CryEngine 3, a game engine more than capable of doing advanced game physics! The type of chaos you're giving us with Mechs, give us with everything, it would make the game 10x more immersive and volatile.

#54 Aaron DeChavilier

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Posted 24 August 2012 - 09:25 AM

View PostBelial, on 24 August 2012 - 08:59 AM, said:


Maybe it's up to us to decide; maybe the reason for fighting shifts with every battle. :)

so concurrency isn't an issue for you? well it is for me.

#55 PropagandaWar

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Posted 24 August 2012 - 10:20 AM

Im wondering if this "War Torn" area will let all the pretty buildings burn.

#56 Nitemare

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Posted 24 August 2012 - 10:39 AM

Looks great! I can't wait for it to launch.

#57 Solis Obscuri

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Posted 24 August 2012 - 11:05 AM

Posted Image

View PostStingz, on 23 August 2012 - 04:37 PM, said:

I don't think we have any light mechs announced that have a city combat specialty.
Though I spotted something awfuly round near the end...[・∀・]

Probably just a dumpster of some kind.

#58 verybad

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Posted 24 August 2012 - 11:50 AM

View PostSerpentine, on 23 August 2012 - 03:17 PM, said:

This makes me feel bad for using a building as cover, knowing that they were once the homes and livelyhood of people.


Such is the way of war. Although I fight for my lord, the Coordinator, in truth I would rather paint and raise horses on my small property on New Samarkand. Why must the other House lords be so foolish and continue fighting against the wisdom of the 5 Pillars. The Inner Sphere could be a paradise , greater than even the Star League under the Coordinator's blessed rule, but instead, the greed and foolishness of a few House Leaders imposing my Lord's will lead to these horrific scenes.

They will fall eventually in any case, their warriors are unskilled, their leadership is poor, and their will is impure, but why must they fight against an obviously superior system. It is all a mystery to me.

#59 verybad

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Posted 24 August 2012 - 12:05 PM

Join the Combine, then you will be happy!

Interesting thing about the trailer is that you can hear high speed fighters in the background towards the end, would be cool if they're flying about the atmosphere, perhaps dynamiclly (ie like weather in a sence)

Edited by verybad, 24 August 2012 - 12:15 PM.


#60 Blackfang

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Posted 24 August 2012 - 12:31 PM

View Postverybad, on 24 August 2012 - 12:05 PM, said:

Join the Combine, then you will be happy!

Interesting thing about the trailer is that you can hear high speed fighters in the background towards the end, would be cool if they're flying about the atmosphere, perhaps dynamiclly (ie like weather in a sence)


Umm fairly confident they are, you can see the jet trails...





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