Timberwolf Cockpit (Low-Poly)
#21
Posted 03 September 2012 - 08:00 PM
#22
Posted 03 September 2012 - 10:36 PM
*Jesus Christ, the swear filter on this forum is out of control. I can't say "kn0b"?! That's not even a naughty word in North American English!
Edited by CaveMan, 03 September 2012 - 10:44 PM.
#23
Posted 04 September 2012 - 01:09 AM
Expanded the new center pedestal a bit to make it more natural looking.
Added some storage bins (for things like fuses, maps, survival gear) to the left console and mounting points for 4 extra MFD screens (1 left, 3 right).
A rear-facing view to show the finished overhead panel and night lights in perspective.
And one with the ambient light turned off so you can see the night lights in action.
#24
Posted 04 September 2012 - 02:00 AM
So when are you gonna build the rest of the Timber Wolf?
Edited by Stormwolf, 04 September 2012 - 02:00 AM.
#25
Posted 04 September 2012 - 03:05 PM
#26
Posted 04 September 2012 - 03:17 PM
Dont forget to put the neurohelmet input console..bsc clansmen ought to have few buttons..as they control the mech by direct input from their helmet..
Keep up the good work,
Cheers
#27
Posted 04 September 2012 - 03:37 PM
#28
Posted 04 September 2012 - 03:39 PM
ForTheHive, on 04 September 2012 - 03:17 PM, said:
Dont forget to put the neurohelmet input console..bsc clansmen ought to have few buttons..as they control the mech by direct input from their helmet..
Keep up the good work,
Cheers
Sorry, no. Not even the Clans have "direct" neurohelmet control. They experimented with the direct interface tattoo stuff, but it drove the pilots insane and they stopped development. In any case that was nearly 100 years after the Timbie came along, so real buttons it is.
#29
Posted 04 September 2012 - 03:49 PM
Are you going to make your own minigame in the bge maybe?
#30
Posted 04 September 2012 - 03:50 PM
Looked at the pictures and I said, "TIMBER WOLF PLZZZZ TAKES MAH MONIEZ!!!"
#31
Posted 04 September 2012 - 04:26 PM
Rataz, on 04 September 2012 - 03:49 PM, said:
I've thought about it.
I've also thought about what a colossal amount of work it would be just for an interactive cockpit that you could play around with, and I'd be having to learn how to use the Blender game engine from scratch.
I would really desperately love to try and build a Falcon 4-style "study sim" focused on one 'Mech chassis (and what better 'Mech than the Timberwolf to make the subject of a simulator?). But that's far from a one-man project, and I don't have a team of programmers locked in my basement waiting to do my bidding.
Oh, but to have infinite money and resources!
#32
Posted 04 September 2012 - 10:55 PM
Installed the side panel MFDs.
Man, this has come a long way, and there's still so much more to do!
#33
Posted 06 September 2012 - 02:22 PM
Until then, enjoy some stills I haven't posted yet.
#34
Posted 06 September 2012 - 02:38 PM
#35
Posted 15 September 2012 - 06:32 AM
#36
Posted 18 September 2012 - 06:27 PM
#37
Posted 19 September 2012 - 07:42 PM
A bit more detail on the center console.
And an annunciator panel full of alerts and warnings.
#38
Posted 21 September 2012 - 01:06 AM
More detail on the center pedestal console.
Textured the joystick.
#39
Posted 21 September 2012 - 01:21 AM
Oh, and a note on the BGE - anything more complex than simple platformer games require a bit of scripting. I imagine toying around with buttons and switches in a cockpit would need at the very least a mouse follow script ... Easy enough to find online, I don't doubt, but better if you're knowledgable in python.
Edited by Husher, 21 September 2012 - 01:28 AM.
#40
Posted 21 September 2012 - 12:26 PM
Husher, on 21 September 2012 - 01:21 AM, said:
Just because you asked
11784 faces/12728 vertices now.
Eventually all of the textures will have normal and specular maps. Right now I've only added them to the center pedestal and the joystick, and I haven't baked the normals yet so I'm just using the starting heightmaps as a placeholder.
Edited by CaveMan, 21 September 2012 - 12:27 PM.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users