Shar, on 07 February 2012 - 05:14 PM, said:
Personally, I don't like the idea of being forced to be part of a team. I should be able toplay my character/game the way Ilike to. There is no reason that they(the developers) can't create missions for Lonewolf players.
Considering this game is designed from the ground up to be a team game, perhaps it just isn't the game for you. And no one is forcing you to play it. Or you could try to find at least three other folks you can get a long with as a team and enjoy playing with.
Shar, on 07 February 2012 - 05:14 PM, said:
Let's say that a faction is about to start a game and they haven't enough players, they either have to drop with players who they may not trust and who may not trust them. After all it very likely that a faction would sacrifice a lonewolf in place of a fellow faction player, just a much as the lonewolf might sacrifice the faction or goal.
Lone wolf would have ended up dead or not paid. Keep in mind that the devs are creating a game based on an established universe. Keeping with that theme. Lets say you /were/ a solo mercenary. You literally just own your own mech and are offering your services to the highest bidder. You wouldn't sacrifice the objectives/mission of the guy who is paying you as a mercenary. In fact its safe to say you most likely want to see those objectives met more so than the House units do in some cases.
Shar, on 07 February 2012 - 05:14 PM, said:
The developers should put in place a system that allows a lone wolf player to be a part of or bid on secondary or teritary goals. Thus they are part of the battle the faction is fighting but have minimal impact on the main mission as this is the focus of the faction players but can still tip the balance by completeing these missions.
While your lack of team ethic is at the very least intriguing, the odds are is that there will be inherent 'penalties' for 'lone wolfing' things in the sense you mean. Again, considering it is a team vs team game, why would the developer want to reward people who don't want to be team players? Perhaps they might put in solo missions, but I doubt they will implement rewards in team matches for people doing their own thing.
Shar, on 07 February 2012 - 05:14 PM, said:
Finally I would like to state that LOTR did the same thing with their instances, forcing players to go as a team or be unable to complete these mission and gain special items needed. They ended up having to go back and make a very large majority of these instances scaleable so that solo players(lonewolves) or small groups coild complete them, as well as, having to revamp the entire rewards system after much player complaint.
You're comparing apples to oranges here. One is a team based first person MMO 'G' and the other is a third person solo or party based MMO 'RPG'. But to indulge, I played LoTRo since open beta and have a lifetime membership. And I will never play the game again because their developers refuse to put out quality content any more. The reason this is important is that many many other people felt the same way and stopped playing the game. Because of this. It became hard to find groups at lower levels since everyone was either at end game level cap or leveling an alt and didn't want to group up since they were only interested in capping and had already seen all the party content. The only reason they went back and revamped that content as you say, is because they knew they were switching to a free to play model and they wanted to be able to hook people with the story again and convert them into paying subscribers by allowing them to do solo content until they reached a point where they would naturally want to keep going. The point at which most people say to themselves, "I might be here a while so let me find a guild and group of folks to play with now." In the end LoTRo's business model is all about wooing the person who isn't paying for the game and ignoring the people who pay and did pay for years. Just look at when all their changes were made. They ignored much of the player community for years. They never balanced PvMP. They never balanced their raids. They refused to limit the grind requirements for tier gear. In fact their whole concept of adding value was adding more grind. Until they lost so many subscribers they were forced into a FtP model and major revamp after selling themselves cheap to Warner Bros. And you want PGI to take lessons from those idiots? Seriously?
Shar, on 07 February 2012 - 05:14 PM, said:
So I would say to the developer staff please don't do this to the Lonewolves. It will only frustrate players and cause them not to play. Saying that some stuff will be comihng for the lonewolves latter just won't cut as this only says to the Lonewold player that you don't value them at all. Rather than go through this you just shouldn't allow lonewolf players at all.
Requiring team based play in a team based game? Its a team based game, wether you're in a faction or not, and has been stated already. Just like public server battles. You still have to complete objectives that the team gets credit for. You still have to support the other players on your temporary side in order to get xp, credits, <insert reward here>. Your post is very confusing. Its like you want a team game as long as you don't have to contribute to the team or interact with other players. Perhaps some clarification is needed...